a88250f76f
[SVN r75471]
115 lines
3.7 KiB
C++
115 lines
3.7 KiB
C++
// (C) Copyright Andrew Sutton 2007
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//
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// Use, modification and distribution are subject to the
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// Boost Software License, Version 1.0 (See accompanying file
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// LICENSE_1_0.txt or http://www.boost.org/LICENSE_1_0.txt)
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//[scaled_closeness_centrality_example
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#include <iostream>
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#include <iomanip>
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#include <boost/graph/undirected_graph.hpp>
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#include <boost/graph/exterior_property.hpp>
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#include <boost/graph/floyd_warshall_shortest.hpp>
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#include <boost/graph/closeness_centrality.hpp>
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#include "helper.hpp"
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using namespace std;
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using namespace boost;
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// This template struct provides a generic version of a "scaling"
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// closeness measure. Specifically, this implementation divides
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// the number of vertices in the graph by the sum of geodesic
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// distances of each vertex. This measure allows customization
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// of the distance type, result type, and even the underlying
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// divide operation.
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template <typename Graph,
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typename Distance,
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typename Result,
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typename Divide = divides<Result> >
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struct scaled_closeness_measure
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{
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typedef Distance distance_type;
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typedef Result result_type;
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Result operator ()(Distance d, const Graph& g)
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{
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if(d == numeric_values<Distance>::infinity()) {
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return numeric_values<Result>::zero();
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}
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else {
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return div(Result(num_vertices(g)), Result(d));
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}
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}
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Divide div;
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};
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// The Actor type stores the name of each vertex in the graph.
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struct Actor
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{
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std::string name;
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};
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// Declare the graph type and its vertex and edge types.
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typedef undirected_graph<Actor> Graph;
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typedef graph_traits<Graph>::vertex_descriptor Vertex;
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typedef graph_traits<Graph>::edge_descriptor Edge;
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// The name map provides an abstract accessor for the names of
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// each vertex. This is used during graph creation.
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typedef property_map<Graph, string Actor::*>::type NameMap;
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// Declare a matrix type and its corresponding property map that
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// will contain the distances between each pair of vertices.
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typedef exterior_vertex_property<Graph, int> DistanceProperty;
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typedef DistanceProperty::matrix_type DistanceMatrix;
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typedef DistanceProperty::matrix_map_type DistanceMatrixMap;
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// Declare the weight map so that each edge returns the same value.
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typedef constant_property_map<Edge, int> WeightMap;
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// Declare a container and its corresponding property map that
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// will contain the resulting closeness centralities of each
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// vertex in the graph.
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typedef boost::exterior_vertex_property<Graph, float> ClosenessProperty;
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typedef ClosenessProperty::container_type ClosenessContainer;
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typedef ClosenessProperty::map_type ClosenessMap;
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int
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main(int argc, char *argv[])
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{
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// Create the graph and a property map that provides access
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// to the actor names.
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Graph g;
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NameMap nm(get(&Actor::name, g));
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// Read the graph from standard input.
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read_graph(g, nm, cin);
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// Compute the distances between all pairs of vertices using
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// the Floyd-Warshall algorithm. Note that the weight map is
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// created so that every edge has a weight of 1.
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DistanceMatrix distances(num_vertices(g));
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DistanceMatrixMap dm(distances, g);
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WeightMap wm(1);
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floyd_warshall_all_pairs_shortest_paths(g, dm, weight_map(wm));
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// Create the scaled closeness measure.
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scaled_closeness_measure<Graph, int, float> m;
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// Compute the degree centrality for graph
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ClosenessContainer cents(num_vertices(g));
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ClosenessMap cm(cents, g);
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all_closeness_centralities(g, dm, cm, m);
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// Print the scaled closeness centrality of each vertex.
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graph_traits<Graph>::vertex_iterator i, end;
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for(boost::tie(i, end) = vertices(g); i != end; ++i) {
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cout << setw(12) << setiosflags(ios::left)
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<< g[*i].name << get(cm, *i) << endl;
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}
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return 0;
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}
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//]
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