f8e471e541
[SVN r36255]
265 lines
7.7 KiB
C++
265 lines
7.7 KiB
C++
//////////////////////////////////////////////////////////////////////////////
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// Copyright 2002-2006 Andreas Huber Doenni
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// Distributed under the Boost Software License, Version 1.0. (See accompany-
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// ing file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
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//////////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////////
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#define NO_OF_BITS 3
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//////////////////////////////////////////////////////////////////////////////
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// This program demonstrates the fact that measures must be taken to hide some
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// of the complexity (e.g. in separate .cpp file) of a Boost.Statechart state
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// machine once a certain size is reached.
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// For this purpose, a state machine with exactly 2^NO_OF_BITS states (i.e.
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// BitState< 0 > .. BitState< 2^NO_OF_BITS - 1 >) is generated. For the events
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// EvFlipBit< 0 > .. EvFlipBit< NO_OF_BITS - 1 > there is a transition from
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// each state to the state with the corresponding bit toggled. That is, there
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// is a total of 2^NO_OF_BITS * NO_OF_BITS transitions.
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// E.g. if the state machine is currently in state BitState< 5 > and receives
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// EvFlipBit< 2 >, it transitions to state BitState< 1 >. If it is in
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// BitState< 15 > and receives EvFlipBit< 4 > it transitions to BitState< 31 >
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// etc.
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// The maximum size of such a state machine depends on your compiler. The
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// following table gives upper limits for NO_OF_BITS. From this, rough
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// estimates for the maximum size of any "naively" implemented Boost.Statechart
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// machine (i.e. no attempt is made to hide inner state implementation in a
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// .cpp file) can be deduced.
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//
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// NOTE: Due to the fact that the amount of generated code more than
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// *doubles* each time NO_OF_BITS is *incremented*, build times on most
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// compilers soar when NO_OF_BITS > 6.
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//
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// Compiler | max. NO_OF_BITS b | max. states s |
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// --------------|-------------------|----------------|
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// MSVC 7.1 | b < 6 | 32 < s < 64 |
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// GCC 3.4.2 (1) | b < 8 | 128 < s < 256 |
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//
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// (1) This is a practical rather than a hard limit, caused by a compiler
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// memory footprint that was significantly larger than the 1GB physical
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// memory installed in the test machine. The resulting frequent swapping
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// led to compilation times of hours rather than minutes.
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//////////////////////////////////////////////////////////////////////////////
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#include "UniqueObject.hpp"
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#include <boost/statechart/event.hpp>
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#include <boost/statechart/simple_state.hpp>
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#include <boost/statechart/state_machine.hpp>
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#include <boost/statechart/transition.hpp>
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#include <boost/mpl/list.hpp>
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#include <boost/mpl/front_inserter.hpp>
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#include <boost/mpl/transform_view.hpp>
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#include <boost/mpl/copy.hpp>
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#include <boost/mpl/range_c.hpp>
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#include <boost/mpl/integral_c.hpp>
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#include <boost/mpl/shift_left.hpp>
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#include <boost/mpl/bitxor.hpp>
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#include <boost/mpl/for_each.hpp>
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#include <boost/mpl/placeholders.hpp>
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#include <boost/mpl/aux_/lambda_support.hpp>
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#include <boost/config.hpp>
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#include <boost/intrusive_ptr.hpp>
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#include <iostream>
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#include <iomanip>
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#include <cstddef> // size_t
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#ifdef BOOST_INTEL
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# pragma warning( disable: 304 ) // access control not specified
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# pragma warning( disable: 444 ) // destructor for base is not virtual
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# pragma warning( disable: 981 ) // operands are evaluated in unspecified order
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#endif
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namespace sc = boost::statechart;
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namespace mpl = boost::mpl;
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//////////////////////////////////////////////////////////////////////////////
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struct IDisplay
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{
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virtual void Display() const = 0;
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};
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//////////////////////////////////////////////////////////////////////////////
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template< class BitNo >
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struct EvFlipBit : sc::event< EvFlipBit< BitNo > > {};
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template< class StateNo >
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struct BitState;
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struct BitMachine : sc::state_machine<
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BitMachine, BitState< mpl::integral_c< unsigned int, 0 > > > {};
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template< class BitNo, class StateNo >
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struct FlipTransition
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{
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private:
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typedef typename mpl::bitxor_<
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StateNo,
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mpl::shift_left< mpl::integral_c< unsigned int, 1 >, BitNo >
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>::type NextStateNo;
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public:
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typedef typename sc::transition<
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EvFlipBit< BitNo >, BitState< NextStateNo > > type;
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BOOST_MPL_AUX_LAMBDA_SUPPORT( 2, FlipTransition, (BitNo, StateNo) );
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};
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//////////////////////////////////////////////////////////////////////////////
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void DisplayBits( unsigned int number )
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{
