312 lines
14 KiB
C++
312 lines
14 KiB
C++
// Copyright 2010 Christophe Henry
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// henry UNDERSCORE christophe AT hotmail DOT com
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// This is an extended version of the state machine available in the boost::mpl library
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// Distributed under the same license as the original.
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// Copyright for the original version:
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// Copyright 2005 David Abrahams and Aleksey Gurtovoy. Distributed
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// under the Boost Software License, Version 1.0. (See accompanying
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// file LICENSE_1_0.txt or copy at
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// http://www.boost.org/LICENSE_1_0.txt)
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#include <iostream>
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// back-end
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#include <boost/msm/back/state_machine.hpp>
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//front-end
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#include <boost/msm/front/state_machine_def.hpp>
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#ifndef BOOST_MSM_NONSTANDALONE_TEST
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#define BOOST_TEST_MODULE MyTest
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#endif
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#include <boost/test/unit_test.hpp>
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// include headers that implement a archive in simple text format
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#include <boost/archive/text_oarchive.hpp>
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#include <boost/archive/text_iarchive.hpp>
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#include <boost/serialization/tracking.hpp>
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#include <fstream>
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namespace msm = boost::msm;
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namespace mpl = boost::mpl;
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namespace
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{
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// events
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struct play {};
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struct end_pause {};
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struct stop {};
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struct pause {};
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struct open_close {};
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// A "complicated" event type that carries some data.
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enum DiskTypeEnum
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{
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DISK_CD=0,
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DISK_DVD=1
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};
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struct cd_detected
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{
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cd_detected(std::string name, DiskTypeEnum diskType)
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: name(name),
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disc_type(diskType)
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{}
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std::string name;
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DiskTypeEnum disc_type;
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};
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// front-end: define the FSM structure
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struct player_ : public msm::front::state_machine_def<player_>
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{
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unsigned int start_playback_counter;
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unsigned int can_close_drawer_counter;
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int front_end_data;
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player_():
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start_playback_counter(0),
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can_close_drawer_counter(0),
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front_end_data(4)
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{}
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//we want to serialize some data contained by the front-end
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// to achieve this, ask for it
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typedef int do_serialize;
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// and provide a serialize
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template<class Archive>
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void serialize(Archive & ar, const unsigned int )
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{
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ar & front_end_data;
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}
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// The list of FSM states
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struct Empty : public msm::front::state<>
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{
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template <class Event,class FSM>
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void on_entry(Event const&,FSM& ) {++entry_counter;}
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template <class Event,class FSM>
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void on_exit(Event const&,FSM& ) {++exit_counter;}
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int entry_counter;
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int exit_counter;
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int some_dummy_data;
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// we want Empty to be serialized
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typedef int do_serialize;
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template<class Archive>
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void serialize(Archive & ar, const unsigned int )
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{
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ar & some_dummy_data;
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}
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};
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struct Open : public msm::front::state<>
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{
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template <class Event,class FSM>
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void on_entry(Event const&,FSM& ) {++entry_counter;}
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template <class Event,class FSM>
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void on_exit(Event const&,FSM& ) {++exit_counter;}
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int entry_counter;
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int exit_counter;
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};
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// sm_ptr still supported but deprecated as functors are a much better way to do the same thing
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struct Stopped : public msm::front::state<>
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{
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template <class Event,class FSM>
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void on_entry(Event const&,FSM& ) {++entry_counter;}
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template <class Event,class FSM>
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void on_exit(Event const&,FSM& ) {++exit_counter;}
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int entry_counter;
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int exit_counter;
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};
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struct Playing : public msm::front::state<>
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{
