5fd4d7c849
[SVN r47466]
103 lines
2.7 KiB
C++
103 lines
2.7 KiB
C++
//////////////////////////////////////////////////////////////////////////////
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// Copyright 2005-2008 Andreas Huber Doenni
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// Distributed under the Boost Software License, Version 1.0. (See accompany-
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// ing file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
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//////////////////////////////////////////////////////////////////////////////
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#include <boost/statechart/state_machine.hpp>
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#include <boost/statechart/event.hpp>
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#include <boost/statechart/simple_state.hpp>
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#include <boost/statechart/in_state_reaction.hpp>
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#include <boost/statechart/result.hpp>
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#include <boost/mpl/list.hpp>
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#include <boost/test/test_tools.hpp>
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namespace sc = boost::statechart;
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namespace mpl = boost::mpl;
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struct E : sc::event< E > {};
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struct F : sc::event< F > {};
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struct G : sc::event< G > {};
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struct H : sc::event< H > {};
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struct I : sc::event< I > {};
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struct A;
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struct InStateReactionTest : sc::state_machine< InStateReactionTest, A > {};
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struct B;
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struct A : sc::simple_state< A, InStateReactionTest, B >
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{
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A() : eventCount_( 0 ) {}
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// The following 3 functions could be implemented with one function
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// template, but this causes problems with CW and Intel 9.1.
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void IncrementCount( const sc::event_base & ) { ++eventCount_; }
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void IncrementCount( const E & ) { ++eventCount_; }
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void IncrementCount( const G & ) { ++eventCount_; }
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typedef mpl::list<
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sc::in_state_reaction< E, A, &A::IncrementCount >,
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sc::in_state_reaction< sc::event_base, A, &A::IncrementCount >
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> reactions;
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unsigned int eventCount_;
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};
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struct B : sc::simple_state< B, A >
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{
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B() : eventCount_( 0 ) {}
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void IncrementCount( const F & )
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{
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++eventCount_;
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}
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typedef mpl::list<
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sc::in_state_reaction< F, B, &B::IncrementCount >,
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sc::in_state_reaction< G, A, &A::IncrementCount >,
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sc::in_state_reaction< I >
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> reactions;
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unsigned int eventCount_;
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};
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void RequireEventCounts(
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const InStateReactionTest & machine,
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unsigned int aCount, unsigned int bCount)
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{
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BOOST_REQUIRE(
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machine.state_downcast< const A & >().eventCount_ == aCount );
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BOOST_REQUIRE(
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machine.state_downcast< const B & >().eventCount_ == bCount );
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}
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int test_main( int, char* [] )
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{
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InStateReactionTest machine;
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machine.initiate();
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RequireEventCounts(machine, 0, 0);
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machine.process_event( F() );
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RequireEventCounts(machine, 0, 1);
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machine.process_event( E() );
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RequireEventCounts(machine, 1, 1);
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machine.process_event( E() );
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machine.process_event( F() );
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RequireEventCounts(machine, 2, 2);
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machine.process_event( G() );
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RequireEventCounts(machine, 3, 2);
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machine.process_event( H() );
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RequireEventCounts(machine, 4, 2);
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machine.process_event( I() );
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RequireEventCounts(machine, 4, 2);
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return 0;
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}
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