a26ce80291
[SVN r44198]
285 lines
8.7 KiB
C++
285 lines
8.7 KiB
C++
/*=============================================================================
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Phoenix V1.2.1
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Copyright (c) 2001-2003 Joel de Guzman
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Use, modification and distribution is subject to the Boost Software
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License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at
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http://www.boost.org/LICENSE_1_0.txt)
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==============================================================================*/
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#include <vector>
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#include <algorithm>
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#include <iostream>
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#define PHOENIX_LIMIT 5
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#include <boost/spirit/include/phoenix1_operators.hpp>
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#include <boost/spirit/include/phoenix1_primitives.hpp>
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#include <boost/spirit/include/phoenix1_composite.hpp>
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#include <boost/spirit/include/phoenix1_special_ops.hpp>
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#include <boost/spirit/include/phoenix1_statements.hpp>
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namespace phoenix {
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///////////////////////////////////////////////////////////////////////////////
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//
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// local_tuple
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//
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// This *is a* tuple like the one we see in TupleT in any actor
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// base class' eval member function. local_tuple should look and
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// feel the same as a tupled-args, that's why it is derived from
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// TupleArgsT. It has an added member, locs which is another tuple
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// where the local variables will be stored. locs is mutable to
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// allow read-write access to our locals regardless of
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// local_tuple's constness (The eval member function accepts it as
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// a const argument).
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//
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///////////////////////////////////////////////////////////////////////////////
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template <typename TupleArgsT, typename TupleLocsT>
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struct local_tuple : public TupleArgsT {
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typedef TupleLocsT local_vars_t;
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local_tuple(TupleArgsT const& args, TupleLocsT const& locs_)
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: TupleArgsT(args), locs(locs_) {}
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mutable TupleLocsT locs;
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};
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///////////////////////////////////////////////////////////////////////////////
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//
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// local_var_result
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//
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// This is a return type computer. Given a constant integer N and a
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// tuple, get the Nth local variable type. If TupleT is not really
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// a local_tuple, we just return nil_t. Otherwise we get the Nth
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// local variable type.
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//
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///////////////////////////////////////////////////////////////////////////////
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template <int N, typename TupleT>
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struct local_var_result {
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typedef nil_t type;
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};
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//////////////////////////////////
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template <int N, typename TupleArgsT, typename TupleLocsT>
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struct local_var_result<N, local_tuple<TupleArgsT, TupleLocsT> > {
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typedef typename tuple_element<N, TupleLocsT>::type& type;
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};
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///////////////////////////////////////////////////////////////////////////////
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//
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// local_var
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//
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// This class looks so curiously like the argument class. local_var
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// provides access to the Nth local variable packed in the tuple
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// duo local_tuple above. Note that the member function eval
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// expects a local_tuple argument. Otherwise the expression
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// 'tuple.locs' will fail (compile-time error). local_var
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// primitives only work within the context of a context_composite
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// (see below).
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//
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// Provided are some predefined local_var actors for 0..N local
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// variable access: loc1..locN.
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//
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///////////////////////////////////////////////////////////////////////////////
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template <int N>
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struct local_var {
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template <typename TupleT>
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struct result {
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typedef typename local_var_result<N, TupleT>::type type;
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};
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template <typename TupleT>
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typename local_var_result<N, TupleT>::type
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eval(TupleT const& tuple) const
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{
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return tuple.locs[tuple_index<N>()];
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}
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};
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//////////////////////////////////
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namespace locals {
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actor<local_var<0> > const result = local_var<0>();
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actor<local_var<1> > const loc1 = local_var<1>();
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actor<local_var<2> > const loc2 = local_var<2>();
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actor<local_var<3> > const loc3 = local_var<3>();
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actor<local_var<4> > const loc4 = local_var<4>();
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}
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///////////////////////////////////////////////////////////////////////////////
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//
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// context_composite
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//
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// This class encapsulates an actor and some local variable
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// initializers packed in a tuple.
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//
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// context_composite is just like a proxy and delegates the actual
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// evaluation to the actor. The actor does the actual work. In the
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// eval member function, before invoking the embedded actor's eval
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// member function, we first stuff an instance of our locals and
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// bundle both 'args' and 'locals' in a local_tuple. This
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// local_tuple instance is created in the stack initializing it
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// with our locals member. We then pass this local_tuple instance
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// as an argument to the actor's eval member function.
