373 lines
29 KiB
HTML
373 lines
29 KiB
HTML
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<pre><span class=comment>//
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// Boost.Pointer Container
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//
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// Copyright Thorsten Ottosen 2003-2005. Use, modification and
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// distribution is subject to the Boost Software License, Version
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// 1.0. (See accompanying file LICENSE_1_0.txt or copy at
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// http://www.boost.org/LICENSE_1_0.txt)
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//
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// For more information, see http://www.boost.org/libs/ptr_container/
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//
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//
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// This example is intended to get you started.
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// Notice how the smart container
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//
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// 1. takes ownership of objects
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// 2. transfers ownership
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// 3. applies indirection to iterators
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// 4. clones objects from other smart containers
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//
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//
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// First we select which container to use.
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//</span>
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<span class=preprocessor>#include</span> <span class=special><</span><span class=identifier>boost</span><span class=special>/</span><span class=identifier>ptr_container</span><span class=special>/</span><span class=identifier>ptr_deque</span><span class=special>.</span><span class=identifier>hpp</span><span class=special>></span>
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<span class=comment>//
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// we need these later in the example
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//</span>
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<span class=preprocessor>#include</span> <span class=special><</span><span class=identifier>boost</span><span class=special>/</span><span class=identifier>assert</span><span class=special>.</span><span class=identifier>hpp</span><span class=special>></span>
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<span class=preprocessor>#include</span> <span class=special><</span><span class=identifier>string</span><span class=special>></span>
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<span class=preprocessor>#include</span> <span class=special><</span><span class=identifier>exception</span><span class=special>></span>
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<span class=comment>//
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// Then we define a small polymorphic class
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// hierarchy.
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//</span>
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<span class=keyword>class</span> <span class=identifier>animal</span> <span class=special>:</span> <span class=identifier>boost</span><span class=special>::</span><span class=identifier>noncopyable</span>
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<span class=special>{</span>
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<span class=keyword>virtual</span> <span class=identifier>std</span><span class=special>::</span><span class=identifier>string</span> <span class=identifier>do_speak</span><span class=special>()</span> <span class=keyword>const</span> <span class=special>=</span> <span class=number>0</span><span class=special>;</span>
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<span class=identifier>std</span><span class=special>::</span><span class=identifier>string</span> <span class=identifier>name_</span><span class=special>;</span>
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<span class=keyword>protected</span><span class=special>:</span>
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<span class=comment>//
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// Animals cannot be copied...
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//</span>
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<span class=identifier>animal</span><span class=special>(</span> <span class=keyword>const</span> <span class=identifier>animal</span><span class=special>&</span> <span class=identifier>r</span> <span class=special>)</span> <span class=special>:</span> <span class=identifier>name_</span><span class=special>(</span> <span class=identifier>r</span><span class=special>.</span><span class=identifier>name_</span> <span class=special>)</span> <span class=special>{</span> <span class=special>}</span>
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<span class=keyword>void</span> <span class=keyword>operator</span><span class=special>=(</span> <span class=keyword>const</span> <span class=identifier>animal</span><span class=special>&</span> <span class=special>);</span>
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<span class=keyword>private</span><span class=special>:</span>
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<span class=comment>//
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// ...but due to advances in genetics, we can clone them!
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//</span>
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<span class=keyword>virtual</span> <span class=identifier>animal</span><span class=special>*</span> <span class=identifier>do_clone</span><span class=special>()</span> <span class=keyword>const</span> <span class=special>=</span> <span class=number>0</span><span class=special>;</span>
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<span class=keyword>public</span><span class=special>:</span>
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<span class=identifier>animal</span><span class=special>(</span> <span class=keyword>const</span> <span class=identifier>std</span><span class=special>::</span><span class=identifier>string</span><span class=special>&</span> <span class=identifier>name</span> <span class=special>)</span> <span class=special>:</span> <span class=identifier>name_</span><span class=special>(</span><span class=identifier>name</span><span class=special>)</span> <span class=special>{</span> <span class=special>}</span>
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<span class=keyword>virtual</span> <span class=special>~</span><span class=identifier>animal</span><span class=special>()</span> <span class=keyword>throw</span><span class=special>()</span> <span class=special>{</span> <span class=special>}</span>
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<span class=identifier>std</span><span class=special>::</span><span class=identifier>string</span> <span class=identifier>speak</span><span class=special>()</span> <span class=keyword>const</span>
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<span class=special>{</span>
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<span class=keyword>return</span> <span class=identifier>do_speak</span><span class=special>();</span>
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<span class=special>}</span>
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<span class=identifier>std</span><span class=special>::</span><span class=identifier>string</span> <span class=identifier>name</span><span class=special>()</span> <span class=keyword>const</span>
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<span class=special>{</span>
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<span class=keyword>return</span> <span class=identifier>name_</span><span class=special>;</span>
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<span class=special>}</span>
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<span class=identifier>animal</span><span class=special>*</span> <span class=identifier>clone</span><span class=special>()</span> <span class=keyword>const</span>
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<span class=special>{</span>
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<span class=keyword>return</span> <span class=identifier>do_clone</span><span class=special>();</span>
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<span class=special>}</span>
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<span class=special>};</span>
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<span class=comment>//
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// An animal is still not Clonable. We need this last hook.
