msm/doc/PDF/examples/SCSimple.cpp
Christophe Henry 1e127c60c3 merged from trunk
[SVN r63159]
2010-06-20 19:42:15 +00:00

170 lines
5.9 KiB
C++

// Copyright 2010 Christophe Henry
// henry UNDERSCORE christophe AT hotmail DOT com
// This is an extended version of the state machine available in the boost::mpl library
// Distributed under the same license as the original.
// Copyright for the original version:
// Copyright 2005 David Abrahams and Aleksey Gurtovoy. Distributed
// under the Boost Software License, Version 1.0. (See accompanying
// file LICENSE_1_0.txt or copy at
// http://www.boost.org/LICENSE_1_0.txt)
#include <boost/statechart/event.hpp>
#include <boost/statechart/state_machine.hpp>
#include <boost/statechart/simple_state.hpp>
#include <boost/statechart/transition.hpp>
#include "boost/mpl/list.hpp"
#include <vector>
#include <iostream>
#ifdef WIN32
#include "windows.h"
#else
#include <sys/time.h>
#endif
namespace sc = boost::statechart;
namespace mpl = boost::mpl;
namespace test_sc
{
//events
struct play : sc::event< play > {};
struct end_pause : sc::event< end_pause > {};
struct stop : sc::event< stop > {};
struct pause : sc::event< pause > {};
struct open_close : sc::event< open_close > {};
struct cd_detected : sc::event< cd_detected > {};
struct Empty;
struct Open;
struct Stopped;
struct Playing;
struct Paused;
// SM
struct player : sc::state_machine< player, Empty >
{
void open_drawer(open_close const&) { /*std::cout << "player::open_drawer\n";*/ }
void store_cd_info(cd_detected const& cd) {/*std::cout << "player::store_cd_info\n";*/ }
void close_drawer(open_close const&) { /*std::cout << "player::close_drawer\n";*/ }
void start_playback(play const&) { /*std::cout << "player::start_playback\n";*/ }
void stopped_again(stop const&) {/*std::cout << "player::stopped_again\n";*/}
void stop_playback(stop const&) { /*std::cout << "player::stop_playback\n";*/ }
void pause_playback(pause const&) { /*std::cout << "player::pause_playback\n"; */}
void stop_and_open(open_close const&) { /*std::cout << "player::stop_and_open\n";*/ }
void resume_playback(end_pause const&) { /*std::cout << "player::resume_playback\n";*/ }
};
struct Empty : sc::simple_state< Empty, player >
{
Empty() { /*std::cout << "entering Empty" << std::endl;*/ } // entry
~Empty() { /*std::cout << "leaving Empty" << std::endl;*/ } // exit
typedef mpl::list<
sc::transition< open_close, Open,
player, &player::open_drawer >,
sc::transition< cd_detected, Stopped,
player, &player::store_cd_info > > reactions;
};
struct Open : sc::simple_state< Open, player >
{
Open() { /*std::cout << "entering Open" << std::endl;*/ } // entry
~Open() { /*std::cout << "leaving Open" << std::endl;*/ } // exit
typedef sc::transition< open_close, Empty,
player, &player::close_drawer > reactions;
};
struct Stopped : sc::simple_state< Stopped, player >
{
Stopped() { /*std::cout << "entering Stopped" << std::endl;*/ } // entry
~Stopped() { /*std::cout << "leaving Stopped" << std::endl;*/ } // exit
typedef mpl::list<
sc::transition< play, Playing,
player, &player::start_playback >,
sc::transition< open_close, Open,
player, &player::open_drawer >,
sc::transition< stop, Stopped,
player, &player::stopped_again > > reactions;
};
struct Playing : sc::simple_state< Playing, player >
{
Playing() { /*std::cout << "entering Playing" << std::endl;*/ } // entry
~Playing() { /*std::cout << "leaving Playing" << std::endl;*/ } // exit
typedef mpl::list<
sc::transition< stop, Stopped,
player, &player::stop_playback >,
sc::transition< pause, Paused,
player, &player::pause_playback >,
sc::transition< open_close, Open,
player, &player::stop_and_open > > reactions;
};
struct Paused : sc::simple_state< Paused, player >
{
Paused() { /*std::cout << "entering Paused" << std::endl;*/ } // entry
~Paused() { /*std::cout << "leaving Paused" << std::endl;*/ } // exit
typedef mpl::list<
sc::transition< end_pause, Playing,
player, &player::resume_playback >,
sc::transition< stop, Stopped,
player, &player::stop_playback >,
sc::transition< open_close, Open,
player, &player::stop_and_open > > reactions;
};
}
#ifndef WIN32
long mtime(struct timeval& tv1,struct timeval& tv2)
{
return (tv2.tv_sec-tv1.tv_sec) *1000000 + ((tv2.tv_usec-tv1.tv_usec));
}
#endif
int main()
{
test_sc::player p;
p.initiate();
// for timing
#ifdef WIN32
LARGE_INTEGER res;
::QueryPerformanceFrequency(&res);
LARGE_INTEGER li,li2;
::QueryPerformanceCounter(&li);
#else
struct timeval tv1,tv2;
gettimeofday(&tv1,NULL);
#endif
for (int i=0;i<100;++i)
{
p.process_event(test_sc::open_close());
p.process_event(test_sc::open_close());
p.process_event(test_sc::cd_detected());
p.process_event(test_sc::play());
p.process_event(test_sc::pause());
// go back to Playing
p.process_event(test_sc::end_pause());
p.process_event(test_sc::pause());
p.process_event(test_sc::stop());
// event leading to the same state
p.process_event(test_sc::stop());
p.process_event(test_sc::open_close());
p.process_event(test_sc::open_close());
}
#ifdef WIN32
::QueryPerformanceCounter(&li2);
#else
gettimeofday(&tv2,NULL);
#endif
#ifdef WIN32
std::cout << "sc took in s:" << (double)(li2.QuadPart-li.QuadPart)/res.QuadPart <<"\n" <<std::endl;
#else
std::cout << "sc took in us:" << mtime(tv1,tv2) <<"\n" <<std::endl;
#endif
return 0;
}