016532f011
huge refactor, various speed improvements, potential for further improvements and parallelization
68 lines
2.0 KiB
C++
68 lines
2.0 KiB
C++
// Copyright 2015-2019 Hans Dembinski
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//
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// Distributed under the Boost Software License, Version 1.0.
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// (See accompanying file LICENSE_1_0.txt
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// or copy at http://www.boost.org/LICENSE_1_0.txt)
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#include <TH1I.h>
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#include <TH2I.h>
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#include <TH3I.h>
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#include <THn.h>
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#include <benchmark/benchmark.h>
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#include "generator.hpp"
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#include <boost/assert.hpp>
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struct assert_check {
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assert_check() {
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BOOST_ASSERT(false); // don't run with asserts enabled
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}
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} _;
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template <class Distribution>
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static void fill_1d(benchmark::State& state) {
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TH1I h("", "", 100, 0, 1);
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generator<Distribution> gen;
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for (auto _ : state) benchmark::DoNotOptimize(h.Fill(gen()));
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state.SetItemsProcessed(state.iterations());
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}
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template <class Distribution>
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static void fill_2d(benchmark::State& state) {
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TH2I h("", "", 100, 0, 1, 100, 0, 1);
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generator<Distribution> gen;
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for (auto _ : state) benchmark::DoNotOptimize(h.Fill(gen(), gen()));
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state.SetItemsProcessed(state.iterations() * 2);
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}
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template <class Distribution>
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static void fill_3d(benchmark::State& state) {
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TH3I h("", "", 100, 0, 1, 100, 0, 1, 100, 0, 1);
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generator<Distribution> gen;
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for (auto _ : state) benchmark::DoNotOptimize(h.Fill(gen(), gen(), gen()));
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state.SetItemsProcessed(state.iterations() * 3);
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}
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template <class Distribution>
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static void fill_6d(benchmark::State& state) {
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int bin[] = {10, 10, 10, 10, 10, 10};
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double min[] = {0, 0, 0, 0, 0, 0};
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double max[] = {1, 1, 1, 1, 1, 1};
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THnI h("", "", 6, bin, min, max);
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generator<Distribution> gen;
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for (auto _ : state) {
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const double buf[6] = {gen(), gen(), gen(), gen(), gen(), gen()};
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benchmark::DoNotOptimize(h.Fill(buf));
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}
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state.SetItemsProcessed(state.iterations() * 6);
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}
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BENCHMARK_TEMPLATE(fill_1d, uniform);
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BENCHMARK_TEMPLATE(fill_2d, uniform);
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BENCHMARK_TEMPLATE(fill_3d, uniform);
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BENCHMARK_TEMPLATE(fill_6d, uniform);
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BENCHMARK_TEMPLATE(fill_1d, normal);
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BENCHMARK_TEMPLATE(fill_2d, normal);
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BENCHMARK_TEMPLATE(fill_3d, normal);
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BENCHMARK_TEMPLATE(fill_6d, normal);
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