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<TITLE>Tutorial</TITLE>
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<H1 CLASS="title">Tutorial</H1>
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<A NAME="container_sink"></A>
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<H2>2.1.3. Writing a <CODE>container_sink</CODE></H2>
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<P>Suppose you want to write a Device for appending characters to an STL container. A Device which only supports writing is called a <A HREF="../concepts/sink.html">Sink</A>. A typical narrow-character Sink looks like this:
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<PRE CLASS="broken_ie"><SPAN CLASS='preprocessor'>#include</SPAN> <SPAN CLASS="literal"><iosfwd></SPAN> <SPAN CLASS='comment'>// streamsize</SPAN>
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<SPAN CLASS='preprocessor'>#include</SPAN> <A CLASS="HEADER" HREF="../../../../boost/iostreams/categories.hpp"><SPAN CLASS='literal'><boost/iostreams/categories.hpp></SPAN></A> <SPAN CLASS='comment'>// sink_tag
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</SPAN>
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<SPAN CLASS='keyword'>namespace</SPAN> io = boost::iostreams;
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<SPAN CLASS='keyword'>class</SPAN> my_sink {
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<SPAN CLASS='keyword'>public</SPAN>:
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<SPAN CLASS='keyword'>typedef</SPAN> <SPAN CLASS='keyword'>char</SPAN> char_type;
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<SPAN CLASS='keyword'>typedef</SPAN> sink_tag category;
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std::streamsize write(const <SPAN CLASS='keyword'>char</SPAN>* s, std::streamsize n)
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{
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<SPAN CLASS='comment'>// Write up to n characters to the underlying </SPAN>
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<SPAN CLASS='comment'>// data sink into the buffer s, returning the </SPAN>
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<SPAN CLASS='comment'>// number of characters written</SPAN>
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}
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<SPAN CLASS='comment'>/* Other members */</SPAN>
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};</PRE>
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<P>Here the member type <A HREF="../guide/traits.html#char_type"><CODE>char_type</CODE></A> indicates the type of characters handled by my_source, which will almost always be <CODE>char</CODE> or <CODE>wchar_t</CODE>. The member type <A HREF="../guide/traits.html#char_type">category</A> indicates which of the fundamental i/o operations are supported by the device. The category tag <A HREF="../guide/traits.html#category_tags"><CODE>sink_tag</CODE></A> indicates that only <A HREF="../functions/write.html"><CODE>write</CODE></A> is supported.</P>
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<P>The member function <CODE>write</CODE> writes up to <CODE>n</CODE> character into the buffer <CODE>s</CODE> and returns the number of character written. In general, <CODE>write</CODE> may return fewer characters than requested, in which case the Sink is call <I>non-blocking</I>. Non-blocking Devices do not interact well with stanard streams and stream buffers, however, so most devices should be <A HREF="../concepts/blocking.html">Blocking</A>. <I>See</I> <A HREF="../guide/asynchronous.html">Asynchronous and Non-Blocking I/O</A>.</P>
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<P>You could also write the above example as follows:</P>
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<PRE CLASS="broken_ie"><SPAN CLASS='preprocessor'>#include</SPAN> <A CLASS="HEADER" HREF="../../../../boost/iostreams/concepts.hpp"><SPAN CLASS='literal'><boost/iostreams/concepts.hpp></SPAN></A> <SPAN CLASS='comment'>// sink</SPAN>
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<SPAN CLASS='keyword'>class</SPAN> my_sink : <SPAN CLASS='keyword'>public</SPAN> sink {
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<SPAN CLASS='keyword'>public</SPAN>:
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std::streamsize write(const <SPAN CLASS='keyword'>char</SPAN>* s, std::streamsize n);
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<SPAN CLASS='comment'>/* Other members */</SPAN>
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};</PRE>
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<P>Here <A HREF="../classes/device.html#synopsis"><CODE>sink</CODE></A> is a convenience base class which provides the member types <CODE>char_type</CODE> and <CODE>category</CODE>, as well as no-op implementations of member functions <CODE>close</CODE> and <CODE>imbue</CODE>, not needed here.
