9ea3ddd225
[SVN r52300]
385 lines
13 KiB
C++
385 lines
13 KiB
C++
// Copyright (C) 2005-2006 The Trustees of Indiana University.
|
|
|
|
// Use, modification and distribution is subject to the Boost Software
|
|
// License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at
|
|
// http://www.boost.org/LICENSE_1_0.txt)
|
|
|
|
// Authors: Douglas Gregor
|
|
// Andrew Lumsdaine
|
|
#ifndef BOOST_GRAPH_DISTRIBUTED_FRUCHTERMAN_REINGOLD_HPP
|
|
#define BOOST_GRAPH_DISTRIBUTED_FRUCHTERMAN_REINGOLD_HPP
|
|
|
|
#ifndef BOOST_GRAPH_USE_MPI
|
|
#error "Parallel BGL files should not be included unless <boost/graph/use_mpi.hpp> has been included"
|
|
#endif
|
|
|
|
#include <boost/graph/fruchterman_reingold.hpp>
|
|
|
|
namespace boost { namespace graph { namespace distributed {
|
|
|
|
class simple_tiling
|
|
{
|
|
public:
|
|
simple_tiling(int columns, int rows, bool flip = true)
|
|
: columns(columns), rows(rows), flip(flip)
|
|
{
|
|
}
|
|
|
|
// Convert from a position (x, y) in the tiled display into a
|
|
// processor ID number
|
|
int operator()(int x, int y) const
|
|
{
|
|
return flip? (rows - y - 1) * columns + x : y * columns + x;
|
|
}
|
|
|
|
// Convert from a process ID to a position (x, y) in the tiled
|
|
// display
|
|
std::pair<int, int> operator()(int id)
|
|
{
|
|
int my_col = id % columns;
|
|
int my_row = flip? rows - (id / columns) - 1 : id / columns;
|
|
return std::make_pair(my_col, my_row);
|
|
}
|
|
|
|
int columns, rows;
|
|
|
|
private:
|
|
bool flip;
|
|
};
|
|
|
|
// Force pairs function object that does nothing
|
|
struct no_force_pairs
|
|
{
|
|
template<typename Graph, typename ApplyForce>
|
|
void operator()(const Graph&, const ApplyForce&)
|
|
{
|
|
}
|
|
};
|
|
|
|
// Computes force pairs in the distributed case.
|
|
template<typename PositionMap, typename DisplacementMap, typename LocalForces,
|
|
typename NonLocalForces = no_force_pairs>
|
|
class distributed_force_pairs_proxy
|
|
{
|
|
public:
|
|
distributed_force_pairs_proxy(const PositionMap& position,
|
|
const DisplacementMap& displacement,
|
|
const LocalForces& local_forces,
|
|
const NonLocalForces& nonlocal_forces = NonLocalForces())
|
|
: position(position), displacement(displacement),
|
|
local_forces(local_forces), nonlocal_forces(nonlocal_forces)
|
|
{
|
|
}
|
|
|
|
template<typename Graph, typename ApplyForce>
|
|
void operator()(const Graph& g, ApplyForce apply_force)
|
|
{
|
|
// Flush remote displacements
|
|
displacement.flush();
|
|
|
|
// Receive updated positions for all of our neighbors
|
|
synchronize(position);
|
|
|
|
// Reset remote displacements
|
|
displacement.reset();
|
|
|
|
// Compute local repulsive forces
|
|
local_forces(g, apply_force);
|
|
|
|
// Compute neighbor repulsive forces
|
|
nonlocal_forces(g, apply_force);
|
|
}
|
|
|
|
protected:
|
|
PositionMap position;
|
|
DisplacementMap displacement;
|
|
LocalForces local_forces;
|
|
NonLocalForces nonlocal_forces;
|
|
};
|
|
|
|
template<typename PositionMap, typename DisplacementMap, typename LocalForces>
|
|
inline
|
|
distributed_force_pairs_proxy<PositionMap, DisplacementMap, LocalForces>
|
|
make_distributed_force_pairs(const PositionMap& position,
|
|
const DisplacementMap& displacement,
|
|
const LocalForces& local_forces)
|
|
{
|
|
typedef
|
|
distributed_force_pairs_proxy<PositionMap, DisplacementMap, LocalForces>
|
|
result_type;
|
|
return result_type(position, displacement, local_forces);
|
|
}
|
|
|
|
template<typename PositionMap, typename DisplacementMap, typename LocalForces,
|
|
typename NonLocalForces>
|
|
inline
|
|
distributed_force_pairs_proxy<PositionMap, DisplacementMap, LocalForces,
|
|
NonLocalForces>
|
|
make_distributed_force_pairs(const PositionMap& position,
|
|
const DisplacementMap& displacement,
|
|
const LocalForces& local_forces,
|
|
const NonLocalForces& nonlocal_forces)
|
|
{
|
|
typedef
|
|
distributed_force_pairs_proxy<PositionMap, DisplacementMap, LocalForces,
|
|
NonLocalForces>
|
|
result_type;
|
|
return result_type(position, displacement, local_forces, nonlocal_forces);
|
|
}
|
|
|
|
// Compute nonlocal force pairs based on the shared borders with
|
|
// adjacent tiles.
