3265c93dd1
[SVN r52313]
122 lines
3.4 KiB
C++
122 lines
3.4 KiB
C++
// Copyright (C) 2007 The Trustees of Indiana University.
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// Use, modification and distribution is subject to the Boost Software
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// License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at
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// http://www.boost.org/LICENSE_1_0.txt)
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#include <boost/graph/use_mpi.hpp>
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#include <boost/config.hpp>
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#include <boost/throw_exception.hpp>
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#include <boost/graph/distributed/adjacency_list.hpp>
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#include <boost/graph/distributed/mpi_process_group.hpp>
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#include <boost/graph/iteration_macros.hpp>
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#include <boost/test/minimal.hpp>
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#include <string>
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#include <iostream>
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#ifdef BOOST_NO_EXCEPTIONS
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void
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boost::throw_exception(std::exception const& ex)
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{
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std::cout << ex.what() << std::endl;
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abort();
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}
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#endif
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using namespace boost;
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using boost::graph::distributed::mpi_process_group;
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/// City structure to be attached to each vertex
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struct City {
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City() {}
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City(const std::string& name, int population = -1)
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: name(name), population(population) { }
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template<typename Archiver>
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void serialize(Archiver& ar, const unsigned int /*version*/)
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{
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ar & name & population;
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}
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std::string name;
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int population;
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};
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namespace boost { namespace graph {
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/// Use the City name as a key for indexing cities in a graph
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template<>
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struct internal_vertex_name<City>
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{
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typedef multi_index::member<City, std::string, &City::name> type;
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};
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/// Allow the graph to build cities given only their names (filling in
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/// the defaults for fields).
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template<>
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struct internal_vertex_constructor<City>
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{
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typedef vertex_from_name<City> type;
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};
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} } // end namespace boost::graph
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/// Our road map, where each of the vertices are cities
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typedef boost::adjacency_list<vecS, distributedS<mpi_process_group, vecS>,
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bidirectionalS, City> RoadMap;
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typedef graph_traits<RoadMap>::vertex_descriptor Vertex;
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int test_main(int argc, char** argv)
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{
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boost::mpi::environment env(argc, argv);
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RoadMap map;
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int rank = process_id(mpi_process_group());
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bool i_am_root = rank == 0;
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/// Create vertices for Bloomington, Indianapolis, Chicago. Everyone will
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/// try to do this, but only one of each vertex will be added.
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Vertex bloomington = add_vertex(City("Bloomington", 69291), map);
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Vertex chicago = add_vertex(City("Chicago", 9500000), map);
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Vertex indianapolis = add_vertex(City("Indianapolis", 791926), map);
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BGL_FORALL_VERTICES(city, map, RoadMap)
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std::cout << rank << ": " << map[city].name << ", population "
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<< map[city].population << std::endl;
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BOOST_CHECK(*find_vertex("Bloomington", map) == bloomington);
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BOOST_CHECK(*find_vertex("Indianapolis", map) == indianapolis);
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BOOST_CHECK(*find_vertex("Chicago", map) == chicago);
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if (i_am_root) {
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add_edge(bloomington, "Indianapolis", map);
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add_edge("Indianapolis", chicago, map);
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add_edge("Indianapolis", "Cincinnati", map);
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}
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synchronize(map);
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{
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property_map<RoadMap, std::string City::*>::type
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city_name = get(&City::name, map);
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BGL_FORALL_EDGES(road, map, RoadMap)
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std::cout << rank << ": " << get(city_name, source(road, map)) << " -> "
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<< get(city_name, target(road, map)) << std::endl;
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synchronize(map);
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}
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// Make sure the vertex for "Cincinnati" was created implicitly
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Vertex cincinnati = *find_vertex("Cincinnati", map);
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if (get(vertex_owner, map, cincinnati)
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== process_id(map.process_group()))
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BOOST_CHECK(map[cincinnati].population == -1);
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synchronize(map);
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return 0;
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}
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