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<P>You're now ready to write your <CODE>container_sink</CODE>.</P>
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<PRE CLASS="broken_ie"><SPAN CLASS='preprocessor'>#include</SPAN> <SPAN CLASS='literal'><algorithm></SPAN> <SPAN CLASS='comment'>// copy, min</SPAN>
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<SPAN CLASS='preprocessor'>#include</SPAN> <SPAN CLASS='literal'><iosfwd></SPAN> <SPAN CLASS='comment'>// streamsize</SPAN>
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<SPAN CLASS='preprocessor'>#include</SPAN> <A CLASS='header' HREF="../../../../boost/iostreams/categories.hpp"><SPAN CLASS='literal'><boost/iostreams/categories.hpp></SPAN></A> <SPAN CLASS='comment'>// sink_tag</SPAN>
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<SPAN CLASS='keyword'>namespace</SPAN> boost { <SPAN CLASS='keyword'>namespace</SPAN> iostreams { <SPAN CLASS='keyword'>namespace</SPAN> example {
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<SPAN CLASS='keyword'>template</SPAN><<SPAN CLASS='keyword'>typename</SPAN> Container>
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<SPAN CLASS='keyword'>class</SPAN> container_sink {
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<SPAN CLASS='keyword'>public</SPAN>:
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<SPAN CLASS='keyword'>typedef</SPAN> <SPAN CLASS='keyword'>typename</SPAN> Container::value_type char_type;
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<SPAN CLASS='keyword'>typedef</SPAN> sink_tag category;
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container_sink(Container& container) : container_(container) { }
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std::streamsize write(const char_type* s, std::streamsize n)
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{
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container_.insert(container_.end(), s, s + n);
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<SPAN CLASS='keyword'>return</SPAN> n;
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}
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Container& container() { return container_; }
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<SPAN CLASS='keyword'>private</SPAN>:
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Container& container_;
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};
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} } } <SPAN CLASS='comment'>// End namespace boost::iostreams:example</SPAN></PRE>
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<P>Here, note that</P>
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<UL>
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<LI>The member type <CODE>char_type</CODE> is defined to be equal to the containers's <CODE>value_type</CODE>;
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<LI>The member type <CODE>category</CODE> tells the Iostreams library that <CODE>container_sink</CODE> is a model of <A HREF="../concepts/sink.html">Sink</A>;
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<LI>A <CODE>container_sink</CODE> can be constructed from a instance of <CODE>Container</CODE>, which is passed and stored by reference, and accessible <I>via</I> the member function <CODE>container()</CODE>; and
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<LI>The implementation of <CODE>write()</CODE> simply appends the characters in the specified buffer to the underlying container using the container's <CODE>insert</CODE> funcion,
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</UL>
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<P>You can write to a container_sink as follows</P>
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<PRE CLASS="broken_ie"><SPAN CLASS='preprocessor'>#include</SPAN> <SPAN CLASS='literal'><cassert></SPAN>
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<SPAN CLASS='preprocessor'>#include</SPAN> <SPAN CLASS='literal'><string></SPAN>
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<SPAN CLASS='preprocessor'>#include</SPAN> <A CLASS="HEADER" HREF="../../../../boost/iostreams/stream.hpp"><SPAN CLASS='literal'><boost/iostreams/stream.hpp></SPAN></A>
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<SPAN CLASS='preprocessor'>#include</SPAN> <A CLASS="HEADER" HREF="../../example/container_device.hpp"><SPAN CLASS='literal'><libs/iostreams/example/container_device.hpp></SPAN></A> <SPAN CLASS='comment'>// container_sink</SPAN>
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<SPAN CLASS='keyword'>namespace</SPAN> io = boost::iostreams;
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<SPAN CLASS='keyword'>namespace</SPAN> ex = boost::iostreams::example;
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<SPAN CLASS='keyword'>int</SPAN> main()
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{
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<SPAN CLASS='keyword'>using</SPAN> <SPAN CLASS='keyword'>namespace</SPAN> std;
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<SPAN CLASS='keyword'>typedef</SPAN> ex::container_sink<string> string_sink;
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string result;
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io::stream<string_sink> out(result);
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out << <SPAN CLASS='literal'>"Hello World!"</SPAN>;
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out.flush();
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assert(result == <SPAN CLASS='literal'>"Hello World!"</SPAN>);
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}</PRE>
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<P>Note that the Iostreams library provides buffering by default. Consequently, the stream <CODE>out</CODE> must be flushed before the characters written are guaranteed to be reflected in the underlying <CODE>string</CODE>.
