607d866854
[SVN r80740]
110 lines
4.3 KiB
C++
110 lines
4.3 KiB
C++
// (C) Copyright Jeremy Siek 2004
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// Distributed under the Boost Software License, Version 1.0. (See
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// accompanying file LICENSE_1_0.txt or copy at
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// http://www.boost.org/LICENSE_1_0.txt)
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/*
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Sample output:
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After initializing properties for G1:
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Global and local properties for vertex G0[C]...
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G0[C]= A1
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G1[A1]= A1
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Global and local properties for vertex G0[E]...
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G0[E]= B1
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G1[B1]= B1
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Global and local properties for vertex G0[F]...
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G0[F]= C1
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G1[C1]= C1
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After initializing properties for G2:
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Global and local properties for vertex G0[A]
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G0[A]= A2
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G2[A2]= A2
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Global and local properties for vertex G0[C]...
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G0[C]= B2
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G1[A1]= B2
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G2[B2]= B2
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*/
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#include <boost/config.hpp>
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#include <iostream>
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#include <boost/graph/subgraph.hpp>
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#include <boost/graph/adjacency_list.hpp>
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#include <boost/graph/graph_utility.hpp>
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int main(int,char*[])
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{
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using namespace boost;
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//typedef adjacency_list_traits<vecS, vecS, directedS> Traits;// Does nothing?
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typedef property< vertex_color_t, int,
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property< vertex_name_t, std::string > > VertexProperty;
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typedef subgraph< adjacency_list< vecS, vecS, directedS,
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VertexProperty, property<edge_index_t, int> > > Graph;
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const int N = 6;
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Graph G0(N);
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enum { A, B, C, D, E, F}; // for conveniently refering to vertices in G0
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property_map<Graph, vertex_name_t>::type name = get(vertex_name_t(), G0);
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name[A] = "A";
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name[B] = "B";
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name[C] = "C";
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name[D] = "D";
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name[E] = "E";
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name[F] = "F";
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Graph& G1 = G0.create_subgraph();
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enum { A1, B1, C1 }; // for conveniently refering to vertices in G1
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add_vertex(C, G1); // global vertex C becomes local A1 for G1
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add_vertex(E, G1); // global vertex E becomes local B1 for G1
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add_vertex(F, G1); // global vertex F becomes local C1 for G1
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property_map<Graph, vertex_name_t>::type name1 = get(vertex_name_t(), G1);
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name1[A1] = "A1";
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std::cout << std::endl << "After initializing properties for G1:" << std::endl;
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std::cout << " Global and local properties for vertex G0[C]..." << std::endl;
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std::cout << " G0[C]= " << boost::get(vertex_name, G0, vertex(C, G0)) << std::endl;// prints: "G0[C]= C"
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std::cout << " G1[A1]= " << boost::get(vertex_name, G1, vertex(A1, G1)) << std::endl;// prints: "G1[A1]= A1"
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name1[B1] = "B1";
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std::cout << " Global and local properties for vertex G0[E]..." << std::endl;
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std::cout << " G0[E]= " << boost::get(vertex_name, G0, vertex(E, G0)) << std::endl;// prints: "G0[E]= E"
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std::cout << " G1[B1]= " << boost::get(vertex_name, G1, vertex(B1, G1)) << std::endl;// prints: "G1[B1]= B1"
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name1[C1] = "C1";
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std::cout << " Global and local properties for vertex G0[F]..." << std::endl;
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std::cout << " G0[F]= " << boost::get(vertex_name, G0, vertex(F, G0)) << std::endl;// prints: "G0[F]= F"
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std::cout << " G1[C1]= " << boost::get(vertex_name, G1, vertex(C1, G1)) << std::endl;// prints: "G1[C1]= C1"
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Graph& G2 = G0.create_subgraph();
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enum { A2, B2 }; // for conveniently refering to vertices in G2
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add_vertex(A, G2); // global vertex A becomes local A2 for G2
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add_vertex(C, G2); // global vertex C becomes local B2 for G2
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property_map<Graph, vertex_name_t>::type name2 = get(vertex_name_t(), G2);
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name2[A2] = "A2";
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std::cout << std::endl << std::endl << "After initializing properties for G2:" << std::endl;
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std::cout << " Global and local properties for vertex G0[A]" << std::endl;
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std::cout << " G0[A]= " << boost::get(vertex_name, G0, vertex(A, G0)) << std::endl;// prints: "G0[A]= A"
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std::cout << " G2[A2]= " << boost::get(vertex_name, G2, vertex(A2, G2)) << std::endl;// prints: "G2[A2]= A2"
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name2[B2] = "B2";
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std::cout << " Global and local properties for vertex G0[C]..." << std::endl;
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std::cout << " G0[C]= " << boost::get(vertex_name, G0, vertex(C, G0)) << std::endl;// prints: "G0[C]= C"
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std::cout << " G1[A1]= " << boost::get(vertex_name, G1, vertex(A1, G1)) << std::endl;// prints: "G1[A1]= A1"
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std::cout << " G2[B2]= " << boost::get(vertex_name, G2, vertex(B2, G2)) << std::endl;// prints: "G2[B2]= B2"
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return 0;
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}
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