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//
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// Notice that we pass the animal by const reference
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// and return by pointer.
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//</span>
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<span class=identifier>animal</span><span class=special>*</span> <span class=identifier>new_clone</span><span class=special>(</span> <span class=keyword>const</span> <span class=identifier>animal</span><span class=special>&</span> <span class=identifier>a</span> <span class=special>)</span>
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<span class=special>{</span>
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<span class=keyword>return</span> <span class=identifier>a</span><span class=special>.</span><span class=identifier>clone</span><span class=special>();</span>
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<span class=special>}</span>
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<span class=comment>//
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// We do not need to define 'delete_clone()' since
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// since the default is to call the default 'operator delete()'.
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//</span>
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<span class=keyword>const</span> <span class=identifier>std</span><span class=special>::</span><span class=identifier>string</span> <span class=identifier>muuuh</span> <span class=special>=</span> <span class=string>"Muuuh!"</span><span class=special>;</span>
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<span class=keyword>const</span> <span class=identifier>std</span><span class=special>::</span><span class=identifier>string</span> <span class=identifier>oiink</span> <span class=special>=</span> <span class=string>"Oiiink"</span><span class=special>;</span>
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<span class=keyword>class</span> <span class=identifier>cow</span> <span class=special>:</span> <span class=keyword>public</span> <span class=identifier>animal</span>
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<span class=special>{</span>
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<span class=keyword>virtual</span> <span class=identifier>std</span><span class=special>::</span><span class=identifier>string</span> <span class=identifier>do_speak</span><span class=special>()</span> <span class=keyword>const</span>
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<span class=special>{</span>
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<span class=keyword>return</span> <span class=identifier>muuuh</span><span class=special>;</span>
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<span class=special>}</span>
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<span class=keyword>virtual</span> <span class=identifier>animal</span><span class=special>*</span> <span class=identifier>do_clone</span><span class=special>()</span> <span class=keyword>const</span>
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<span class=special>{</span>
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<span class=keyword>return</span> <span class=keyword>new</span> <span class=identifier>cow</span><span class=special>(</span> <span class=special>*</span><span class=keyword>this</span> <span class=special>);</span>
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<span class=special>}</span>
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<span class=keyword>public</span><span class=special>:</span>
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<span class=identifier>cow</span><span class=special>(</span> <span class=keyword>const</span> <span class=identifier>std</span><span class=special>::</span><span class=identifier>string</span><span class=special>&</span> <span class=identifier>name</span> <span class=special>)</span> <span class=special>:</span> <span class=identifier>animal</span><span class=special>(</span><span class=identifier>name</span><span class=special>)</span> <span class=special>{</span> <span class=special>}</span>
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<span class=special>};</span>
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<span class=keyword>class</span> <span class=identifier>pig</span> <span class=special>:</span> <span class=keyword>public</span> <span class=identifier>animal</span>
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<span class=special>{</span>
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<span class=keyword>virtual</span> <span class=identifier>std</span><span class=special>::</span><span class=identifier>string</span> <span class=identifier>do_speak</span><span class=special>()</span> <span class=keyword>const</span>
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<span class=special>{</span>
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<span class=keyword>return</span> <span class=identifier>oiink</span><span class=special>;</span>
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<span class=special>}</span>
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<span class=keyword>virtual</span> <span class=identifier>animal</span><span class=special>*</span> <span class=identifier>do_clone</span><span class=special>()</span> <span class=keyword>const</span>
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<span class=special>{</span>
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<span class=keyword>return</span> <span class=keyword>new</span> <span class=identifier>pig</span><span class=special>(</span> <span class=special>*</span><span class=keyword>this</span> <span class=special>);</span>
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<span class=special>}</span>
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<span class=keyword>public</span><span class=special>:</span>
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<span class=identifier>pig</span><span class=special>(</span> <span class=keyword>const</span> <span class=identifier>std</span><span class=special>::</span><span class=identifier>string</span><span class=special>&</span> <span class=identifier>name</span> <span class=special>)</span> <span class=special>:</span> <span class=identifier>animal</span><span class=special>(</span><span class=identifier>name</span><span class=special>)</span> <span class=special>{</span> <span class=special>}</span>
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<span class=special>};</span>
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<span class=comment>//
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// Then we, of course, need a place to put all
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// those animals.