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template <class Event,class FSM>
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void on_entry(Event const&,FSM& ) {++entry_counter;}
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template <class Event,class FSM>
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void on_exit(Event const&,FSM& ) {++exit_counter;}
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int entry_counter;
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int exit_counter;
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};
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// state not defining any entry or exit
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struct Paused : public msm::front::state<>
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{
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template <class Event,class FSM>
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void on_entry(Event const&,FSM& ) {++entry_counter;}
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template <class Event,class FSM>
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void on_exit(Event const&,FSM& ) {++exit_counter;}
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int entry_counter;
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int exit_counter;
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};
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// the initial state of the player SM. Must be defined
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typedef Empty initial_state;
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// transition actions
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void start_playback(play const&) {++start_playback_counter; }
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void open_drawer(open_close const&) { }
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void store_cd_info(cd_detected const&) { }
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void stop_playback(stop const&) { }
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void pause_playback(pause const&) { }
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void resume_playback(end_pause const&) { }
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void stop_and_open(open_close const&) { }
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void stopped_again(stop const&){}
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// guard conditions
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bool good_disk_format(cd_detected const& evt)
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{
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// to test a guard condition, let's say we understand only CDs, not DVD
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if (evt.disc_type != DISK_CD)
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{
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return false;
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}
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return true;
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}
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bool can_close_drawer(open_close const&)
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{
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++can_close_drawer_counter;
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return true;
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}
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typedef player_ p; // makes transition table cleaner
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// Transition table for player
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struct transition_table : mpl::vector<
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// Start Event Next Action Guard
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// +---------+-------------+---------+---------------------+----------------------+
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a_row < Stopped , play , Playing , &p::start_playback >,
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a_row < Stopped , open_close , Open , &p::open_drawer >,
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_row < Stopped , stop , Stopped >,
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// +---------+-------------+---------+---------------------+----------------------+
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g_row < Open , open_close , Empty , &p::can_close_drawer >,
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// +---------+-------------+---------+---------------------+----------------------+
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a_row < Empty , open_close , Open , &p::open_drawer >,
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row < Empty , cd_detected , Stopped , &p::store_cd_info ,&p::good_disk_format >,
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// +---------+-------------+---------+---------------------+----------------------+
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a_row < Playing , stop , Stopped , &p::stop_playback >,
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a_row < Playing , pause , Paused , &p::pause_playback >,
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a_row < Playing , open_close , Open , &p::stop_and_open >,
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// +---------+-------------+---------+---------------------+----------------------+
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a_row < Paused , end_pause , Playing , &p::resume_playback >,
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a_row < Paused , stop , Stopped , &p::stop_playback >,
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a_row < Paused , open_close , Open , &p::stop_and_open >
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// +---------+-------------+---------+---------------------+----------------------+
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> {};
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// Replaces the default no-transition response.
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template <class FSM,class Event>
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void no_transition(Event const& , FSM&,int)
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{
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BOOST_FAIL("no_transition called!");
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}
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// init counters
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template <class Event,class FSM>
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void on_entry(Event const&,FSM& fsm)
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{
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fsm.template get_state<player_::Stopped&>().entry_counter=0;
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fsm.template get_state<player_::Stopped&>().exit_counter=0;
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fsm.template get_state<player_::Open&>().entry_counter=0;
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fsm.template get_state<player_::Open&>().exit_counter=0;
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fsm.template get_state<player_::Empty&>().entry_counter=0;
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fsm.template get_state<player_::Empty&>().exit_counter=0;
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fsm.template get_state<player_::Empty&>().some_dummy_data=3;
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fsm.template get_state<player_::Playing&>().entry_counter=0;
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fsm.template get_state<player_::Playing&>().exit_counter=0;
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fsm.template get_state<player_::Paused&>().entry_counter=0;
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fsm.template get_state<player_::Paused&>().exit_counter=0;
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}
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};
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// Pick a back-end
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typedef msm::back::state_machine<player_> player;
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// static char const* const state_names[] = { "Stopped", "Open", "Empty", "Playing", "Paused" };
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BOOST_AUTO_TEST_CASE( my_test )
