47ede94322
[SVN r63060]
223 lines
7.2 KiB
C++
223 lines
7.2 KiB
C++
// Copyright 2010 Christophe Henry
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// henry UNDERSCORE christophe AT hotmail DOT com
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// This is an extended version of the state machine available in the boost::mpl library
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// Distributed under the same license as the original.
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// Copyright for the original version:
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// Copyright 2005 David Abrahams and Aleksey Gurtovoy. Distributed
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// under the Boost Software License, Version 1.0. (See accompanying
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// file LICENSE_1_0.txt or copy at
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// http://www.boost.org/LICENSE_1_0.txt)
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#include "stdafx.h"
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#include <boost/msm/back/state_machine.hpp>
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#include <boost/msm/front/state_machine_def.hpp>
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#include <boost/msm/front/euml/euml.hpp>
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#include <boost/msm/front/euml/stl.hpp>
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namespace msm = boost::msm;
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namespace mpl = boost::mpl;
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using namespace boost::msm::front::euml;
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#include <iostream>
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#ifdef WIN32
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#include "windows.h"
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#else
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#include <sys/time.h>
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#endif
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namespace // Concrete FSM implementation
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{
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// events
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BOOST_MSM_EUML_EVENT(play)
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BOOST_MSM_EUML_EVENT(end_pause)
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BOOST_MSM_EUML_EVENT(stop)
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BOOST_MSM_EUML_EVENT(pause)
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BOOST_MSM_EUML_EVENT(open_close)
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BOOST_MSM_EUML_EVENT(cd_detected)
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BOOST_MSM_EUML_ACTION(start_playback)
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{
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template <class FSM,class EVT,class SourceState,class TargetState>
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void operator()(EVT const& ,FSM&,SourceState& ,TargetState& )
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{
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}
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};
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BOOST_MSM_EUML_ACTION(open_drawer)
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{
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template <class FSM,class EVT,class SourceState,class TargetState>
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void operator()(EVT const& ,FSM&,SourceState& ,TargetState& )
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{
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}
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};
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BOOST_MSM_EUML_ACTION(close_drawer)
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{
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template <class FSM,class EVT,class SourceState,class TargetState>
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void operator()(EVT const& ,FSM&,SourceState& ,TargetState& )
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{
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}
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};
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BOOST_MSM_EUML_ACTION(store_cd_info)
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{
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template <class FSM,class EVT,class SourceState,class TargetState>
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void operator()(EVT const&, FSM& fsm ,SourceState& ,TargetState& )
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{
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}
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};
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BOOST_MSM_EUML_ACTION(stop_playback)
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{
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template <class FSM,class EVT,class SourceState,class TargetState>
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void operator()(EVT const& ,FSM&,SourceState& ,TargetState& )
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{
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}
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};
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BOOST_MSM_EUML_ACTION(pause_playback)
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{
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template <class FSM,class EVT,class SourceState,class TargetState>
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void operator()(EVT const& ,FSM&,SourceState& ,TargetState& )
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{
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}
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};
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BOOST_MSM_EUML_ACTION(resume_playback)
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{
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template <class FSM,class EVT,class SourceState,class TargetState>
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void operator()(EVT const& ,FSM&,SourceState& ,TargetState& )
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{
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}
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};
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BOOST_MSM_EUML_ACTION(stop_and_open)
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{
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template <class FSM,class EVT,class SourceState,class TargetState>
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void operator()(EVT const& ,FSM&,SourceState& ,TargetState& )
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{
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}
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};
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BOOST_MSM_EUML_ACTION(stopped_again)
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{
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template <class FSM,class EVT,class SourceState,class TargetState>
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void operator()(EVT const& ,FSM&,SourceState& ,TargetState& )
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{
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}
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};
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// The list of FSM states
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BOOST_MSM_EUML_STATE((),Empty)
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BOOST_MSM_EUML_STATE((),Open)
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BOOST_MSM_EUML_STATE((),Stopped)
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BOOST_MSM_EUML_STATE((),Playing)
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BOOST_MSM_EUML_STATE((),Paused)
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// replaces the old transition table
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BOOST_MSM_EUML_TRANSITION_TABLE((
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Playing == Stopped + play / start_playback ,
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Playing == Paused + end_pause / resume_playback ,
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// +------------------------------------------------------------------------------+
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Empty == Open + open_close / close_drawer ,
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// +------------------------------------------------------------------------------+
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Open == Empty + open_close / open_drawer ,
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Open == Paused + open_close / stop_and_open ,
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Open == Stopped + open_close / open_drawer ,
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Open == Playing + open_close / stop_and_open ,
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// +------------------------------------------------------------------------------+
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Paused == Playing + pause / pause_playback ,
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// +------------------------------------------------------------------------------+
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Stopped == Playing + stop / stop_playback ,
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Stopped == Paused + stop / stop_playback ,
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Stopped == Empty + cd_detected / store_cd_info ,
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Stopped == Stopped + stop / stopped_again
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// +------------------------------------------------------------------------------+
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),transition_table)
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BOOST_MSM_EUML_ACTION(Log_No_Transition)
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{
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template <class FSM,class Event>
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void operator()(Event const& e,FSM&,int state)
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{
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std::cout << "no transition from state " << state
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<< " on event " << typeid(e).name() << std::endl;
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}
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};
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// create a state machine "on the fly"
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BOOST_MSM_EUML_DECLARE_STATE_MACHINE(( transition_table, //STT
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init_ << Empty, // Init State
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no_action, // Entry
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no_action, // Exit
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attributes_ << no_attributes_, // Attributes
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configure_ << no_exception << no_msg_queue, // configuration
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Log_No_Transition // no_transition handler
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),
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player_) //fsm name
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typedef msm::back::state_machine<player_> player;
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//
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// Testing utilities.
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//
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static char const* const state_names[] = { "Stopped", "Open", "Empty", "Playing", "Paused" };
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void pstate(player const& p)
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{
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std::cout << " -> " << state_names[p.current_state()[0]] << std::endl;
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}
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}
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#ifndef WIN32
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long mtime(struct timeval& tv1,struct timeval& tv2)
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{
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return (tv2.tv_sec-tv1.tv_sec) *1000000 + ((tv2.tv_usec-tv1.tv_usec));
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}
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#endif
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int main()
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{
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// for timing
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#ifdef WIN32
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LARGE_INTEGER res;
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::QueryPerformanceFrequency(&res);
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LARGE_INTEGER li,li2;
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#else
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struct timeval tv1,tv2;
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gettimeofday(&tv1,NULL);
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#endif
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player p2;
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p2.start();
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// for timing
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#ifdef WIN32
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::QueryPerformanceCounter(&li);
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#else
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gettimeofday(&tv1,NULL);
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#endif
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for (int i=0;i<100;++i)
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{
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p2.process_event(open_close);
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p2.process_event(open_close);
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p2.process_event(cd_detected);
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p2.process_event(play);
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p2.process_event(pause);
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// go back to Playing
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p2.process_event(end_pause);
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p2.process_event(pause);
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p2.process_event(stop);
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// event leading to the same state
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p2.process_event(stop);
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p2.process_event(open_close);
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p2.process_event(open_close);
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}
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#ifdef WIN32
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::QueryPerformanceCounter(&li2);
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#else
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gettimeofday(&tv2,NULL);
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#endif
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#ifdef WIN32
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std::cout << "msm took in s:" << (double)(li2.QuadPart-li.QuadPart)/res.QuadPart <<"\n" <<std::endl;
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#else
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std::cout << "msm took in us:" << mtime(tv1,tv2) <<"\n" <<std::endl;
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#endif
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return 0;
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}
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