|
|
template<typename PositionMap>
|
|
class neighboring_tiles_force_pairs
|
|
{
|
|
public:
|
|
typedef typename property_traits<PositionMap>::value_type Point;
|
|
typedef typename point_traits<Point>::component_type Dim;
|
|
|
|
enum bucket_position { left, top, right, bottom, end_position };
|
|
|
|
neighboring_tiles_force_pairs(PositionMap position, Point origin,
|
|
Point extent, simple_tiling tiling)
|
|
: position(position), origin(origin), extent(extent), tiling(tiling)
|
|
{
|
|
}
|
|
|
|
template<typename Graph, typename ApplyForce>
|
|
void operator()(const Graph& g, ApplyForce apply_force)
|
|
{
|
|
// TBD: Do this some smarter way
|
|
if (tiling.columns == 1 && tiling.rows == 1)
|
|
return;
|
|
|
|
typedef typename graph_traits<Graph>::vertex_descriptor vertex_descriptor;
|
|
#ifndef BOOST_NO_STDC_NAMESPACE
|
|
using std::sqrt;
|
|
#endif // BOOST_NO_STDC_NAMESPACE
|
|
|
|
// TBD: num_vertices(g) should be the global number of vertices?
|
|
Dim two_k = Dim(2) * sqrt(extent[0] * extent[1] / num_vertices(g));
|
|
|
|
std::vector<vertex_descriptor> my_vertices[4];
|
|
std::vector<vertex_descriptor> neighbor_vertices[4];
|
|
|
|
// Compute cutoff positions
|
|
Dim cutoffs[4];
|
|
cutoffs[left] = origin[0] + two_k;
|
|
cutoffs[top] = origin[1] + two_k;
|
|
cutoffs[right] = origin[0] + extent[0] - two_k;
|
|
cutoffs[bottom] = origin[1] + extent[1] - two_k;
|
|
|
|
// Compute neighbors
|
|
typename PositionMap::process_group_type pg = position.process_group();
|
|
std::pair<int, int> my_tile = tiling(process_id(pg));
|
|
int neighbors[4] = { -1, -1, -1, -1 } ;
|
|
if (my_tile.first > 0)
|
|
neighbors[left] = tiling(my_tile.first - 1, my_tile.second);
|
|
if (my_tile.second > 0)
|
|
neighbors[top] = tiling(my_tile.first, my_tile.second - 1);
|
|
if (my_tile.first < tiling.columns - 1)
|
|
neighbors[right] = tiling(my_tile.first + 1, my_tile.second);
|
|
if (my_tile.second < tiling.rows - 1)
|
|
neighbors[bottom] = tiling(my_tile.first, my_tile.second + 1);
|
|
|
|
// Sort vertices along the edges into buckets
|
|
BGL_FORALL_VERTICES_T(v, g, Graph) {
|
|
if (position[v][0] <= cutoffs[left]) my_vertices[left].push_back(v);
|
|
if (position[v][1] <= cutoffs[top]) my_vertices[top].push_back(v);
|
|
if (position[v][0] >= cutoffs[right]) my_vertices[right].push_back(v);
|
|
if (position[v][1] >= cutoffs[bottom]) my_vertices[bottom].push_back(v);
|
|
}
|
|
|
|
// Send vertices to neighbors, and gather our neighbors' vertices
|
|
bucket_position pos;
|
|
for (pos = left; pos < end_position; pos = bucket_position(pos + 1)) {
|
|
if (neighbors[pos] != -1) {
|
|
send(pg, neighbors[pos], 0, my_vertices[pos].size());
|
|
if (!my_vertices[pos].empty())
|
|
send(pg, neighbors[pos], 1,
|
|
&my_vertices[pos].front(), my_vertices[pos].size());
|
|
}
|
|
}
|
|
|
|
// Pass messages around
|
|
synchronize(pg);
|
|
|
|
// Receive neighboring vertices
|
|
for (pos = left; pos < end_position; pos = bucket_position(pos + 1)) {
