47ede94322
[SVN r63060]
219 lines
9.4 KiB
C++
219 lines
9.4 KiB
C++
// Copyright 2010 Christophe Henry
|
|
// henry UNDERSCORE christophe AT hotmail DOT com
|
|
// This is an extended version of the state machine available in the boost::mpl library
|
|
// Distributed under the same license as the original.
|
|
// Copyright for the original version:
|
|
// Copyright 2005 David Abrahams and Aleksey Gurtovoy. Distributed
|
|
// under the Boost Software License, Version 1.0. (See accompanying
|
|
// file LICENSE_1_0.txt or copy at
|
|
// http://www.boost.org/LICENSE_1_0.txt)
|
|
|
|
#include <vector>
|
|
#include <iostream>
|
|
|
|
#include <boost/msm/back/state_machine.hpp>
|
|
#include <boost/msm/front/euml/euml.hpp>
|
|
|
|
using namespace std;
|
|
using namespace boost::msm::front::euml;
|
|
using namespace boost::msm::front;
|
|
namespace msm = boost::msm;
|
|
|
|
// entry/exit/action/guard logging functors
|
|
#include "logging_functors.h"
|
|
|
|
namespace // Concrete FSM implementation
|
|
{
|
|
// events
|
|
// note that unlike the SimpleTutorial, events must derive from euml_event.
|
|
BOOST_MSM_EUML_EVENT(play)
|
|
BOOST_MSM_EUML_EVENT(end_pause)
|
|
BOOST_MSM_EUML_EVENT(stop)
|
|
BOOST_MSM_EUML_EVENT(pause)
|
|
BOOST_MSM_EUML_EVENT(open_close)
|
|
BOOST_MSM_EUML_EVENT(internal_event)
|
|
BOOST_MSM_EUML_EVENT(next_song)
|
|
BOOST_MSM_EUML_EVENT(previous_song)
|
|
|
|
// A "complicated" event type that carries some data.
|
|
BOOST_MSM_EUML_DECLARE_ATTRIBUTE(std::string,cd_name)
|
|
BOOST_MSM_EUML_DECLARE_ATTRIBUTE(DiskTypeEnum,cd_type)
|
|
BOOST_MSM_EUML_ATTRIBUTES((attributes_ << cd_name << cd_type ), cd_detected_attributes)
|
|
BOOST_MSM_EUML_EVENT_WITH_ATTRIBUTES(cd_detected,cd_detected_attributes)
|
|
|
|
// Concrete FSM implementation
|
|
|
|
// The list of FSM states
|
|
BOOST_MSM_EUML_STATE(( Empty_Entry,Empty_Exit ),Empty)
|
|
|
|
// we just declare a state type but do not create any instance as we want to inherit from this type
|
|
BOOST_MSM_EUML_DECLARE_STATE((Open_Entry,Open_Exit),Open_def)
|
|
// derive to be able to add an internal transition table
|
|
struct Open_impl : public Open_def
|
|
{
|
|
BOOST_MSM_EUML_DECLARE_INTERNAL_TRANSITION_TABLE((
|
|
open_close [internal_guard1] / internal_action1 ,
|
|
open_close [internal_guard2] / internal_action2 ,
|
|
internal_event / internal_action
|
|
))
|
|
};
|
|
// declare an instance for the stt as we are manually declaring a state
|
|
Open_impl const Open;
|
|
BOOST_MSM_EUML_STATE(( Stopped_Entry,Stopped_Exit ),Stopped)
|
|
|
|
// Playing is a state machine itself.
|
|
// It has 3 substates
|
|
BOOST_MSM_EUML_STATE(( Song1_Entry,Song1_Exit ),Song1)
|
|
BOOST_MSM_EUML_STATE(( Song2_Entry,Song2_Exit ),Song2)
|
|
BOOST_MSM_EUML_STATE(( Song3_Entry,Song3_Exit ),Song3)
|
|
|
|
// Playing has a transition table
|
|
BOOST_MSM_EUML_TRANSITION_TABLE((
|
|
// +------------------------------------------------------------------------------+
|
|
Song2 == Song1 + next_song / start_next_song,
|
|
Song1 == Song2 + previous_song / start_prev_song,
|
|
Song3 == Song2 + next_song / start_next_song,
|
|
Song2 == Song3 + previous_song / start_prev_song
|
|
// +------------------------------------------------------------------------------+
|
|
),playing_transition_table )
|
|
|
|
BOOST_MSM_EUML_DECLARE_STATE_MACHINE( (playing_transition_table, //STT
|
|
init_ << Song1 // Init State
|
|
),Playing_def)
|
|
|
|
// some action for the internal transition
|
|
BOOST_MSM_EUML_ACTION(playing_internal_action)
|
|
{
|
|
template <class FSM,class EVT,class SourceState,class TargetState>
|
|
void operator()(EVT const&, FSM& ,SourceState& ,TargetState& )
|
|
{
|
|
cout << "Playing::internal action" << endl;
|
|
}
|
|
};
|
|
// derive to be able to add an internal transition table
|
|
struct Playing_ : public Playing_def
|
|
{
|
|
BOOST_MSM_EUML_DECLARE_INTERNAL_TRANSITION_TABLE((
|
|
internal_event / playing_internal_action
|
|
))
|
|
};
|
|
// choice of back-end
|
|
typedef msm::back::state_machine<Playing_> Playing_type;
|
|
Playing_type const Playing;
|
|
|
|
|
|
// state not needing any entry or exit
|
|
BOOST_MSM_EUML_STATE((),Paused)
|
|
|
|
// guard conditions
|
|
BOOST_MSM_EUML_ACTION(good_disk_format)