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//</span>
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<span class=keyword>class</span> <span class=identifier>farm</span>
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<span class=special>{</span>
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<span class=comment>//
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// This is where the smart containers are handy
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//</span>
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<span class=keyword>typedef</span> <span class=identifier>boost</span><span class=special>::</span><span class=identifier>ptr_deque</span><span class=special><</span><span class=identifier>animal</span><span class=special>></span> <span class=identifier>barn_type</span><span class=special>;</span>
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<span class=identifier>barn_type</span> <span class=identifier>barn</span><span class=special>;</span>
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<span class=comment>//
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// A convenience typedef for the compiler-appropriate
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// smart pointer used to manage barns
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//</span>
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<span class=keyword>typedef</span> <span class=identifier><a href="compatible_smart_ptr.html"><em>compatible-smart-ptr</em></a></span><span class=special><</span><span class=identifier>barn_type</span><span class=special>></span> <span class=identifier>raii_ptr</span><span class=special>;</span>
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<span class=comment>//
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// An error type
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//</span>
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<span class=keyword>struct</span> <span class=identifier>farm_trouble</span> <span class=special>:</span> <span class=keyword>public</span> <span class=identifier>std</span><span class=special>::</span><span class=identifier>exception</span> <span class=special>{</span> <span class=special>};</span>
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<span class=keyword>public</span><span class=special>:</span>
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<span class=comment>//
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// We would like to make it possible to
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// iterate over the animals in the farm
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//</span>
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<span class=keyword>typedef</span> <span class=identifier>barn_type</span><span class=special>::</span><span class=identifier>iterator</span> <span class=identifier>animal_iterator</span><span class=special>;</span>
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<span class=comment>//
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// We also need to count the farm's size...
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//</span>
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<span class=keyword>typedef</span> <span class=identifier>barn_type</span><span class=special>::</span><span class=identifier>size_type</span> <span class=identifier>size_type</span><span class=special>;</span>
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<span class=comment>//
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// And we also want to transfer an animal
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// safely around. The easiest way to think
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// about '::auto_type' is to imagine a simplified
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// 'std::auto_ptr<T>' ... this means you can expect
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//
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// T* operator->()
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// T* release()
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// deleting destructor
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//
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// but not more.
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//</span>
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<span class=keyword>typedef</span> <span class=identifier>barn_type</span><span class=special>::</span><span class=identifier>auto_type</span> <span class=identifier>animal_transport</span><span class=special>;</span>
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<span class=comment>//
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// Create an empty farm.
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//</span>
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<span class=identifier>farm</span><span class=special>()</span> <span class=special>{</span> <span class=special>}</span>
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<span class=comment>//
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// We need a constructor that can make a new
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// farm by cloning a range of animals.