|
|
if (neighbors[pos] != -1) {
|
|
std::size_t incoming_vertices;
|
|
receive(pg, neighbors[pos], 0, incoming_vertices);
|
|
|
|
if (incoming_vertices) {
|
|
neighbor_vertices[pos].resize(incoming_vertices);
|
|
receive(pg, neighbors[pos], 1, &neighbor_vertices[pos].front(),
|
|
incoming_vertices);
|
|
}
|
|
}
|
|
}
|
|
|
|
// For each neighboring vertex, we need to get its current position
|
|
for (pos = left; pos < end_position; pos = bucket_position(pos + 1))
|
|
for (typename std::vector<vertex_descriptor>::iterator i =
|
|
neighbor_vertices[pos].begin();
|
|
i != neighbor_vertices[pos].end();
|
|
++i)
|
|
request(position, *i);
|
|
synchronize(position);
|
|
|
|
// Apply forces in adjacent bins. This is O(n^2) in the worst
|
|
// case. Oh well.
|
|
for (pos = left; pos < end_position; pos = bucket_position(pos + 1)) {
|
|
for (typename std::vector<vertex_descriptor>::iterator i =
|
|
my_vertices[pos].begin();
|
|
i != my_vertices[pos].end();
|
|
++i)
|
|
for (typename std::vector<vertex_descriptor>::iterator j =
|
|
neighbor_vertices[pos].begin();
|
|
j != neighbor_vertices[pos].end();
|
|
++j)
|
|
apply_force(*i, *j);
|
|
}
|
|
}
|
|
|
|
protected:
|
|
PositionMap position;
|
|
Point origin;
|
|
Point extent;
|
|
simple_tiling tiling;
|
|
};
|
|
|
|
template<typename PositionMap>
|
|
inline neighboring_tiles_force_pairs<PositionMap>
|
|
make_neighboring_tiles_force_pairs
|
|
(PositionMap position,
|
|
typename property_traits<PositionMap>::value_type origin,
|
|
typename property_traits<PositionMap>::value_type extent,
|
|
simple_tiling tiling)
|
|
{
|
|
return neighboring_tiles_force_pairs<PositionMap>(position, origin, extent,
|
|
tiling);
|
|
}
|
|
|
|
template<typename DisplacementMap, typename Cooling>
|
|
class distributed_cooling_proxy
|
|
{
|
|
public:
|
|
typedef typename Cooling::result_type result_type;
|
|
|
|
distributed_cooling_proxy(const DisplacementMap& displacement,
|
|
const Cooling& cooling)
|
|
: displacement(displacement), cooling(cooling)
|
|
{
|
|
}
|
|
|
|
result_type operator()()
|
|
{
|
|
// Accumulate displacements computed on each processor
|
|
synchronize(displacement.data->process_group);
|
|
|
|
// Allow the underlying cooling to occur
|
|
return cooling();
|
|
}
|
|
|
|
protected:
|
|
DisplacementMap displacement;
|
|
Cooling cooling;
|
|
};
|
|
|
|
template<typename DisplacementMap, typename Cooling>
|
|
inline distributed_cooling_proxy<DisplacementMap, Cooling>
|
|
make_distributed_cooling(const DisplacementMap& displacement,
|
|
const Cooling& cooling)
|
|
{
|
|
typedef distributed_cooling_proxy<DisplacementMap, Cooling> result_type;
|
|
return result_type(displacement, cooling);
|
|
}
|
|
|
|
template<typename Point>
|
|
struct point_accumulating_reducer {
|
|
BOOST_STATIC_CONSTANT(bool, non_default_resolver = true);
|
|
|
|
template<typename K>
|
|
Point operator()(const K&) const { return Point(); }
|
|
|
|
template<typename K>
|
|
