428aefd98f
[SVN r68858]
111 lines
4.0 KiB
C++
111 lines
4.0 KiB
C++
/* boost random_demo.cpp profane demo
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*
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* Copyright Jens Maurer 2000
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* Distributed under the Boost Software License, Version 1.0. (See
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* accompanying file LICENSE_1_0.txt or copy at
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* http://www.boost.org/LICENSE_1_0.txt)
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*
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* $Id$
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*
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* A short demo program how to use the random number library.
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*/
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#include <iostream>
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#include <fstream>
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#include <ctime> // std::time
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#include <boost/random/linear_congruential.hpp>
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#include <boost/random/uniform_int.hpp>
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#include <boost/random/uniform_real.hpp>
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#include <boost/random/variate_generator.hpp>
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#include <boost/generator_iterator.hpp>
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// This is a typedef for a random number generator.
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// Try boost::mt19937 or boost::ecuyer1988 instead of boost::minstd_rand
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typedef boost::minstd_rand base_generator_type;
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// This is a reproducible simulation experiment. See main().
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void experiment(base_generator_type & generator)
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{
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// Define a uniform random number distribution of integer values between
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// 1 and 6 inclusive.
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typedef boost::uniform_int<> distribution_type;
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typedef boost::variate_generator<base_generator_type&, distribution_type> gen_type;
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gen_type die_gen(generator, distribution_type(1, 6));
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// If you want to use an STL iterator interface, use iterator_adaptors.hpp.
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boost::generator_iterator<gen_type> die(&die_gen);
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for(int i = 0; i < 10; i++)
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std::cout << *die++ << " ";
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std::cout << '\n';
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}
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int main()
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{
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// Define a random number generator and initialize it with a reproducible
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// seed.
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base_generator_type generator(42);
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std::cout << "10 samples of a uniform distribution in [0..1):\n";
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// Define a uniform random number distribution which produces "double"
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// values between 0 and 1 (0 inclusive, 1 exclusive).
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boost::uniform_real<> uni_dist(0,1);
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boost::variate_generator<base_generator_type&, boost::uniform_real<> > uni(generator, uni_dist);
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std::cout.setf(std::ios::fixed);
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// You can now retrieve random numbers from that distribution by means
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// of a STL Generator interface, i.e. calling the generator as a zero-
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// argument function.
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for(int i = 0; i < 10; i++)
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std::cout << uni() << '\n';
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/*
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* Change seed to something else.
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*
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* Caveat: std::time(0) is not a very good truly-random seed. When
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* called in rapid succession, it could return the same values, and
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* thus the same random number sequences could ensue. If not the same
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* values are returned, the values differ only slightly in the
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* lowest bits. A linear congruential generator with a small factor
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* wrapped in a uniform_smallint (see experiment) will produce the same
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* values for the first few iterations. This is because uniform_smallint
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* takes only the highest bits of the generator, and the generator itself
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* needs a few iterations to spread the initial entropy from the lowest bits
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* to the whole state.
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*/
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generator.seed(static_cast<unsigned int>(std::time(0)));
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std::cout << "\nexperiment: roll a die 10 times:\n";
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// You can save a generator's state by copy construction.
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base_generator_type saved_generator = generator;
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// When calling other functions which take a generator or distribution
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// as a parameter, make sure to always call by reference (or pointer).
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// Calling by value invokes the copy constructor, which means that the
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// sequence of random numbers at the caller is disconnected from the
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// sequence at the callee.
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experiment(generator);
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std::cout << "redo the experiment to verify it:\n";
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experiment(saved_generator);
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// After that, both generators are equivalent
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assert(generator == saved_generator);
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// as a degenerate case, you can set min = max for uniform_int
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boost::uniform_int<> degen_dist(4,4);
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boost::variate_generator<base_generator_type&, boost::uniform_int<> > deg(generator, degen_dist);
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std::cout << deg() << " " << deg() << " " << deg() << std::endl;
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{
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// You can save the generator state for future use. You can read the
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// state back in at any later time using operator>>.
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std::ofstream file("rng.saved", std::ofstream::trunc);
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file << generator;
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}
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return 0;
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}
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