47ede94322
[SVN r63060]
160 lines
6.3 KiB
C++
160 lines
6.3 KiB
C++
// Copyright 2010 Christophe Henry
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// henry UNDERSCORE christophe AT hotmail DOT com
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// This is an extended version of the state machine available in the boost::mpl library
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// Distributed under the same license as the original.
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// Copyright for the original version:
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// Copyright 2005 David Abrahams and Aleksey Gurtovoy. Distributed
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// under the Boost Software License, Version 1.0. (See accompanying
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// file LICENSE_1_0.txt or copy at
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// http://www.boost.org/LICENSE_1_0.txt)
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#include <vector>
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#include <iostream>
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#include <boost/msm/back/state_machine.hpp>
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#include <boost/msm/front/euml/euml.hpp>
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using namespace std;
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using namespace boost::msm::front::euml;
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namespace msm = boost::msm;
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// how long the timer will ring when countdown elapsed.
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#define RINGING_TIME 5
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namespace // Concrete FSM implementation
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{
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// events
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BOOST_MSM_EUML_DECLARE_ATTRIBUTE(int,m_timer)
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BOOST_MSM_EUML_ATTRIBUTES((attributes_ << m_timer ), start_timer_attr)
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BOOST_MSM_EUML_EVENT_WITH_ATTRIBUTES(start_timer,start_timer_attr)
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BOOST_MSM_EUML_EVENT(stop_timer)
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BOOST_MSM_EUML_DECLARE_ATTRIBUTE(int,m_tick)
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BOOST_MSM_EUML_ATTRIBUTES((attributes_ << m_tick ), tick_attr)
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BOOST_MSM_EUML_EVENT_WITH_ATTRIBUTES(tick,tick_attr)
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BOOST_MSM_EUML_EVENT(start_ringing)
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// Concrete FSM implementation
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// The list of FSM states
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BOOST_MSM_EUML_ACTION(Stopped_Entry)
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{
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template <class Event,class FSM,class STATE>
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void operator()(Event const&,FSM&,STATE& )
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{
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std::cout << "entering: Stopped" << std::endl;
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}
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};
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BOOST_MSM_EUML_STATE(( Stopped_Entry ),Stopped)
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BOOST_MSM_EUML_ACTION(Started_Entry)
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{
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template <class Event,class FSM,class STATE>
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void operator()(Event const&,FSM&,STATE& )
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{
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std::cout << "entering: Started" << std::endl;
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}
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};
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BOOST_MSM_EUML_DECLARE_ATTRIBUTE(int,m_counter)
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BOOST_MSM_EUML_STATE(( Started_Entry,
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no_action,
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attributes_ << m_counter
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),
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Started)
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BOOST_MSM_EUML_ACTION(Ringing_Entry)
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{
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template <class Event,class FSM,class STATE>
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void operator()(Event const&,FSM&,STATE& )
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{
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std::cout << "entering: Ringing" << std::endl;
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}
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};
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BOOST_MSM_EUML_DECLARE_ATTRIBUTE(int,m_ringing_cpt)
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BOOST_MSM_EUML_STATE(( Ringing_Entry,
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no_action,
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attributes_ << m_ringing_cpt
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),
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Ringing)
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// external function
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void do_ring(int ringing_time) {std::cout << "ringing " << ringing_time << " s" << std::endl;}
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// create functor and eUML function
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BOOST_MSM_EUML_FUNCTION(Ring_ , do_ring , ring_ , void , void )
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// replaces the old transition table
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BOOST_MSM_EUML_TRANSITION_TABLE((
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// +------------------------------------------------------------------------------+
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// When we start the countdown, the countdown value is not hardcoded but contained in the start_timer event.
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// We copy this value into Started
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Started == Stopped + start_timer /(target_(m_counter)= event_(m_timer)) ,
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Stopped == Started + stop_timer ,
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// internal transition
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Started + tick
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// we here use the message queue to move to Started when the countdown is finished
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// to do this we put start_ringing into the message queue
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/ if_then_( (source_(m_counter) -= event_(m_tick) ) <= Int_<0>(),
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process_(start_ringing) ) ,
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// when we start ringing, we give to the state its hard-coded ringing time.
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Ringing == Started + start_ringing
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/ (target_(m_ringing_cpt) = Int_<RINGING_TIME>(),
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// call the external do_ring function
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ring_(Int_<RINGING_TIME>())) ,
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// to change a bit, we now do not use the message queue but a transition conflict to solve the same problem.
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// When tick is fired, we have an internal transition Ringing -> Ringing, as long as Counter > 0
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Ringing + tick [ source_(m_ringing_cpt) - event_(m_tick) > Int_<0>() ]
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/(target_(m_ringing_cpt) -= event_(m_tick) ) ,
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// And we move to Stopped when the counter is 0
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Stopped == Ringing + tick[source_(m_ringing_cpt)-event_(m_tick) <= Int_<0>()] ,
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// we let the user manually stop the ringing by pressing any button
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Stopped == Ringing + stop_timer ,
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Stopped == Ringing + start_timer
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// +------------------------------------------------------------------------------+
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),transition_table)
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// create a state machine "on the fly"
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BOOST_MSM_EUML_DECLARE_STATE_MACHINE(( transition_table, //STT
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init_ << Stopped // Init State
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),
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SimpleTimer_) //fsm name
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// choice of back-end
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typedef msm::back::state_machine<SimpleTimer_> SimpleTimer;
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//
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// Testing utilities.
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//
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static char const* const state_names[] = { "Stopped", "Started","Ringing" };
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void pstate(SimpleTimer const& p)
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{
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std::cout << " -> " << state_names[p.current_state()[0]] << std::endl;
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}
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void test()
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{
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SimpleTimer p;
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// needed to start the highest-level SM. This will call on_entry and mark the start of the SM
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p.start();
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p.process_event(start_timer(5));pstate(p); //timer set to 5 ticks
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p.process_event(tick(2));pstate(p);
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p.process_event(tick(1));pstate(p);
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p.process_event(tick(1));pstate(p);
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p.process_event(tick(1));pstate(p);
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// we are now ringing, let it ring a bit
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p.process_event(tick(2));pstate(p);
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p.process_event(tick(1));pstate(p);
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p.process_event(tick(1));pstate(p);
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p.process_event(tick(1));pstate(p);
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}
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}
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int main()
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{
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test();
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return 0;
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}
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