statechart/test/TransitionTest.cpp
Daniela Engert 4c4e3e20c1 Most members of std::allocate are deprecated in C++17
Replace them by their cousins from std::allocator_traits. In addition to that, std::allocator<void> (used as default argument to the 'Alloc' template parameter of some public types) is deprecated too, and needs some sort of emulation. The emulation type is a mere placeholder without ever being used. Without that, heaps of deprecation warnings will fall onto humble users when compiling with MSVC 15 in C++17 mode.
2018-10-27 09:28:11 -04:00

850 lines
23 KiB
C++

//////////////////////////////////////////////////////////////////////////////
// Copyright 2004-2007 Andreas Huber Doenni
// Distributed under the Boost Software License, Version 1.0. (See accompany-
// ing file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
//////////////////////////////////////////////////////////////////////////////
#include "OuterOrthogonal.hpp"
#include "InnermostDefault.hpp"
#include <boost/statechart/state_machine.hpp>
#include <boost/statechart/null_exception_translator.hpp>
#include <boost/statechart/exception_translator.hpp>
#include <boost/statechart/event.hpp>
#include <boost/statechart/transition.hpp>
#include <boost/statechart/custom_reaction.hpp>
#include <boost/mpl/list.hpp>
#include <boost/test/test_tools.hpp>
#include <typeinfo>
#include <string>
#include <vector>
#include <iostream>
#include <algorithm>
#include <stdexcept>
namespace sc = boost::statechart;
namespace mpl = boost::mpl;
typedef std::string ActionDescription();
typedef ActionDescription * ActionDescriptionPtr;
typedef std::vector< ActionDescriptionPtr > ActionDescriptionSequence;
typedef ActionDescriptionSequence::const_iterator SequenceIterator;
typedef void Action( ActionDescriptionSequence & );
typedef Action * ActionPtr;
template< class State >
std::string EntryDescription()
{
static const std::string entry = "Entry: ";
return entry + typeid( State ).name() + "\n";
}
template< class State >
std::string ExitFnDescription()
{
static const std::string exitFunction = "exit(): ";
return exitFunction + typeid( State ).name() + "\n";
}
template< class State >
std::string DtorDescription()
{
static const std::string destructor = "Destructor: ";
return destructor + typeid( State ).name() + "\n";
}
template< class Context, class Event >
std::string TransDescription()
{
static const std::string transition = "Transition: ";
static const std::string event = " with Event: ";
return transition + typeid( Context ).name() +
event + typeid( Event ).name() + "\n";
}
template< ActionPtr pAction >
std::string ThrowDescription()
{
static const std::string throwing = "Throwing exception in ";
ActionDescriptionSequence sequence;
pAction( sequence );
return throwing + sequence.front()();
}
template< class State >
void Entry( ActionDescriptionSequence & sequence )
{
sequence.push_back( &EntryDescription< State > );
}
template< class State >
void ExitFn( ActionDescriptionSequence & sequence )
{
sequence.push_back( &ExitFnDescription< State > );
}
template< class State >
void Dtor( ActionDescriptionSequence & sequence )
{
sequence.push_back( &DtorDescription< State > );
}
template< class State >
void Exit( ActionDescriptionSequence & sequence )
{
ExitFn< State >( sequence );
Dtor< State >( sequence );
}
template< class Context, class Event >
void Trans( ActionDescriptionSequence & sequence )
{
sequence.push_back( &TransDescription< Context, Event > );
}
template< ActionPtr pAction >
void Throw( ActionDescriptionSequence & sequence )
{
sequence.push_back( &ThrowDescription< pAction > );
}
const int arrayLength = 30;
typedef ActionPtr ActionArray[ arrayLength ];
class TransitionTestException : public std::runtime_error
{
public:
TransitionTestException() : std::runtime_error( "Oh la la!" ) {}
};
// This test state machine is a beefed-up version of the one presented in
// "Practical Statecharts in C/C++" by Miro Samek, CMP Books 2002
struct A : sc::event< A > {};
struct B : sc::event< B > {};
struct C : sc::event< C > {};
struct D : sc::event< D > {};
struct E : sc::event< E > {};
struct F : sc::event< F > {};
struct G : sc::event< G > {};
struct H : sc::event< H > {};
template< class M > struct S0;
template< class Translator >
struct TransitionTest : sc::state_machine<
TransitionTest< Translator >, S0< TransitionTest< Translator > >,
std::allocator< sc::none >, Translator >
{
public:
//////////////////////////////////////////////////////////////////////////
TransitionTest() : pThrowAction_( 0 ), unconsumedEventCount_( 0 ) {}
~TransitionTest()
{
// Since state destructors access the state machine object, we need to
// make sure that all states are destructed before this subtype
// portion is destructed.