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//</span>
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<span class=identifier>farm</span><span class=special>(</span> <span class=identifier>animal_iterator</span> <span class=identifier>begin</span><span class=special>,</span> <span class=identifier>animal_iterator</span> <span class=identifier>end</span> <span class=special>)</span>
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<span class=special>:</span>
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<span class=comment>//
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// Objects are always cloned before insertion
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// unless we explicitly add a pointer or
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// use 'release()'. Therefore we actually
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// clone all animals in the range
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//</span>
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<span class=identifier>barn</span><span class=special>(</span> <span class=identifier>begin</span><span class=special>,</span> <span class=identifier>end</span> <span class=special>)</span> <span class=special>{</span> <span class=special>}</span>
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<span class=comment>//
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// ... so we need some other function too
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//</span>
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<span class=identifier>animal_iterator</span> <span class=identifier>begin</span><span class=special>()</span>
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<span class=special>{</span>
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<span class=keyword>return</span> <span class=identifier>barn</span><span class=special>.</span><span class=identifier>begin</span><span class=special>();</span>
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<span class=special>}</span>
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<span class=identifier>animal_iterator</span> <span class=identifier>end</span><span class=special>()</span>
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<span class=special>{</span>
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<span class=keyword>return</span> <span class=identifier>barn</span><span class=special>.</span><span class=identifier>end</span><span class=special>();</span>
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<span class=special>}</span>
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<span class=comment>//
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// Here it is quite ok to have an 'animal*' argument.
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// The smart container will handle all ownership
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// issues.
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//</span>
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<span class=keyword>void</span> <span class=identifier>buy_animal</span><span class=special>(</span> <span class=identifier>animal</span><span class=special>*</span> <span class=identifier>a</span> <span class=special>)</span>
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<span class=special>{</span>
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<span class=identifier>barn</span><span class=special>.</span><span class=identifier>push_back</span><span class=special>(</span> <span class=identifier>a</span> <span class=special>);</span>
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<span class=special>}</span>
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<span class=comment>//
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// The farm can also be in economical trouble and
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// therefore be in the need to sell animals.
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//</span>
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<span class=identifier>animal_transport</span> <span class=identifier>sell_animal</span><span class=special>(</span> <span class=identifier>animal_iterator</span> <span class=identifier>to_sell</span> <span class=special>)</span>
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<span class=special>{</span>
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<span class=keyword>if</span><span class=special>(</span> <span class=identifier>to_sell</span> <span class=special>==</span> <span class=identifier>end</span><span class=special>()</span> <span class=special>)</span>
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<span class=keyword>throw</span> <span class=identifier>farm_trouble</span><span class=special>();</span>
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<span class=comment>//
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// Here we remove the animal from the barn,
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// but the animal is not deleted yet...it's
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// up to the buyer to decide what
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// to do with it.
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//</span>
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<span class=keyword>return</span> <span class=identifier>barn</span><span class=special>.</span><span class=identifier>release</span><span class=special>(</span> <span class=identifier>to_sell</span> <span class=special>);</span>
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<span class=special>}</span>
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<span class=comment>//
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// How big a farm do we have?
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//</span>
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<span class=identifier>size_type</span> <span class=identifier>size</span><span class=special>()</span> <span class=keyword>const</span>
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<span class=special>{</span>
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<span class=keyword>return</span> <span class=identifier>barn</span><span class=special>.</span><span class=identifier>size</span><span class=special>();</span>
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<span class=special>}</span>
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<span class=comment>//
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// If things are bad, we might choose to sell all animals :-(
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//</span>
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<span class=identifier>raii_ptr</span> <span class=identifier>sell_farm</span><span class=special>()</span>
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<span class=special>{</span>
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<span class=keyword>return</span> <span class=identifier>barn</span><span class=special>.</span><span class=identifier>release</span><span class=special>();</span>
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<span class=special>}</span>
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<span class=comment>//
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// However, if things are good, we might buy somebody
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// else's farm :-)
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//</span>
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<span class=keyword>void</span> <span class=identifier>buy_farm</span><span class=special>(</span> <span class=identifier>raii_ptr</span> <span class=identifier>other</span> <span class=special>)</span>