Point operator()(const K&, const Point& p1, const Point& p2) const
|
|
{ return Point(p1[0] + p2[0], p1[1] + p2[1]); }
|
|
};
|
|
|
|
template<typename Graph, typename PositionMap,
|
|
typename AttractiveForce, typename RepulsiveForce,
|
|
typename ForcePairs, typename Cooling, typename DisplacementMap>
|
|
void
|
|
fruchterman_reingold_force_directed_layout
|
|
(const Graph& g,
|
|
PositionMap position,
|
|
typename property_traits<PositionMap>::value_type const& origin,
|
|
typename property_traits<PositionMap>::value_type const& extent,
|
|
AttractiveForce attractive_force,
|
|
RepulsiveForce repulsive_force,
|
|
ForcePairs force_pairs,
|
|
Cooling cool,
|
|
DisplacementMap displacement)
|
|
{
|
|
typedef typename property_traits<PositionMap>::value_type Point;
|
|
|
|
// Reduction in the displacement map involves summing the forces
|
|
displacement.set_reduce(point_accumulating_reducer<Point>());
|
|
|
|
// We need to track the positions of all of our neighbors
|
|
BGL_FORALL_VERTICES_T(u, g, Graph)
|
|
BGL_FORALL_ADJ_T(u, v, g, Graph)
|
|
request(position, v);
|
|
|
|
// Invoke the "sequential" Fruchterman-Reingold implementation
|
|
boost::fruchterman_reingold_force_directed_layout
|
|
(g, position, origin, extent,
|
|
attractive_force, repulsive_force,
|
|
make_distributed_force_pairs(position, displacement, force_pairs),
|
|
make_distributed_cooling(displacement, cool),
|
|
displacement);
|
|
}
|
|
|
|
template<typename Graph, typename PositionMap,
|
|
typename AttractiveForce, typename RepulsiveForce,
|
|
typename ForcePairs, typename Cooling, typename DisplacementMap>
|
|
void
|
|
fruchterman_reingold_force_directed_layout
|
|
(const Graph& g,
|
|
PositionMap position,
|
|
typename property_traits<PositionMap>::value_type const& origin,
|
|
typename property_traits<PositionMap>::value_type const& extent,
|
|
AttractiveForce attractive_force,
|
|
RepulsiveForce repulsive_force,
|
|
ForcePairs force_pairs,
|
|
Cooling cool,
|
|
DisplacementMap displacement,
|
|
simple_tiling tiling)
|
|
{
|
|
typedef typename property_traits<PositionMap>::value_type Point;
|
|
|
|
// Reduction in the displacement map involves summing the forces
|
|
displacement.set_reduce(point_accumulating_reducer<Point>());
|
|
|
|
// We need to track the positions of all of our neighbors
|
|
BGL_FORALL_VERTICES_T(u, g, Graph)
|
|
BGL_FORALL_ADJ_T(u, v, g, Graph)
|
|
request(position, v);
|
|
|
|
// Invoke the "sequential" Fruchterman-Reingold implementation
|
|
boost::fruchterman_reingold_force_directed_layout
|
|
(g, position, origin, extent,
|
|
attractive_force, repulsive_force,
|
|
make_distributed_force_pairs
|
|
(position, displacement, force_pairs,
|
|
make_neighboring_tiles_force_pairs(position, origin, extent, tiling)),
|
|
make_distributed_cooling(displacement, cool),
|
|
displacement);
|
|
}
|
|
|
|
} } } // end namespace boost::graph::distributed
|
|
|
|
#endif // BOOST_GRAPH_DISTRIBUTED_FRUCHTERMAN_REINGOLD_HPP
|