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<P>Finally, I should mention that the Iostreams library offers easier ways to append to an STL-compatible container.
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First, OutputIterators can be added directly to <A HREF="../guide/filtering_streams.html">filtering streams and stream buffers</A>. So you could write:</P>
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<PRE CLASS="broken_ie"><SPAN CLASS='preprocessor'>#include</SPAN> <SPAN CLASS='literal'><cassert></SPAN>
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<SPAN CLASS='preprocessor'>#include</SPAN> <SPAN CLASS='literal'><iterator></SPAN> <SPAN CLASS='comment'>// back_inserter</SPAN>
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<SPAN CLASS='preprocessor'>#include</SPAN> <SPAN CLASS='literal'><string></SPAN>
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<SPAN CLASS='preprocessor'>#include</SPAN> <A CLASS="HEADER" HREF="../../../../boost/iostreams/filtering_stream.hpp"><SPAN CLASS='literal'><boost/iostreams/filtering_stream.hpp></SPAN></A>
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<SPAN CLASS='keyword'>namespace</SPAN> io = boost::iostreams;
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<SPAN CLASS='keyword'>int</SPAN> main()
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{
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<SPAN CLASS='keyword'>using</SPAN> <SPAN CLASS='keyword'>namespace</SPAN> std;
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string result;
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io::filtering_ostream out(back_inserter(result));
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out << <SPAN CLASS='literal'>"Hello World!"</SPAN>;
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out.flush();
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assert(result == <SPAN CLASS='literal'>"Hello World!"</SPAN>);
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}</PRE>
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<P>Second, the Iostreams library provides a version of <CODE>back_inserter</CODE> that is somewhat more efficient than <CODE>std::back_inserter</CODE> because the Sink it returns uses <CODE>insert</CODE> rather than <CODE>push_back</CODE>. So you could write:</P>
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<PRE CLASS="broken_ie"><SPAN CLASS='preprocessor'>#include</SPAN> <SPAN CLASS='literal'><cassert></SPAN>
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<SPAN CLASS='preprocessor'>#include</SPAN> <SPAN CLASS='literal'><string></SPAN>
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<SPAN CLASS='preprocessor'>#include</SPAN> <A CLASS="HEADER" HREF="../../../../boost/iostreams/device/back_inserter.hpp"><SPAN CLASS='literal'><boost/iostreams/device/back_inserter.hpp></SPAN></A>
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<SPAN CLASS='preprocessor'>#include</SPAN> <A CLASS="HEADER" HREF="../../../../boost/iostreams/filtering_stream.hpp"><SPAN CLASS='literal'><boost/iostreams/filtering_stream.hpp></SPAN></A>
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<SPAN CLASS='keyword'>namespace</SPAN> io = boost::iostreams;
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<SPAN CLASS='keyword'>int</SPAN> main()
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{
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<SPAN CLASS='keyword'>using</SPAN> <SPAN CLASS='keyword'>namespace</SPAN> std;
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string result;
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io::filtering_ostream out(io::back_inserter(result));
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out << <SPAN CLASS='literal'>"Hello World!"</SPAN>;
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out.flush();
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assert(result == <SPAN CLASS='literal'>"Hello World!"</SPAN>);
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}</PRE>
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<P CLASS="copyright">© Copyright 2008 <a href="http://www.coderage.com/" target="_top">CodeRage, LLC</a><br/>© Copyright 2004-2007 <a href="https://www.boost.org/users/people/jonathan_turkanis.html" target="_top">Jonathan Turkanis</a></P>
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<P CLASS="copyright">
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Use, modification, and distribution are subject to the Boost Software License, Version 2.0. (See accompanying file <A HREF="../../../../LICENSE_1_0.txt">LICENSE_1_0.txt</A> or copy at <A HREF="http://www.boost.org/LICENSE_1_0.txt">http://www.boost.org/LICENSE_1_0.txt</A>)
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