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<span class=special>{</span>
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<span class=comment>//
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// This line inserts all the animals from 'other'
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// and is guaranteed either to succeed or to have no
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// effect
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//</span>
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<span class=identifier>barn</span><span class=special>.</span><span class=identifier>transfer</span><span class=special>(</span> <span class=identifier>barn</span><span class=special>.</span><span class=identifier>end</span><span class=special>(),</span> <span class=comment>// insert new animals at the end</span>
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<span class=special>*</span><span class=identifier>other</span> <span class=special>);</span> <span class=comment>// we want to transfer all animals,
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// so we use the whole container as argument
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//
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// You might think you would have to do
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//
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// other.release();
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//
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// but '*other' is empty and can go out of scope as it wants
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//</span>
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<span class=identifier>BOOST_ASSERT</span><span class=special>(</span> <span class=identifier>other</span><span class=special>-></span><span class=identifier>empty</span><span class=special>()</span> <span class=special>);</span>
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<span class=special>}</span>
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<span class=special>};</span> <span class=comment>// class 'farm'.</span>
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<span class=keyword>int</span> <span class=identifier>main</span><span class=special>()</span>
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<span class=special>{</span>
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<span class=comment>//
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// First we make a farm
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//</span>
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<span class=identifier>farm</span> <span class=identifier>animal_farm</span><span class=special>;</span>
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<span class=identifier>BOOST_ASSERT</span><span class=special>(</span> <span class=identifier>animal_farm</span><span class=special>.</span><span class=identifier>size</span><span class=special>()</span> <span class=special>==</span> <span class=number>0u</span> <span class=special>);</span>
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<span class=identifier>animal_farm</span><span class=special>.</span><span class=identifier>buy_animal</span><span class=special>(</span> <span class=keyword>new</span> <span class=identifier>pig</span><span class=special>(</span><span class=string>"Betty"</span><span class=special>)</span> <span class=special>);</span>
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<span class=identifier>animal_farm</span><span class=special>.</span><span class=identifier>buy_animal</span><span class=special>(</span> <span class=keyword>new</span> <span class=identifier>pig</span><span class=special>(</span><span class=string>"Benny"</span><span class=special>)</span> <span class=special>);</span>
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<span class=identifier>animal_farm</span><span class=special>.</span><span class=identifier>buy_animal</span><span class=special>(</span> <span class=keyword>new</span> <span class=identifier>pig</span><span class=special>(</span><span class=string>"Jeltzin"</span><span class=special>)</span> <span class=special>);</span>
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<span class=identifier>animal_farm</span><span class=special>.</span><span class=identifier>buy_animal</span><span class=special>(</span> <span class=keyword>new</span> <span class=identifier>cow</span><span class=special>(</span><span class=string>"Hanz"</span><span class=special>)</span> <span class=special>);</span>
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<span class=identifier>animal_farm</span><span class=special>.</span><span class=identifier>buy_animal</span><span class=special>(</span> <span class=keyword>new</span> <span class=identifier>cow</span><span class=special>(</span><span class=string>"Mary"</span><span class=special>)</span> <span class=special>);</span>
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<span class=identifier>animal_farm</span><span class=special>.</span><span class=identifier>buy_animal</span><span class=special>(</span> <span class=keyword>new</span> <span class=identifier>cow</span><span class=special>(</span><span class=string>"Frederik"</span><span class=special>)</span> <span class=special>);</span>
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<span class=identifier>BOOST_ASSERT</span><span class=special>(</span> <span class=identifier>animal_farm</span><span class=special>.</span><span class=identifier>size</span><span class=special>()</span> <span class=special>==</span> <span class=number>6u</span> <span class=special>);</span>
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<span class=comment>//
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// Then we make another farm...it will actually contain
|
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// a clone of the other farm.
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//</span>
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<span class=identifier>farm</span> <span class=identifier>new_farm</span><span class=special>(</span> <span class=identifier>animal_farm</span><span class=special>.</span><span class=identifier>begin</span><span class=special>(),</span> <span class=identifier>animal_farm</span><span class=special>.</span><span class=identifier>end</span><span class=special>()</span> <span class=special>);</span>
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<span class=identifier>BOOST_ASSERT</span><span class=special>(</span> <span class=identifier>new_farm</span><span class=special>.</span><span class=identifier>size</span><span class=special>()</span> <span class=special>==</span> <span class=number>6u</span> <span class=special>);</span>
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<span class=comment>//
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// Is it really clones in the new farm?
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|
//</span>
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<span class=identifier>BOOST_ASSERT</span><span class=special>(</span> <span class=identifier>new_farm</span><span class=special>.</span><span class=identifier>begin</span><span class=special>()-></span><span class=identifier>name</span><span class=special>()</span> <span class=special>==</span> <span class=string>"Betty"</span> <span class=special>);</span>
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<span class=comment>//
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|
// Then we search for an animal, Mary (the Crown Princess of Denmark),
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|
// because we would like to buy her ...