|
|
{
|
|
template <class FSM,class EVT,class SourceState,class TargetState>
|
|
bool operator()(EVT const& evt,FSM&,SourceState& ,TargetState& )
|
|
{
|
|
// to test a guard condition, let's say we understand only CDs, not DVD
|
|
if (evt.get_attribute(cd_type)!=DISK_CD)
|
|
{
|
|
std::cout << "wrong disk, sorry" << std::endl;
|
|
// just for logging, does not block any transition
|
|
return true;
|
|
}
|
|
std::cout << "good disk" << std::endl;
|
|
return true;
|
|
}
|
|
};
|
|
// replaces the old transition table
|
|
BOOST_MSM_EUML_TRANSITION_TABLE((
|
|
Stopped + play / start_playback == Playing ,
|
|
Stopped + open_close / open_drawer == Open ,
|
|
Stopped + stop == Stopped ,
|
|
// +------------------------------------------------------------------------------+
|
|
Open + open_close / close_drawer == Empty ,
|
|
// +------------------------------------------------------------------------------+
|
|
Empty + open_close / open_drawer == Open ,
|
|
Empty + cd_detected
|
|
[good_disk_format&&(event_(cd_type)==Int_<DISK_CD>())]
|
|
/ (store_cd_info,process_(play))
|
|
== Stopped ,
|
|
// +------------------------------------------------------------------------------+
|
|
Playing + stop / stop_playback == Stopped ,
|
|
Playing + pause / pause_playback == Paused ,
|
|
Playing + open_close / stop_and_open == Open ,
|
|
// +------------------------------------------------------------------------------+
|
|
Paused + end_pause / resume_playback == Playing ,
|
|
Paused + stop / stop_playback == Stopped ,
|
|
Paused + open_close / stop_and_open == Open
|
|
// +------------------------------------------------------------------------------+
|
|
),transition_table)
|
|
|
|
|
|
|
|
// create a state machine "on the fly"
|
|
BOOST_MSM_EUML_DECLARE_STATE_MACHINE(( transition_table, //STT
|
|
init_ << Empty, // Init State
|
|
no_action, // Entry
|
|
no_action, // Exit
|
|
attributes_ << no_attributes_, // Attributes
|
|
configure_ << no_configure_, // configuration
|
|
Log_No_Transition // no_transition handler
|
|
),
|
|
player_) //fsm name
|
|
|
|
// choice of back-end
|
|
typedef msm::back::state_machine<player_> player;
|
|
|
|
//
|
|
// Testing utilities.
|
|
//
|
|
static char const* const state_names[] = { "Stopped", "Open", "Empty", "Playing", "Paused" };
|
|
void pstate(player const& p)
|
|
{
|
|
std::cout << " -> " << state_names[p.current_state()[0]] << std::endl;
|
|
}
|
|
|
|
void test()
|
|
{
|
|
player p;
|
|
// needed to start the highest-level SM. This will call on_entry and mark the start of the SM
|
|
p.start();
|
|
// go to Open, call on_exit on Empty, then action, then on_entry on Open
|
|
p.process_event(open_close); pstate(p);
|
|
std::cout << "sending internal event (not rejected)" << std::endl;
|
|
p.process_event(internal_event);
|
|
std::cout << "sending open_close event. Conflict with internal transitions (rejecting event)" << std::endl;
|
|
p.process_event(open_close); pstate(p);
|
|
// will be rejected, wrong disk type
|
|
p.process_event(
|
|
cd_detected("louie, louie",DISK_DVD)); pstate(p);
|
|
p.process_event(
|
|
cd_detected("louie, louie",DISK_CD)); pstate(p);
|
|
// no need to call play as the previous event does it in its action method
|
|
//p.process_event(play);
|
|
// at this point, Play is active
|
|
// make transition happen inside it. Player has no idea about this event but it's ok.
|
|
p.process_event(next_song);pstate(p); //2nd song active
|
|
p.process_event(next_song);pstate(p);//3rd song active
|
|
p.process_event(previous_song);pstate(p);//2nd song active
|
|
// event handled internally in Playing, without region checking
|
|
std::cout << "sending internal event (not rejected)" << std::endl;
|
|
p.process_event(internal_event);
|
|
|
|
p.process_event(pause); pstate(p);
|
|
// go back to Playing
|
|
p.process_event(end_pause); pstate(p);
|
|
p.process_event(pause); pstate(p);
|
|
p.process_event(stop); pstate(p);
|
|
// event leading to the same state
|
|
// no action method called as none is defined in the transition table
|
|
p.process_event(stop); pstate(p);
|
|
// test call to no_transition
|
|
p.process_event(pause); pstate(p);
|
|
}
|
|
}
|
|
|
|
int main()
|
|
{
|
|
test();
|
|
return 0;
|
|
}
|