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char buffer[ NO_OF_BITS + 1 ];
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buffer[ NO_OF_BITS ] = 0;
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for ( unsigned int bit = 0; bit < NO_OF_BITS; ++bit )
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{
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buffer[ bit ] = number & ( 1 << ( NO_OF_BITS - bit - 1 ) ) ? '1' : '0';
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}
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std::cout << "Current state: " << std::setw( 4 ) <<
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number << " (" << buffer << ")" << std::endl;
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}
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template< class StateNo >
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struct BitState : sc::simple_state< BitState< StateNo >, BitMachine >,
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UniqueObject< BitState< StateNo > >, IDisplay
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{
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void * operator new( std::size_t size )
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{
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return UniqueObject< BitState< StateNo > >::operator new( size );
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}
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void operator delete( void * p, std::size_t size )
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{
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UniqueObject< BitState< StateNo > >::operator delete( p, size );
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}
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typedef typename mpl::copy<
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typename mpl::transform_view<
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mpl::range_c< unsigned int, 0, NO_OF_BITS >,
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FlipTransition< mpl::placeholders::_, StateNo > >::type,
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mpl::front_inserter< mpl::list<> >
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>::type reactions;
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virtual void Display() const
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{
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DisplayBits( StateNo::value );
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}
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};
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void DisplayMachineState( const BitMachine & bitMachine )
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{
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bitMachine.state_cast< const IDisplay & >().Display();
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}
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//////////////////////////////////////////////////////////////////////////////
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boost::intrusive_ptr< const sc::event_base > pFlipBitEvents[ NO_OF_BITS ];
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struct EventInserter
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{
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template< class BitNo >
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void operator()( const BitNo & )
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{
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pFlipBitEvents[ BitNo::value ] = new EvFlipBit< BitNo >();
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}
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};
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void FillEventArray()
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{
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mpl::for_each< mpl::range_c< unsigned int, 0, NO_OF_BITS > >(
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EventInserter() );
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}
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//////////////////////////////////////////////////////////////////////////////
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void VisitAllStates( BitMachine & bitMachine, unsigned int msb )
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{
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if ( msb > 0 )
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{
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VisitAllStates( bitMachine, msb - 1 );
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}
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bitMachine.process_event( *pFlipBitEvents[ msb ] );
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DisplayMachineState( bitMachine );
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if ( msb > 0 )
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{
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VisitAllStates( bitMachine, msb - 1 );
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}
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}
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//////////////////////////////////////////////////////////////////////////////
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char GetKey()
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{
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char key;
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std::cin >> key;
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return key;
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}
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//////////////////////////////////////////////////////////////////////////////
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int main()
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{
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FillEventArray();
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const unsigned int noOfStates = 1 << NO_OF_BITS;
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std::cout << "Boost.Statechart BitMachine example\n";
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std::cout << "Machine configuration: " << noOfStates <<
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" states interconnected with " << noOfStates * NO_OF_BITS <<
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" transitions.\n\n";
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for ( unsigned int bit = 0; bit < NO_OF_BITS; ++bit )
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{
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std::cout << bit - 0 << "<CR>: Flips bit " << bit - 0 << "\n";
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}
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std::cout << "a<CR>: Goes through all states automatically\n";
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std::cout << "e<CR>: Exits the program\n\n";
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std::cout << "You may chain commands, e.g. 31<CR> flips bits 3 and 1\n\n";
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BitMachine bitMachine;
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bitMachine.initiate();
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char key = GetKey();
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while ( key != 'e' )
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{
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if ( ( key >= '0' ) && ( key < static_cast< char >( '0' + NO_OF_BITS ) ) )
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{
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bitMachine.process_event( *pFlipBitEvents[ key - '0' ] );
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DisplayMachineState( bitMachine );
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}
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else
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{
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switch( key )
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{
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case 'a':
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{
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VisitAllStates( bitMachine, NO_OF_BITS - 1 );
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}
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break;
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default:
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{
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std::cout << "Invalid key!\n";
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}
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}
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}
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key = GetKey();
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}
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return 0;
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}
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