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//
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///////////////////////////////////////////////////////////////////////////////
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template <typename ActorT, typename LocsT>
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struct context_composite {
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typedef context_composite<ActorT, LocsT> self_t;
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template <typename TupleT>
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struct result { typedef typename tuple_element<0, LocsT>::type type; };
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context_composite(ActorT const& actor_, LocsT const& locals_)
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: actor(actor_), locals(locals_) {}
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template <typename TupleT>
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typename tuple_element<0, LocsT>::type
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eval(TupleT const& args) const
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{
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local_tuple<TupleT, LocsT> local_context(args, locals);
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actor.eval(local_context);
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return local_context.locs[tuple_index<0>()];
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}
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ActorT actor;
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LocsT locals;
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};
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///////////////////////////////////////////////////////////////////////////////
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//
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// context_gen
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//
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// At construction time, this class is given some local var-
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// initializers packed in a tuple. We just store this for later.
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// The operator[] of this class creates the actual context_composite
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// given an actor. This is responsible for the construct
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// context<types>[actor].
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//
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///////////////////////////////////////////////////////////////////////////////
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template <typename LocsT>
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struct context_gen {
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context_gen(LocsT const& locals_)
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: locals(locals_) {}
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template <typename ActorT>
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actor<context_composite<typename as_actor<ActorT>::type, LocsT> >
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operator[](ActorT const& actor)
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{
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return context_composite<typename as_actor<ActorT>::type, LocsT>
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(as_actor<ActorT>::convert(actor), locals);
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}
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LocsT locals;
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};
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///////////////////////////////////////////////////////////////////////////////
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//
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// Front end generator functions. These generators are overloaded for
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// 1..N local variables. context<T0,... TN>(i0,...iN) generate context_gen
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// objects (see above).
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//
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///////////////////////////////////////////////////////////////////////////////
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template <typename T0>
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inline context_gen<tuple<T0> >
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context()
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{
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typedef tuple<T0> tuple_t;
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return context_gen<tuple_t>(tuple_t(T0()));
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}
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//////////////////////////////////
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template <typename T0, typename T1>
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inline context_gen<tuple<T0, T1> >
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context(
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T1 const& _1 = T1()
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)
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{
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typedef tuple<T0, T1> tuple_t;
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return context_gen<tuple_t>(tuple_t(T0(), _1));
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}
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//////////////////////////////////
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template <typename T0, typename T1, typename T2>
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inline context_gen<tuple<T0, T1, T2> >
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context(
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T1 const& _1 = T1(),
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T2 const& _2 = T2()
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)
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{
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typedef tuple<T0, T1, T2> tuple_t;
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return context_gen<tuple_t>(tuple_t(T0(), _1, _2));
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}
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//////////////////////////////////
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template <typename T0, typename T1, typename T2, typename T3>
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inline context_gen<tuple<T0, T1, T2, T3> >
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context(
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T1 const& _1 = T1(),
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T2 const& _2 = T2(),
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T3 const& _3 = T3()
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)
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{
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typedef tuple<T0, T1, T2, T3> tuple_t;
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return context_gen<tuple_t>(tuple_t(T0(), _1, _2, _3));
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}
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//////////////////////////////////
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template <typename T0, typename T1, typename T2, typename T3, typename T4>
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inline context_gen<tuple<T0, T1, T2, T3, T4> >
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context(
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T1 const& _1 = T1(),
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T2 const& _2 = T2(),
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T3 const& _3 = T3(),
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T4 const& _4 = T4()
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)
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{
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typedef tuple<T0, T1, T2, T3> tuple_t;
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return context_gen<tuple_t>(tuple_t(T0(), _1, _2, _3, _4));
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}
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///////////////////////////////////////////////////////////////////////////////
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}
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//////////////////////////////////
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using namespace std;
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using namespace phoenix;
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using namespace phoenix::locals;
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//////////////////////////////////
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int
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main()
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{
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int init[] = { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 };
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vector<int> c(init, init + 10);
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typedef vector<int>::iterator iterator;
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// find the first element > 5, print each element
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// as we traverse the container c. Print the result
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// if one is found.
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find_if(c.begin(), c.end(),
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context<bool>()
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[
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cout << arg1,
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result = arg1 > 5,
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if_(!result)
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[
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cout << val(", ")
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]
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.else_
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[
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cout << val(" found result == ") << arg1
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]
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]
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);
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return 0;
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}
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