47ede94322
[SVN r63060]
264 lines
12 KiB
C++
264 lines
12 KiB
C++
// Copyright 2010 Christophe Henry
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// henry UNDERSCORE christophe AT hotmail DOT com
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// This is an extended version of the state machine available in the boost::mpl library
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// Distributed under the same license as the original.
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// Copyright for the original version:
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// Copyright 2005 David Abrahams and Aleksey Gurtovoy. Distributed
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// under the Boost Software License, Version 1.0. (See accompanying
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// file LICENSE_1_0.txt or copy at
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// http://www.boost.org/LICENSE_1_0.txt)
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#include <vector>
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#include <iostream>
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#include <boost/msm/back/state_machine.hpp>
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#include <boost/msm/front/euml/euml.hpp>
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using namespace std;
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using namespace boost::msm::front::euml;
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namespace msm = boost::msm;
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// entry/exit/action/guard logging functors
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#include "logging_functors.h"
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namespace // Concrete FSM implementation
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{
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// events
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BOOST_MSM_EUML_EVENT(play)
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BOOST_MSM_EUML_EVENT(end_pause)
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BOOST_MSM_EUML_EVENT(stop)
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BOOST_MSM_EUML_EVENT(pause)
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BOOST_MSM_EUML_EVENT(open_close)
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BOOST_MSM_EUML_EVENT(next_song)
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BOOST_MSM_EUML_EVENT(previous_song)
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BOOST_MSM_EUML_EVENT(end_error)
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BOOST_MSM_EUML_EVENT(error_found)
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// A "complicated" event type that carries some data.
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BOOST_MSM_EUML_DECLARE_ATTRIBUTE(std::string,cd_name)
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BOOST_MSM_EUML_DECLARE_ATTRIBUTE(DiskTypeEnum,cd_type)
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BOOST_MSM_EUML_ATTRIBUTES((attributes_ << cd_name << cd_type ), cd_detected_attributes)
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BOOST_MSM_EUML_EVENT_WITH_ATTRIBUTES(cd_detected,cd_detected_attributes)
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// Flags. Allow information about a property of the current state
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BOOST_MSM_EUML_FLAG(PlayingPaused)
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BOOST_MSM_EUML_FLAG(CDLoaded)
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BOOST_MSM_EUML_FLAG(FirstSongPlaying)
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// Concrete FSM implementation
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// The list of FSM states
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BOOST_MSM_EUML_STATE(( Empty_Entry,
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Empty_Exit,
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attributes_ << no_attributes_,
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configure_ << play // defer play
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),
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Empty)
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BOOST_MSM_EUML_STATE(( Open_Entry,
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Open_Exit,
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attributes_ << no_attributes_,
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configure_<< CDLoaded << play // defer play, flag state with CDLoaded
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),
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Open)
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BOOST_MSM_EUML_STATE(( Stopped_Entry,
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Stopped_Exit,
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attributes_ << no_attributes_,
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configure_<< CDLoaded // flag state with CDLoaded
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),
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Stopped)
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// state not defining any entry or exit
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BOOST_MSM_EUML_STATE(( no_action,
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no_action,
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attributes_ << no_attributes_,
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configure_<< PlayingPaused << CDLoaded // flag state with CDLoaded and PlayingPaused
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),
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Paused)
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BOOST_MSM_EUML_STATE(( AllOk_Entry,AllOk_Exit ),AllOk)
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// a terminate state
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//BOOST_MSM_EUML_TERMINATE_STATE(( ErrorMode_Entry,ErrorMode_Exit ),ErrorMode)
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// or as an interrupt state
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BOOST_MSM_EUML_INTERRUPT_STATE(( end_error,ErrorMode_Entry,ErrorMode_Exit ),ErrorMode)
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// Playing is now a state machine itself.
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// It has 3 substates
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BOOST_MSM_EUML_STATE(( Song1_Entry,
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Song1_Exit,
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attributes_ << no_attributes_,
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configure_<< FirstSongPlaying ),Song1)
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BOOST_MSM_EUML_STATE(( Song2_Entry,Song2_Exit ),Song2)
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BOOST_MSM_EUML_STATE(( Song3_Entry,Song3_Exit ),Song3)
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// Playing has a transition table
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BOOST_MSM_EUML_TRANSITION_TABLE((
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// +------------------------------------------------------------------------------+
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Song2 == Song1 + next_song / start_next_song,
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Song1 == Song2 + previous_song / start_prev_song,
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Song3 == Song2 + next_song / start_next_song,
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Song2 == Song3 + previous_song / start_prev_song
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// +------------------------------------------------------------------------------+
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),playing_transition_table )
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BOOST_MSM_EUML_DECLARE_STATE_MACHINE( (playing_transition_table, //STT
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init_ << Song1, // Init State
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no_action, // entry
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no_action, // exit
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attributes_ << no_attributes_, //attributes
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configure_<< PlayingPaused << CDLoaded //flags
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),Playing_)
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// choice of back-end
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typedef msm::back::state_machine<Playing_> Playing_type;
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Playing_type const Playing;
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// guard conditions
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BOOST_MSM_EUML_ACTION(good_disk_format)
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{
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template <class FSM,class EVT,class SourceState,class TargetState>
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bool operator()(EVT const& evt,FSM&,SourceState& ,TargetState& )
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{
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// to test a guard condition, let's say we understand only CDs, not DVD
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if (evt.get_attribute(cd_type)!=DISK_CD)
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{
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std::cout << "wrong disk, sorry" << std::endl;
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// just for logging, does not block any transition
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return true;
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}
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std::cout << "good disk" << std::endl;
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return true;
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}
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};
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// replaces the old transition table
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BOOST_MSM_EUML_TRANSITION_TABLE((
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Playing == Stopped + play / start_playback ,
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Playing == Paused + end_pause / resume_playback,
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// +------------------------------------------------------------------------------+
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Empty == Open + open_close / close_drawer,
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// +------------------------------------------------------------------------------+
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Open == Empty + open_close / open_drawer,
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Open == Paused + open_close / stop_and_open,
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Open == Stopped + open_close / open_drawer,
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Open == Playing + open_close / stop_and_open,
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// +------------------------------------------------------------------------------+
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Paused == Playing + pause / pause_playback,
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// +------------------------------------------------------------------------------+
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Stopped == Playing + stop / stop_playback,
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Stopped == Paused + stop / stop_playback,
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Stopped == Empty + cd_detected [good_disk_format&&
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(event_(cd_type)==Int_<DISK_CD>())]
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/ (store_cd_info,process_(play)),
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Stopped == Stopped + stop,
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ErrorMode == AllOk + error_found / report_error,
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AllOk == ErrorMode+ end_error / report_end_error
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// +------------------------------------------------------------------------------+
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),transition_table)
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// create a state machine "on the fly"
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BOOST_MSM_EUML_DECLARE_STATE_MACHINE(( transition_table, //STT
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init_ << Empty<< AllOk, // Init State
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no_action, // Entry
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no_action, // Exit
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attributes_ << no_attributes_, // Attributes
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configure_ << no_configure_, // configuration
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Log_No_Transition // no_transition handler
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),
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player_) //fsm name
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// choice of back-end
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typedef msm::back::state_machine<player_> player;
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//
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// Testing utilities.