this->terminate();
}
void CompareToExpectedActionSequence( ActionArray & actions )
{
expectedSequence_.clear();
// Copy all non-null pointers in actions into expectedSequence_
for ( ActionPtr * pCurrent = &actions[ 0 ];
( pCurrent != &actions[ arrayLength ] ) && ( *pCurrent != 0 );
++pCurrent )
{
( *pCurrent )( expectedSequence_ );
}
if ( ( expectedSequence_.size() != actualSequence_.size() ) ||
!std::equal( expectedSequence_.begin(),
expectedSequence_.end(), actualSequence_.begin() ) )
{
std::string message = "\nExpected action sequence:\n";
for ( SequenceIterator pExpected = expectedSequence_.begin();
pExpected != expectedSequence_.end(); ++pExpected )
{
message += ( *pExpected )();
}
message += "\nActual action sequence:\n";
for ( SequenceIterator pActual = actualSequence_.begin();
pActual != actualSequence_.end(); ++pActual )
{
message += ( *pActual )();
}
BOOST_FAIL( message.c_str() );
}
actualSequence_.clear();
}
void ClearActualSequence()
{
actualSequence_.clear();
}
void ThrowAction( ActionPtr pThrowAction )
{
pThrowAction_ = pThrowAction;
}
template< class State >
void ActualEntry()
{
StoreActualAction< &Entry< State > >();
}
template< class State >
void ActualExitFunction()
{
StoreActualAction< &ExitFn< State > >();
}
template< class State >
void ActualDestructor()
{
StoreActualAction< &Dtor< State > >();
}
template< class Context, class Event >
void ActualTransition()
{
StoreActualAction< &Trans< Context, Event > >();
}
void unconsumed_event( const sc::event_base & )
{
++unconsumedEventCount_;
}
unsigned int GetUnconsumedEventCount() const
{
return unconsumedEventCount_;
}
private:
//////////////////////////////////////////////////////////////////////////
template< ActionPtr pAction >
void StoreActualAction()
{
if ( pAction == pThrowAction_ )
{
Throw< pAction >( actualSequence_ );
throw TransitionTestException();
}
else
{
pAction( actualSequence_ );
}
}
ActionPtr pThrowAction_;
ActionDescriptionSequence actualSequence_;
ActionDescriptionSequence expectedSequence_;
unsigned int unconsumedEventCount_;
};
template< class M > struct S1;
template< class M > struct S211;
template< class M >
struct S0 : Orthogonal0< S0< M >, M, S1< M > >
{
typedef Orthogonal0< S0< M >, M, S1< M > > my_base;
public:
typedef sc::transition< E, S211< M > > reactions;
S0( typename my_base::my_context ctx ) : my_base( ctx ) {}
void Transit( const A & evt ) { TransitImpl( evt ); }
void Transit( const B & evt ) { TransitImpl( evt ); }
void Transit( const C & evt ) { TransitImpl( evt ); }
void Transit( const D & evt ) { TransitImpl( evt ); }
void Transit( const F & evt ) { TransitImpl( evt ); }
void Transit( const G & evt ) { TransitImpl( evt ); }
void Transit( const H & evt ) { TransitImpl( evt ); }
private:
template< class Event >
void TransitImpl( const Event & )
{
this->outermost_context().template ActualTransition< S0< M >, Event >();
}
};
template< class M > struct S11;
template< class M > struct S21;
template< class M >
struct S2 : Orthogonal2< S2< M >, S0< M >, S21< M > >
{
typedef Orthogonal2< S2< M >, S0< M >, S21< M > > my_base;
typedef mpl::list<
sc::transition< C, S1< M >, S0< M >, &S0< M >::Transit >,
sc::transition< F, S11< M >, S0< M >, &S0< M >::Transit >
> reactions;
S2( typename my_base::my_context ctx ) : my_base( ctx ) {}
};
template< class M >
struct S21 : Orthogonal1<
S21< M >, typename S2< M >::template orthogonal< 2 >, S211< M > >
{
typedef Orthogonal1<
S21< M >, typename S2< M >::template orthogonal< 2 >, S211< M >
> my_base;
typedef mpl::list<
