graph_parallel/test/named_vertices_test.cpp

122 lines
3.4 KiB
C++

// Copyright (C) 2007 The Trustees of Indiana University.
// Use, modification and distribution is subject to the Boost Software
// License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at
// http://www.boost.org/LICENSE_1_0.txt)
#include <boost/graph/use_mpi.hpp>
#include <boost/config.hpp>
#include <boost/throw_exception.hpp>
#include <boost/graph/distributed/adjacency_list.hpp>
#include <boost/graph/distributed/mpi_process_group.hpp>
#include <boost/graph/iteration_macros.hpp>
#include <boost/test/minimal.hpp>
#include <string>
#include <iostream>
#ifdef BOOST_NO_EXCEPTIONS
void
boost::throw_exception(std::exception const& ex)
{
std::cout << ex.what() << std::endl;
abort();
}
#endif
using namespace boost;
using boost::graph::distributed::mpi_process_group;
/// City structure to be attached to each vertex
struct City {
City() {}
City(const std::string& name, int population = -1)
: name(name), population(population) { }
template<typename Archiver>
void serialize(Archiver& ar, const unsigned int /*version*/)
{
ar & name & population;
}
std::string name;
int population;
};
namespace boost { namespace graph {
/// Use the City name as a key for indexing cities in a graph
template<>
struct internal_vertex_name<City>
{
typedef multi_index::member<City, std::string, &City::name> type;
};
/// Allow the graph to build cities given only their names (filling in
/// the defaults for fields).
template<>
struct internal_vertex_constructor<City>
{
typedef vertex_from_name<City> type;
};
} } // end namespace boost::graph
/// Our road map, where each of the vertices are cities
typedef boost::adjacency_list<vecS, distributedS<mpi_process_group, vecS>,
bidirectionalS, City> RoadMap;
typedef graph_traits<RoadMap>::vertex_descriptor Vertex;
int test_main(int argc, char** argv)
{
boost::mpi::environment env(argc, argv);
RoadMap map;
int rank = process_id(mpi_process_group());
bool i_am_root = rank == 0;
/// Create vertices for Bloomington, Indianapolis, Chicago. Everyone will
/// try to do this, but only one of each vertex will be added.
Vertex bloomington = add_vertex(City("Bloomington", 69291), map);
Vertex chicago = add_vertex(City("Chicago", 9500000), map);
Vertex indianapolis = add_vertex(City("Indianapolis", 791926), map);
BGL_FORALL_VERTICES(city, map, RoadMap)
std::cout << rank << ": " << map[city].name << ", population "
<< map[city].population << std::endl;
BOOST_CHECK(*find_vertex("Bloomington", map) == bloomington);
BOOST_CHECK(*find_vertex("Indianapolis", map) == indianapolis);
BOOST_CHECK(*find_vertex("Chicago", map) == chicago);
if (i_am_root) {
add_edge(bloomington, "Indianapolis", map);
add_edge("Indianapolis", chicago, map);
add_edge("Indianapolis", "Cincinnati", map);
}
synchronize(map);
{
property_map<RoadMap, std::string City::*>::type
city_name = get(&City::name, map);
BGL_FORALL_EDGES(road, map, RoadMap)
std::cout << rank << ": " << get(city_name, source(road, map)) << " -> "
<< get(city_name, target(road, map)) << std::endl;
synchronize(map);
}
// Make sure the vertex for "Cincinnati" was created implicitly
Vertex cincinnati = *find_vertex("Cincinnati", map);
if (get(vertex_owner, map, cincinnati)
== process_id(map.process_group()))
BOOST_CHECK(map[cincinnati].population == -1);
synchronize(map);
return 0;
}