f8e471e541
[SVN r36255]
204 lines
5.6 KiB
C++
204 lines
5.6 KiB
C++
//////////////////////////////////////////////////////////////////////////////
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// Copyright 2005-2006 Andreas Huber Doenni
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// Distributed under the Boost Software License, Version 1.0. (See accompany-
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// ing file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
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//////////////////////////////////////////////////////////////////////////////
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#include <boost/statechart/state_machine.hpp>
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#include <boost/statechart/event.hpp>
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#include <boost/statechart/simple_state.hpp>
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#include <boost/statechart/state.hpp>
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#include <boost/statechart/transition.hpp>
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#include <boost/statechart/custom_reaction.hpp>
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#include <boost/mpl/list.hpp>
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#include <boost/intrusive_ptr.hpp>
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#include <boost/test/test_tools.hpp>
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namespace sc = boost::statechart;
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namespace mpl = boost::mpl;
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struct EvToB : sc::event< EvToB > {};
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struct EvToF : sc::event< EvToF > {};
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struct EvCheck : sc::event< EvCheck > {};
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struct A;
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struct StateCastTest : sc::state_machine< StateCastTest, A >
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{
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template< class State >
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void AssertInState()
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{
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BOOST_REQUIRE( state_downcast< const State * >() != 0 );
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BOOST_REQUIRE_NO_THROW( state_downcast< const State & >() );
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BOOST_REQUIRE( state_cast< const State * >() != 0 );
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BOOST_REQUIRE_NO_THROW( state_cast< const State & >() );
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}
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template< class State >
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void AssertNotInState()
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{
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BOOST_REQUIRE( state_downcast< const State * >() == 0 );
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BOOST_REQUIRE_THROW( state_downcast< const State & >(), std::bad_cast );
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BOOST_REQUIRE( state_cast< const State * >() == 0 );
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BOOST_REQUIRE_THROW( state_cast< const State & >(), std::bad_cast );
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}
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};
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template< class State, class FromState >
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void AssertInState( const FromState & theState )
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{
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BOOST_REQUIRE( theState.template state_downcast< const State * >() != 0 );
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BOOST_REQUIRE_NO_THROW( theState.template state_downcast< const State & >() );
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BOOST_REQUIRE( theState.template state_cast< const State * >() != 0 );
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BOOST_REQUIRE_NO_THROW( theState.template state_cast< const State & >() );
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}
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template< class State, class FromState >
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void AssertNotInState( const FromState & theState )
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{
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BOOST_REQUIRE( theState.template state_downcast< const State * >() == 0 );
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BOOST_REQUIRE_THROW( theState.template state_downcast< const State & >(), std::bad_cast );
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BOOST_REQUIRE( theState.template state_cast< const State * >() == 0 );
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BOOST_REQUIRE_THROW( theState.template state_cast< const State & >(), std::bad_cast );
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}
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struct B;
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struct C;
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struct D;
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struct A : sc::simple_state< A, StateCastTest, mpl::list< C, D > >
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{
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typedef sc::transition< EvToB, B > reactions;
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};
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struct E;
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struct C : sc::simple_state< C, A::orthogonal< 0 >, E > {};
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struct E : sc::state< E, C >
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{
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typedef sc::custom_reaction< EvCheck > reactions;
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E( my_context ctx ) : my_base( ctx )
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{
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post_event( boost::intrusive_ptr< EvCheck >( new EvCheck() ) );
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}
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sc::result react( const EvCheck & );
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};
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struct F : sc::state< F, C >
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{
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typedef sc::custom_reaction< EvCheck > reactions;
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F( my_context ctx ) : my_base( ctx )
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{
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post_event( boost::intrusive_ptr< EvCheck >( new EvCheck() ) );
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}
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sc::result react( const EvCheck & );
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};
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struct G;
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struct D : sc::simple_state< D, A::orthogonal< 1 >, G > {};
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struct G : sc::simple_state< G, D > {};
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struct H : sc::simple_state< H, D > {};
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struct B : sc::simple_state< B, StateCastTest >
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{
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typedef sc::transition< EvToF, F > reactions;
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};
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sc::result E::react( const EvCheck & )
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{
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AssertInState< A >( *this );
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AssertNotInState< B >( *this );
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AssertInState< C >( *this );
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AssertInState< D >( *this );
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AssertInState< E >( *this );
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AssertNotInState< F >( *this );
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AssertInState< G >( *this );
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AssertNotInState< H >( *this );
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return discard_event();
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}
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sc::result F::react( const EvCheck & )
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{
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AssertInState< A >( *this );
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AssertNotInState< B >( *this );
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AssertInState< C >( *this );
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AssertInState< D >( *this );
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AssertNotInState< E >( *this );
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AssertInState< F >( *this );
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AssertInState< G >( *this );
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AssertNotInState< H >( *this );
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return discard_event();
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}
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int test_main( int, char* [] )
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{
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StateCastTest machine;
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machine.AssertNotInState< A >();
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machine.AssertNotInState< B >();
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machine.AssertNotInState< C >();
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machine.AssertNotInState< D >();
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machine.AssertNotInState< E >();
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machine.AssertNotInState< F >();
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machine.AssertNotInState< G >();
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machine.AssertNotInState< H >();
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machine.initiate();
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machine.AssertInState< A >();
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machine.AssertNotInState< B >();
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machine.AssertInState< C >();
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machine.AssertInState< D >();
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machine.AssertInState< E >();
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machine.AssertNotInState< F >();
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machine.AssertInState< G >();
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machine.AssertNotInState< H >();
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machine.process_event( EvToB() );
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machine.AssertNotInState< A >();
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machine.AssertInState< B >();
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machine.AssertNotInState< C >();
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machine.AssertNotInState< D >();
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machine.AssertNotInState< E >();
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machine.AssertNotInState< F >();
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machine.AssertNotInState< G >();
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machine.AssertNotInState< H >();
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machine.process_event( EvToF() );
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machine.AssertInState< A >();
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machine.AssertNotInState< B >();
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machine.AssertInState< C >();
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machine.AssertInState< D >();
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machine.AssertNotInState< E >();
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machine.AssertInState< F >();
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machine.AssertInState< G >();
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machine.AssertNotInState< H >();
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machine.terminate();
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machine.AssertNotInState< A >();
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machine.AssertNotInState< B >();
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machine.AssertNotInState< C >();
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machine.AssertNotInState< D >();
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machine.AssertNotInState< E >();
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machine.AssertNotInState< F >();
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machine.AssertNotInState< G >();
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machine.AssertNotInState< H >();
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return 0;
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}
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