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//
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static char const* const state_names[] = { "Stopped", "Paused", "Open", "Empty", "Playing","AllOk","ErrorMode" };
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void pstate(player const& p)
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{
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// we have now several active states, which we show
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for (unsigned int i=0;i<player::nr_regions::value;++i)
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{
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std::cout << " -> " << state_names[p.current_state()[i]] << std::endl;
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}
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}
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void test()
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{
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player p;
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// needed to start the highest-level SM. This will call on_entry and mark the start of the SM
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p.start();
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// tests some flags
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std::cout << "CDLoaded active:" << std::boolalpha
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<< p.is_flag_active<BOOST_MSM_EUML_FLAG_NAME(CDLoaded)>() << std::endl; //=> false (no CD yet)
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// go to Open, call on_exit on Empty, then action, then on_entry on Open
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p.process_event(open_close); pstate(p);
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p.process_event(open_close); pstate(p);
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// will be rejected, wrong disk type
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p.process_event(
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cd_detected("louie, louie",DISK_DVD)); pstate(p);
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p.process_event(
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cd_detected("louie, louie",DISK_CD)); pstate(p);
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// no need to call play as the previous event does it in its action method
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//p.process_event(play);
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// at this point, Play is active
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std::cout << "PlayingPaused active:" << std::boolalpha
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<< p.is_flag_active<BOOST_MSM_EUML_FLAG_NAME(PlayingPaused)>() << std::endl;//=> true
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std::cout << "FirstSong active:" << std::boolalpha
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<< p.is_flag_active<BOOST_MSM_EUML_FLAG_NAME(FirstSongPlaying)>() << std::endl;//=> true
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// make transition happen inside it. Player has no idea about this event but it's ok.
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p.process_event(next_song);pstate(p); //2nd song active
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p.process_event(next_song);pstate(p);//3rd song active
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p.process_event(previous_song);pstate(p);//2nd song active
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std::cout << "FirstSong active:" << std::boolalpha
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<< p.is_flag_active<BOOST_MSM_EUML_FLAG_NAME(FirstSongPlaying)>() << std::endl;//=> false
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std::cout << "PlayingPaused active:" << std::boolalpha
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<< p.is_flag_active<BOOST_MSM_EUML_FLAG_NAME(PlayingPaused)>() << std::endl;//=> true
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// at this point, Play is active
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p.process_event(pause); pstate(p);
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std::cout << "PlayingPaused active:" << std::boolalpha
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<< p.is_flag_active<BOOST_MSM_EUML_FLAG_NAME(PlayingPaused)>() << std::endl;//=> true
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// go back to Playing
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p.process_event(end_pause); pstate(p);
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p.process_event(pause); pstate(p);
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p.process_event(stop); pstate(p);
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std::cout << "PlayingPaused active:" << std::boolalpha
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<< p.is_flag_active<BOOST_MSM_EUML_FLAG_NAME(PlayingPaused)>() << std::endl;//=> false
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std::cout << "CDLoaded active:" << std::boolalpha
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<< p.is_flag_active<BOOST_MSM_EUML_FLAG_NAME(CDLoaded)>() << std::endl;//=> true
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// by default, the flags are OR'ed but you can also use AND. Then the flag must be present in
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// all of the active states
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std::cout << "CDLoaded active with AND:" << std::boolalpha
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<< p.is_flag_active<BOOST_MSM_EUML_FLAG_NAME(CDLoaded),player::Flag_AND>() << std::endl;//=> false
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// event leading to the same state
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// no action method called as none is defined in the transition table
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p.process_event(stop); pstate(p);
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// event leading to a terminal/interrupt state
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p.process_event(error_found); pstate(p);
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// try generating more events
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std::cout << "Trying to generate another event" << std::endl; // will not work, fsm is terminated or interrupted
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p.process_event(play);pstate(p);
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std::cout << "Trying to end the error" << std::endl; // will work only if ErrorMode is interrupt state
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p.process_event(end_error);pstate(p);
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std::cout << "Trying to generate another event" << std::endl; // will work only if ErrorMode is interrupt state
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p.process_event(play);pstate(p);
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}
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}
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int main()
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{
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test();
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return 0;
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}
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