872308b277
[SVN r54064]
143 lines
4.6 KiB
C++
143 lines
4.6 KiB
C++
// Copyright 2004 The Trustees of Indiana University.
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// Use, modification and distribution is subject to the Boost Software
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// License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at
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// http://www.boost.org/LICENSE_1_0.txt)
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// Authors: Jeremiah Willcock
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// Douglas Gregor
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// Andrew Lumsdaine
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#include <boost/graph/gursoy_atun_layout.hpp>
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#include "boost/graph/adjacency_list.hpp"
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#include "boost/graph/random.hpp"
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#include "boost/graph/graphviz.hpp"
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#include "boost/random/mersenne_twister.hpp"
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#include "boost/random/linear_congruential.hpp"
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#include "boost/random/uniform_01.hpp"
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#include <iostream>
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#include <fstream>
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#include <sstream>
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#if 0
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#include <boost/graph/plod_generator.hpp>
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#include <boost/graph/small_world_generator.hpp>
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#endif
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using namespace boost;
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template <class Property, class Vertex>
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struct position_writer {
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const Property& property;
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position_writer(const Property& property): property(property) {}
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void operator()(std::ostream& os, const Vertex& v) const {
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os << "[pos=\"" << int(property[v][0]) << "," << int(property[v][1]) << "\"]";
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}
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};
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struct graph_writer {
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void operator()(std::ostream& os) const {
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os << "node [shape=point, width=\".01\", height=\".01\", fixedsize=\"true\"]"
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<< std::endl;
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}
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};
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int main(int, char*[]) {
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// Generate a graph structured like a grid, cylinder, or torus; lay it out in
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// a square grid; and output it in dot format
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typedef boost::adjacency_list<boost::vecS, boost::vecS, boost::undirectedS,
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boost::no_property,
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boost::property<boost::edge_weight_t, double>
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> graph_type;
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typedef boost::graph_traits<graph_type>::vertex_descriptor vertex_descriptor;
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// boost::mt19937 rng;
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// boost::generate_random_graph(graph, 100, 600, rng, false, false);
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#if 1
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graph_type graph;
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// Make grid, like Gursoy and Atun used
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std::map<int, std::map<int, vertex_descriptor> > verts;
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const int grid_size = 20;
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boost::minstd_rand edge_weight_gen;
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boost::uniform_01<boost::minstd_rand> random_edge_weight(edge_weight_gen);
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for (int i = 0; i < grid_size; ++i)
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for (int j = 0; j < grid_size; ++j)
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verts[i][j] = add_vertex(graph);
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for (int i = 0; i < grid_size; ++i) {
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for (int j = 0; j < grid_size; ++j) {
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if (i != 0)
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add_edge(verts[i][j], verts[i-1][j], random_edge_weight(), graph);
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if (j != 0)
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add_edge(verts[i][j], verts[i][j-1], random_edge_weight(), graph);
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#if 0
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// Uncomment parts of this to get a cylinder or torus
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if (i == 0)
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add_edge(verts[0][j], verts[grid_size-1][j], random_edge_weight(),
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graph);
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if (j == 0)
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add_edge(verts[i][0], verts[i][grid_size-1], random_edge_weight(),
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graph);
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#endif
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}
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}
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#else
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using namespace boost;
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#if 0
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int n = 10000;
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double alpha = 0.4;
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double beta = 50;
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minstd_rand gen;
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graph_type graph(plod_iterator<minstd_rand, graph_type>(gen, n, alpha, beta),
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plod_iterator<minstd_rand, graph_type>(),
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n);
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#else
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int n = 1000;
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int k = 6;
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double p = 0.001;
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minstd_rand gen;
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graph_type graph(small_world_iterator<minstd_rand>(gen, n, k, p),
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small_world_iterator<minstd_rand>(n, k),
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n);
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#endif
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#endif
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// boost::read_graphviz(stdin, graph);
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typedef boost::property_map<graph_type, boost::vertex_index_t>::type
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VertexIndexMap;
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VertexIndexMap vertex_index = get(boost::vertex_index_t(), graph);
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typedef boost::heart_topology<> topology;
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topology space;
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typedef topology::point_type point;
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std::vector<point> position_vector(num_vertices(graph));
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typedef boost::iterator_property_map<std::vector<point>::iterator,
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VertexIndexMap, point, point&> Position;
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Position position(position_vector.begin(), vertex_index);
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boost::gursoy_atun_layout(graph, space, position);
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#if 0
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std::cerr << "--------Unweighted layout--------\n";
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boost::write_graphviz(std::cout, graph,
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position_writer<Position, vertex_descriptor>(position),
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boost::default_writer(),
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graph_writer());
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#endif
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boost::gursoy_atun_layout(graph, space, position,
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weight_map(get(boost::edge_weight, graph)));
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#if 0
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std::cerr << "--------Weighted layout--------\n";
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boost::write_graphviz(std::cout, graph,
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position_writer<Position, vertex_descriptor>(position),
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boost::default_writer(),
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graph_writer());
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#endif
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return 0;
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}
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