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{
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player p;
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p.start();
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BOOST_CHECK_MESSAGE(p.get_state<player_::Empty&>().entry_counter == 1,"Empty entry not called correctly");
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p.process_event(open_close());
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BOOST_CHECK_MESSAGE(p.current_state()[0] == 1,"Open should be active"); //Open
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BOOST_CHECK_MESSAGE(p.get_state<player_::Empty&>().exit_counter == 1,"Empty exit not called correctly");
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BOOST_CHECK_MESSAGE(p.get_state<player_::Open&>().entry_counter == 1,"Open entry not called correctly");
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// test the serialization
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std::ofstream ofs("fsm.txt");
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// save fsm to archive (current state is Open)
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{
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boost::archive::text_oarchive oa(ofs);
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// write class instance to archive
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oa << p;
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}
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// reload fsm in state Open
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player p2;
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{
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// create and open an archive for input
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std::ifstream ifs("fsm.txt");
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boost::archive::text_iarchive ia(ifs);
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// read class state from archive
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ia >> p2;
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}
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// we now use p2 as it was loaded
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// check that we kept Empty's data value
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BOOST_CHECK_MESSAGE(p2.get_state<player_::Empty&>().some_dummy_data == 3,"Empty not deserialized correctly");
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BOOST_CHECK_MESSAGE(p2.front_end_data == 4,"Front-end not deserialized correctly");
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p.process_event(open_close());
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BOOST_CHECK_MESSAGE(p.current_state()[0] == 2,"Empty should be active"); //Empty
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BOOST_CHECK_MESSAGE(p.get_state<player_::Open&>().exit_counter == 1,"Open exit not called correctly");
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BOOST_CHECK_MESSAGE(p.get_state<player_::Empty&>().entry_counter == 2,"Empty entry not called correctly");
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BOOST_CHECK_MESSAGE(p.can_close_drawer_counter == 1,"guard not called correctly");
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p.process_event(
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cd_detected("louie, louie",DISK_DVD));
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BOOST_CHECK_MESSAGE(p.current_state()[0] == 2,"Empty should be active"); //Empty
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BOOST_CHECK_MESSAGE(p.get_state<player_::Open&>().exit_counter == 1,"Open exit not called correctly");
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BOOST_CHECK_MESSAGE(p.get_state<player_::Empty&>().entry_counter == 2,"Empty entry not called correctly");
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p.process_event(
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cd_detected("louie, louie",DISK_CD));
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BOOST_CHECK_MESSAGE(p.current_state()[0] == 0,"Stopped should be active"); //Stopped
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BOOST_CHECK_MESSAGE(p.get_state<player_::Empty&>().exit_counter == 2,"Empty exit not called correctly");
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BOOST_CHECK_MESSAGE(p.get_state<player_::Stopped&>().entry_counter == 1,"Stopped entry not called correctly");
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p.process_event(play());
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BOOST_CHECK_MESSAGE(p.current_state()[0] == 3,"Playing should be active"); //Playing
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BOOST_CHECK_MESSAGE(p.get_state<player_::Stopped&>().exit_counter == 1,"Stopped exit not called correctly");
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BOOST_CHECK_MESSAGE(p.get_state<player_::Playing&>().entry_counter == 1,"Playing entry not called correctly");
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BOOST_CHECK_MESSAGE(p.start_playback_counter == 1,"action not called correctly");
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p.process_event(pause());
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BOOST_CHECK_MESSAGE(p.current_state()[0] == 4,"Paused should be active"); //Paused
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BOOST_CHECK_MESSAGE(p.get_state<player_::Playing&>().exit_counter == 1,"Playing exit not called correctly");
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BOOST_CHECK_MESSAGE(p.get_state<player_::Paused&>().entry_counter == 1,"Paused entry not called correctly");
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// go back to Playing
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p.process_event(end_pause());
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BOOST_CHECK_MESSAGE(p.current_state()[0] == 3,"Playing should be active"); //Playing
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BOOST_CHECK_MESSAGE(p.get_state<player_::Paused&>().exit_counter == 1,"Paused exit not called correctly");
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BOOST_CHECK_MESSAGE(p.get_state<player_::Playing&>().entry_counter == 2,"Playing entry not called correctly");
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p.process_event(pause());
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BOOST_CHECK_MESSAGE(p.current_state()[0] == 4,"Paused should be active"); //Paused
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BOOST_CHECK_MESSAGE(p.get_state<player_::Playing&>().exit_counter == 2,"Playing exit not called correctly");
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BOOST_CHECK_MESSAGE(p.get_state<player_::Paused&>().entry_counter == 2,"Paused entry not called correctly");
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p.process_event(stop());
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BOOST_CHECK_MESSAGE(p.current_state()[0] == 0,"Stopped should be active"); //Stopped
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BOOST_CHECK_MESSAGE(p.get_state<player_::Paused&>().exit_counter == 2,"Paused exit not called correctly");
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BOOST_CHECK_MESSAGE(p.get_state<player_::Stopped&>().entry_counter == 2,"Stopped entry not called correctly");
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p.process_event(stop());
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BOOST_CHECK_MESSAGE(p.current_state()[0] == 0,"Stopped should be active"); //Stopped
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BOOST_CHECK_MESSAGE(p.get_state<player_::Stopped&>().exit_counter == 2,"Stopped exit not called correctly");
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BOOST_CHECK_MESSAGE(p.get_state<player_::Stopped&>().entry_counter == 3,"Stopped entry not called correctly");
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}
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}
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// eliminate object tracking (even if serialized through a pointer)
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// at the risk of a programming error creating duplicate objects.
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// this is to get rid of warning because p is not const
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BOOST_CLASS_TRACKING(player, boost::serialization::track_never)
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