sc::transition< H, S21< M >, S0< M >, &S0< M >::Transit >,
sc::transition< B, S211< M >, S0< M >, &S0< M >::Transit >
> reactions;
S21( typename my_base::my_context ctx ) : my_base( ctx ) {}
};
template< class M >
struct S211 : InnermostDefault<
S211< M >, typename S21< M >::template orthogonal< 1 > >
{
typedef InnermostDefault<
S211< M >, typename S21< M >::template orthogonal< 1 > > my_base;
typedef mpl::list<
sc::transition< D, S21< M >, S0< M >, &S0< M >::Transit >,
sc::transition< G, S0< M > >
> reactions;
S211( typename my_base::my_context ctx ) : my_base( ctx ) {}
};
template< class M >
struct S1 : Orthogonal1< S1< M >, S0< M >, S11< M > >
{
typedef Orthogonal1< S1< M >, S0< M >, S11< M > > my_base;
typedef mpl::list<
sc::transition< A, S1< M >, S0< M >, &S0< M >::Transit >,
sc::transition< B, S11< M >, S0< M >, &S0< M >::Transit >,
sc::transition< C, S2< M >, S0< M >, &S0< M >::Transit >,
sc::transition< D, S0< M > >,
sc::transition< F, S211< M >, S0< M >, &S0< M >::Transit >
> reactions;
S1( typename my_base::my_context ctx ) : my_base( ctx ) {}
};
template< class M >
struct S11 : InnermostDefault<
S11< M >, typename S1< M >::template orthogonal< 1 > >
{
typedef InnermostDefault<
S11< M >, typename S1< M >::template orthogonal< 1 > > my_base;
typedef mpl::list<
sc::transition< G, S211< M >, S0< M >, &S0< M >::Transit >,
sc::custom_reaction< H >
> reactions;
S11( typename my_base::my_context ctx ) : my_base( ctx ) {}
sc::result react( const H & )
{
this->outermost_context().template ActualTransition< S11< M >, H >();
return this->discard_event();
}
};
struct X1;
struct TransitionEventBaseTest :
sc::state_machine< TransitionEventBaseTest, X1 >
{
public:
TransitionEventBaseTest() : actionCallCounter_( 0 ) {}
void Transit( const sc::event_base & eventBase )
{
BOOST_REQUIRE(
( dynamic_cast< const B * >( &eventBase ) != 0 ) ||
( dynamic_cast< const D * >( &eventBase ) != 0 ) );
++actionCallCounter_;
}
unsigned int GetActionCallCounter() const
{
return actionCallCounter_;
}
private:
unsigned int actionCallCounter_;
};
struct X2 : sc::simple_state< X2, TransitionEventBaseTest >
{
typedef sc::transition< sc::event_base, X1,
TransitionEventBaseTest, &TransitionEventBaseTest::Transit > reactions;
};
struct X1 : sc::simple_state< X1, TransitionEventBaseTest >
{
typedef sc::transition< sc::event_base, X2 > reactions;
};
template< class M >
void TestTransitions( M & machine )
{
machine.initiate();
ActionArray init =
{
Entry< S0< M > >,
Entry< S1< M > >,
Entry< Default0< S1< M > > >,
Entry< S11< M > >,
Entry< Default2< S1< M > > >,
Entry< Default1< S0< M > > >,
Entry< Default2< S0< M > > >
};
machine.CompareToExpectedActionSequence( init );
machine.process_event( A() );
ActionArray a1 =
{
Exit< Default2< S1< M > > >,
Exit< S11< M > >,
Exit< Default0< S1< M > > >,
Exit< S1< M > >,
Trans< S0< M >, A >,
Entry< S1< M > >,
Entry< Default0< S1< M > > >,
Entry< S11< M > >,
Entry< Default2< S1< M > > >
};
machine.CompareToExpectedActionSequence( a1 );
machine.process_event( B() );
ActionArray b1 =
{
Exit< Default2< S1< M > > >,
Exit< S11< M > >,
Exit< Default0< S1< M > > >,
Exit< S1< M > >,
Trans< S0< M >, B >,
Entry< S1< M > >,
Entry< Default0< S1< M > > >,
Entry< S11< M > >,
Entry< Default2< S1< M > > >
};
machine.CompareToExpectedActionSequence( b1 );
machine.process_event( C() );
ActionArray c1 =
{
Exit< Default2< S1< M > > >,
Exit< S11< M > >,
Exit< Default0< S1< M > > >,
Exit< S1< M > >,
Trans< S0< M >, C >,
Entry< S2< M > >,
Entry< Default0< S2< M > > >,
