47ede94322
[SVN r63060]
176 lines
5.5 KiB
C++
176 lines
5.5 KiB
C++
// Copyright 2010 Christophe Henry
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// henry UNDERSCORE christophe AT hotmail DOT com
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// This is an extended version of the state machine available in the boost::mpl library
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// Distributed under the same license as the original.
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// Copyright for the original version:
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// Copyright 2005 David Abrahams and Aleksey Gurtovoy. Distributed
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// under the Boost Software License, Version 1.0. (See accompanying
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// file LICENSE_1_0.txt or copy at
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// http://www.boost.org/LICENSE_1_0.txt)
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#include <iostream>
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// back-end
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#include <boost/msm/back/state_machine.hpp>
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#include <boost/msm/front/euml/euml.hpp>
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namespace msm = boost::msm;
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using namespace boost::msm::front::euml;
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namespace
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{
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// events
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BOOST_MSM_EUML_EVENT(event1)
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BOOST_MSM_EUML_ACTION(State1_Entry)
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{
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template <class Event,class FSM,class STATE>
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void operator()(Event const&,FSM&,STATE& )
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{
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std::cout << "entering: State1" << std::endl;
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}
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};
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BOOST_MSM_EUML_ACTION(State1_Exit)
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{
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template <class Event,class FSM,class STATE>
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void operator()(Event const&,FSM&,STATE& )
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{
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std::cout << "leaving: State1" << std::endl;
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}
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};
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BOOST_MSM_EUML_ACTION(State2_Entry)
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{
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template <class Event,class FSM,class STATE>
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void operator()(Event const&,FSM&,STATE& )
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{
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std::cout << "entering: State2" << std::endl;
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}
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};
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BOOST_MSM_EUML_ACTION(State2_Exit)
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{
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template <class Event,class FSM,class STATE>
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void operator()(Event const&,FSM&,STATE& )
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{
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std::cout << "leaving: State2" << std::endl;
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}
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};
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BOOST_MSM_EUML_ACTION(State3_Entry)
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{
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template <class Event,class FSM,class STATE>
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void operator()(Event const&,FSM&,STATE& )
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{
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std::cout << "entering: State3" << std::endl;
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}
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};
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BOOST_MSM_EUML_ACTION(State3_Exit)
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{
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template <class Event,class FSM,class STATE>
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void operator()(Event const&,FSM&,STATE& )
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{
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std::cout << "leaving: State3" << std::endl;
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}
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};
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BOOST_MSM_EUML_ACTION(State4_Entry)
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{
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template <class Event,class FSM,class STATE>
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void operator()(Event const&,FSM&,STATE& )
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{
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std::cout << "entering: State4" << std::endl;
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}
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};
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BOOST_MSM_EUML_ACTION(State4_Exit)
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{
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template <class Event,class FSM,class STATE>
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void operator()(Event const&,FSM&,STATE& )
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{
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std::cout << "leaving: State4" << std::endl;
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}
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};
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// The list of FSM states
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BOOST_MSM_EUML_STATE(( State1_Entry,State1_Exit ),State1)
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BOOST_MSM_EUML_STATE(( State2_Entry,State2_Exit ),State2)
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BOOST_MSM_EUML_STATE(( State3_Entry,State3_Exit ),State3)
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BOOST_MSM_EUML_STATE(( State4_Entry,State4_Exit ),State4)
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// transition actions
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BOOST_MSM_EUML_ACTION(State2ToState3)
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{
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template <class FSM,class EVT,class SourceState,class TargetState>
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void operator()(EVT const& ,FSM&,SourceState& ,TargetState& )
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{
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std::cout << "my_machine::State2ToState3" << std::endl;
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}
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};
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BOOST_MSM_EUML_ACTION(State3ToState4)
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{
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template <class FSM,class EVT,class SourceState,class TargetState>
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void operator()(EVT const& ,FSM&,SourceState& ,TargetState& )
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{
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std::cout << "my_machine::State3ToState4" << std::endl;
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}
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};
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// guard conditions
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BOOST_MSM_EUML_ACTION(always_true)
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{
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template <class FSM,class EVT,class SourceState,class TargetState>
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bool operator()(EVT const& evt,FSM&,SourceState& ,TargetState& )
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{
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std::cout << "always_true" << std::endl;
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return true;
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}
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};
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BOOST_MSM_EUML_ACTION(always_false)
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{
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template <class FSM,class EVT,class SourceState,class TargetState>
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bool operator()(EVT const& evt,FSM&,SourceState& ,TargetState& )
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{
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std::cout << "always_false" << std::endl;
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return false;
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}
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};
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// replaces the old transition table
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BOOST_MSM_EUML_TRANSITION_TABLE((
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State2 == State1 ,
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State3 == State2 / State2ToState3,
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State4 == State3 [always_true] / State3ToState4,
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State4 == State3 [always_false],
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State1 == State4 + event1
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// +------------------------------------------------------------------------------+
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),transition_table)
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// create a state machine "on the fly"
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BOOST_MSM_EUML_DECLARE_STATE_MACHINE(( transition_table, //STT
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init_ << State1 // Init State
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),
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my_machine_) //fsm name
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// Pick a back-end
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typedef msm::back::state_machine<my_machine_> my_machine;
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//
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// Testing utilities.
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//
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static char const* const state_names[] = { "State1", "State2", "State3", "State4" };
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void pstate(my_machine const& p)
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{
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std::cout << " -> " << state_names[p.current_state()[0]] << std::endl;
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}
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void test()
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{
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my_machine p;
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// needed to start the highest-level SM. This will call on_entry and mark the start of the SM
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// in this case it will also immediately trigger all anonymous transitions
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p.start();
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// this event will bring us back to the initial state and thus, a new "loop" will be started
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p.process_event(event1);
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}
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}
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int main()
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{
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test();
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return 0;
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}
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