1a303088bc
[SVN r47578]
25 lines
896 B
C++
25 lines
896 B
C++
//////////////////////////////////////////////////////////////////////////////
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// Copyright 2008 Andreas Huber Doenni
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// Distributed under the Boost Software License, Version 1.0. (See accompany-
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// ing file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
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//////////////////////////////////////////////////////////////////////////////
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#include "Player.hpp"
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#include "Waiting.hpp" // Waiting.hpp is only included here
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//////////////////////////////////////////////////////////////////////////////
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void Player::initiate_impl()
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{
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// Since we can only initiate at a point where the definitions of all the
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// states in the initial state configuration are known, we duplicate
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// the implementation of asynchronous_state_machine<>::initiate_impl() here
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sc::state_machine< Player, Waiting, MyAllocator >::initiate();
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}
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unsigned int Player::totalNoOfProcessedEvents_ = 0;
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