graph/example/interior_property_map.cpp

109 lines
3.1 KiB
C++

//=======================================================================
// Copyright 1997, 1998, 1999, 2000 University of Notre Dame.
// Authors: Andrew Lumsdaine, Lie-Quan Lee, Jeremy G. Siek
//
// Distributed under the Boost Software License, Version 1.0. (See
// accompanying file LICENSE_1_0.txt or copy at
// http://www.boost.org/LICENSE_1_0.txt)
//=======================================================================
#include <boost/config.hpp>
#include <iostream>
#include <algorithm>
#include <boost/graph/adjacency_list.hpp>
#include <boost/property_map/property_map.hpp>
#include <string>
using namespace std;
using namespace boost;
/*
Interior Property Map Basics
An interior property map is a way of associating properties
with the vertices or edges of a graph. The "interior" part means
that the properties are stored inside the graph object. This can be
convenient when the need for the properties is somewhat permanent,
and when the properties will be with a graph for the duration of its
lifetime. A "distance from source vertex" property is often of this
kind.
Sample Output
Jeremy owes Rich some money
Jeremy owes Andrew some money
Jeremy owes Jeff some money
Jeremy owes Kinis some money
Andrew owes Jeremy some money
Andrew owes Kinis some money
Jeff owes Jeremy some money
Jeff owes Rich some money
Jeff owes Kinis some money
Kinis owes Jeremy some money
Kinis owes Rich some money
*/
// create a tag for our new property
enum vertex_first_name_t { vertex_first_name };
namespace boost {
BOOST_INSTALL_PROPERTY(vertex, first_name);
}
template <class EdgeIter, class Graph>
void who_owes_who(EdgeIter first, EdgeIter last, const Graph& G)
{
// Access the propety acessor type for this graph
typedef typename property_map<Graph, vertex_first_name_t>
::const_type NamePA;
NamePA name = get(vertex_first_name, G);
typedef typename boost::property_traits<NamePA>::value_type NameType;
NameType src_name, targ_name;
while (first != last) {
src_name = boost::get(name, source(*first,G));
targ_name = boost::get(name, target(*first,G));
cout << src_name << " owes "
<< targ_name << " some money" << endl;
++first;
}
}
int
main()
{
{
// Create the graph, and specify that we will use std::string to
// store the first name's.
typedef adjacency_list<vecS, vecS, directedS,
property<vertex_first_name_t, std::string> > MyGraphType;
typedef pair<int,int> Pair;
Pair edge_array[11] = { Pair(0,1), Pair(0,2), Pair(0,3), Pair(0,4),
Pair(2,0), Pair(3,0), Pair(2,4), Pair(3,1),
Pair(3,4), Pair(4,0), Pair(4,1) };
MyGraphType G(5);
for (int i=0; i<11; ++i)
add_edge(edge_array[i].first, edge_array[i].second, G);
property_map<MyGraphType, vertex_first_name_t>::type name
= get(vertex_first_name, G);
boost::put(name, 0, "Jeremy");
boost::put(name, 1, "Rich");
boost::put(name, 2, "Andrew");
boost::put(name, 3, "Jeff");
name[4] = "Kinis"; // you can use operator[] too
who_owes_who(edges(G).first, edges(G).second, G);
}
cout << endl;
return 0;
}