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|
//</span>
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<span class=keyword>typedef</span> <span class=identifier>farm</span><span class=special>::</span><span class=identifier>animal_iterator</span> <span class=identifier>iterator</span><span class=special>;</span>
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<span class=identifier>iterator</span> <span class=identifier>to_sell</span><span class=special>;</span>
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<span class=keyword>for</span><span class=special>(</span> <span class=identifier>iterator</span> <span class=identifier>i</span> <span class=special>=</span> <span class=identifier>animal_farm</span><span class=special>.</span><span class=identifier>begin</span><span class=special>(),</span>
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<span class=identifier>end</span> <span class=special>=</span> <span class=identifier>animal_farm</span><span class=special>.</span><span class=identifier>end</span><span class=special>();</span>
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<span class=identifier>i</span> <span class=special>!=</span> <span class=identifier>end</span><span class=special>;</span> <span class=special>++</span><span class=identifier>i</span> <span class=special>)</span>
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<span class=special>{</span>
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<span class=keyword>if</span><span class=special>(</span> <span class=identifier>i</span><span class=special>-></span><span class=identifier>name</span><span class=special>()</span> <span class=special>==</span> <span class=string>"Mary"</span> <span class=special>)</span>
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<span class=special>{</span>
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|
<span class=identifier>to_sell</span> <span class=special>=</span> <span class=identifier>i</span><span class=special>;</span>
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|
<span class=keyword>break</span><span class=special>;</span>
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|
<span class=special>}</span>
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|
<span class=special>}</span>
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<span class=identifier>farm</span><span class=special>::</span><span class=identifier>animal_transport</span> <span class=identifier>mary</span> <span class=special>=</span> <span class=identifier>animal_farm</span><span class=special>.</span><span class=identifier>sell_animal</span><span class=special>(</span> <span class=identifier>to_sell</span> <span class=special>);</span>
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<span class=keyword>if</span><span class=special>(</span> <span class=identifier>mary</span><span class=special>-></span><span class=identifier>speak</span><span class=special>()</span> <span class=special>==</span> <span class=identifier>muuuh</span> <span class=special>)</span>
|
|
<span class=comment>//
|
|
// Great, Mary is a cow, and she may live longer
|
|
//</span>
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|
<span class=identifier>new_farm</span><span class=special>.</span><span class=identifier>buy_animal</span><span class=special>(</span> <span class=identifier>mary</span><span class=special>.</span><span class=identifier>release</span><span class=special>()</span> <span class=special>);</span>
|
|
<span class=keyword>else</span>
|
|
<span class=comment>//
|
|
// Then the animal would be destroyed (!)
|
|
// when we go out of scope.
|
|
//</span>
|
|
<span class=special>;</span>
|
|
|
|
<span class=comment>//
|
|
// Now we can observe some changes to the two farms...
|
|
//</span>
|
|
<span class=identifier>BOOST_ASSERT</span><span class=special>(</span> <span class=identifier>animal_farm</span><span class=special>.</span><span class=identifier>size</span><span class=special>()</span> <span class=special>==</span> <span class=number>5u</span> <span class=special>);</span>
|
|
<span class=identifier>BOOST_ASSERT</span><span class=special>(</span> <span class=identifier>new_farm</span><span class=special>.</span><span class=identifier>size</span><span class=special>()</span> <span class=special>==</span> <span class=number>7u</span> <span class=special>);</span>
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|
|
|
<span class=comment>//
|
|
// The new farm has however underestimated how much
|
|
// it cost to feed Mary and its owner is forced to sell the farm...
|
|
//</span>
|
|
<span class=identifier>animal_farm</span><span class=special>.</span><span class=identifier>buy_farm</span><span class=special>(</span> <span class=identifier>new_farm</span><span class=special>.</span><span class=identifier>sell_farm</span><span class=special>()</span> <span class=special>);</span>
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|
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|
<span class=identifier>BOOST_ASSERT</span><span class=special>(</span> <span class=identifier>new_farm</span><span class=special>.</span><span class=identifier>size</span><span class=special>()</span> <span class=special>==</span> <span class=number>0u</span> <span class=special>);</span>
|
|
<span class=identifier>BOOST_ASSERT</span><span class=special>(</span> <span class=identifier>animal_farm</span><span class=special>.</span><span class=identifier>size</span><span class=special>()</span> <span class=special>==</span> <span class=number>12u</span> <span class=special>);</span>
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|
<span class=special>}</span>
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</pre>
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