graph/include/boost/pending/fenced_priority_queue.hpp
Jeremy Siek 4b6effe849 added copyrights
[SVN r25809]
2004-10-20 13:07:46 +00:00

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C++

// (C) Copyright Jeremiah Willcock 2004
// Distributed under the Boost Software License, Version 1.0. (See
// accompanying file LICENSE_1_0.txt or copy at
// http://www.boost.org/LICENSE_1_0.txt)
#ifndef BOOST_FENCED_PRIORITY_QUEUE_HPP
#define BOOST_FENCED_PRIORITY_QUEUE_HPP
#include <vector>
#include <queue>
#include <functional>
#include <boost/pending/queue.hpp>
// Fenced priority queue
// Jeremiah Willcock
// This class implements a fenced priority queue. This is similar to
// a normal priority queue (sorts its members, and only returns the
// first), except that members cannot be sorted around a "fence" that
// can be placed into the buffer. This fence is inserted using the
// fence() member function or (possibly) implicitly by the top() and
// pop() methods, and is removed automatically when the elements
// around it are popped.
// The implementation is as follows: Q is an unsorted queue that
// contains the already-sorted list data, and PQ is a priority queue
// that contains new elements (since the last fence) that have yet to
// be sorted. New elements are inserted into PQ, and a fence moves
// all elements in PQ into the back of Q in sorted order. Elements
// are then popped from the front of Q, and if that is empty the front
// of PQ.
namespace boost {
template<class T, class Compare = std::less<T>, bool implicit_fence = true,
class Buffer = boost::queue<T> >
class fenced_priority_queue {
public:
typedef T value_type;
typedef typename Buffer::size_type size_type;
fenced_priority_queue(const Compare _comp = Compare() )
: PQ(_comp) {}
void push(const T& data);
void pop(void);
T& top(void);
const T& top(void) const;
size_type size(void) const;
bool empty(void) const;
void fence(void);
private:
void fence(void) const;
//let them mutable to allow const version of top and the same
//semantics with non-constant version. Rich Lee
mutable std::priority_queue<T, std::vector<T>, Compare> PQ;
mutable Buffer Q;
};
template<class T, class Compare, bool implicit_fence, class Buffer>
inline void
fenced_priority_queue<T, Compare, implicit_fence, Buffer>::
push(const T &t) {
// Push a new element after the last fence. This puts it into the
// priority queue to be sorted with all other elements in its
// partition.
PQ.push(t);
}
template<class T, class Compare, bool implicit_fence, class Buffer>
inline void fenced_priority_queue<T, Compare, implicit_fence, Buffer>::
pop(void) {
// Pop one element from the front of the queue. Removes from the
// already-sorted part of the queue if it is non-empty, otherwise
// removes from the new-element priority queue. Runs an implicit
// "fence" operation if the implicit_fence template argument is
// true.
if (implicit_fence) fence();
if ( !Q.empty() )
Q.pop();
else
PQ.pop();
}
template<class T, class Compare, bool implicit_fence, class Buffer>
inline T& fenced_priority_queue<T, Compare, implicit_fence, Buffer>::
top(void) {
// Get the top element from the queue. This element comes from Q if
// possible, otherwise from PQ. Causes an implicit "fence"
// operation if the implicit_fence template argument is true.
if (implicit_fence) fence();
if ( !Q.empty() )
return Q.top();
else
//std::priority_queue only have const version of top. Rich Lee
return const_cast<T&>(PQ.top());
}
template<class T, class Compare, bool implicit_fence, class Buffer>
inline const T&
fenced_priority_queue<T, Compare, implicit_fence, Buffer>::
top(void) const {
if (implicit_fence) fence();
if ( !Q.empty() )
return Q.top();
else
return PQ.top();
}
template<class T, class Compare, bool implicit_fence, class Buffer>
inline typename fenced_priority_queue<T, Compare, implicit_fence, Buffer>::size_type
fenced_priority_queue<T, Compare, implicit_fence, Buffer>::
size(void) const {
// Returns the size of the queue (both parts together).
return Q.size() + PQ.size();
}
template<class T, class Compare, bool implicit_fence, class Buffer>
inline bool
fenced_priority_queue<T, Compare, implicit_fence, Buffer>::
empty(void) const {
// Returns if the queue is empty, i.e. both parts are empty.
return Q.empty() && PQ.empty();
}
template<class T, class Compare, bool implicit_fence, class Buffer>
inline void
fenced_priority_queue<T, Compare, implicit_fence, Buffer>::
fence(void) {
// Perform a fence operation. Remove elements from PQ in sorted
// order and insert them in the back of Q.
while ( !PQ.empty() ) {
Q.push(PQ.top());
PQ.pop();
}
}
template<class T, class Compare, bool implicit_fence, class Buffer>
inline void
fenced_priority_queue<T, Compare, implicit_fence, Buffer>::
fence(void) const {
// Perform a fence operation. Remove elements from PQ in sorted
// order and insert them in the back of Q.
while ( !PQ.empty() ) {
Q.push(PQ.top());
PQ.pop();
}
}
}
#endif /* BOOST_FENCED_PRIORITY_QUEUE_HPP */