Entry< Default1< S2< M > > >,
Entry< S21< M > >,
Entry< Default0< S21< M > > >,
Entry< S211< M > >,
Entry< Default2< S21< M > > >
};
machine.CompareToExpectedActionSequence( c1 );
machine.process_event( D() );
ActionArray d2 =
{
Exit< Default2< S21< M > > >,
Exit< S211< M > >,
Exit< Default0< S21< M > > >,
Exit< S21< M > >,
Trans< S0< M >, D >,
Entry< S21< M > >,
Entry< Default0< S21< M > > >,
Entry< S211< M > >,
Entry< Default2< S21< M > > >
};
machine.CompareToExpectedActionSequence( d2 );
machine.process_event( E() );
ActionArray e2 =
{
Exit< Default2< S0< M > > >,
Exit< Default1< S0< M > > >,
Exit< Default2< S21< M > > >,
Exit< S211< M > >,
Exit< Default0< S21< M > > >,
Exit< S21< M > >,
Exit< Default1< S2< M > > >,
Exit< Default0< S2< M > > >,
Exit< S2< M > >,
Exit< S0< M > >,
Entry< S0< M > >,
Entry< S2< M > >,
Entry< Default0< S2< M > > >,
Entry< Default1< S2< M > > >,
Entry< S21< M > >,
Entry< Default0< S21< M > > >,
Entry< S211< M > >,
Entry< Default2< S21< M > > >,
Entry< Default1< S0< M > > >,
Entry< Default2< S0< M > > >
};
machine.CompareToExpectedActionSequence( e2 );
machine.process_event( F() );
ActionArray f2 =
{
Exit< Default2< S21< M > > >,
Exit< S211< M > >,
Exit< Default0< S21< M > > >,
Exit< S21< M > >,
Exit< Default1< S2< M > > >,
Exit< Default0< S2< M > > >,
Exit< S2< M > >,
Trans< S0< M >, F >,
Entry< S1< M > >,
Entry< Default0< S1< M > > >,
Entry< S11< M > >,
Entry< Default2< S1< M > > >
};
machine.CompareToExpectedActionSequence( f2 );
machine.process_event( G() );
ActionArray g1 =
{
Exit< Default2< S1< M > > >,
Exit< S11< M > >,
Exit< Default0< S1< M > > >,
Exit< S1< M > >,
Trans< S0< M >, G >,
Entry< S2< M > >,
Entry< Default0< S2< M > > >,
Entry< Default1< S2< M > > >,
Entry< S21< M > >,
Entry< Default0< S21< M > > >,
Entry< S211< M > >,
Entry< Default2< S21< M > > >
};
machine.CompareToExpectedActionSequence( g1 );
machine.process_event( H() );
ActionArray h2 =
{
Exit< Default2< S21< M > > >,
Exit< S211< M > >,
Exit< Default0< S21< M > > >,
Exit< S21< M > >,
Trans< S0< M >, H >,
Entry< S21< M > >,
Entry< Default0< S21< M > > >,
Entry< S211< M > >,
Entry< Default2< S21< M > > >
};
machine.CompareToExpectedActionSequence( h2 );
BOOST_REQUIRE( machine.GetUnconsumedEventCount() == 0 );
machine.process_event( A() );
BOOST_REQUIRE( machine.GetUnconsumedEventCount() == 1 );
ActionArray a2 =
{
};
machine.CompareToExpectedActionSequence( a2 );
machine.process_event( B() );
ActionArray b2 =
{
Exit< Default2< S21< M > > >,
Exit< S211< M > >,
Exit< Default0< S21< M > > >,
Exit< S21< M > >,
Trans< S0< M >, B >,
Entry< S21< M > >,
Entry< Default0< S21< M > > >,
Entry< S211< M > >,
Entry< Default2< S21< M > > >
};
machine.CompareToExpectedActionSequence( b2 );
machine.process_event( C() );
ActionArray c2 =
{
Exit< Default2< S21< M > > >,
Exit< S211< M > >,
Exit< Default0< S21< M > > >,
Exit< S21< M > >,
Exit< Default1< S2< M > > >,
Exit< Default0< S2< M > > >,
Exit< S2< M > >,
Trans< S0< M >, C >,
Entry< S1< M > >,
Entry< Default0< S1< M > > >,
Entry< S11< M > >,
Entry< Default2< S1< M > > >
};
machine.CompareToExpectedActionSequence( c2 );
machine.process_event( D() );
ActionArray d1 =
{
Exit< Default2< S0< M > > >,
Exit< Default1< S0< M > > >,
Exit< Default2< S1< M > > >,
Exit< S11< M > >,
Exit< Default0< S1< M > > >,
Exit< S1< M > >,
Exit< S0< M > >,
Entry< S0< M > >,
Entry< S1< M > >,
Entry< Default0< S1< M > > >,
Entry< S11< M > >,
Entry< Default2< S1< M > > >,
Entry< Default1< S0< M > > >,
Entry< Default2< S0< M > > >
};
machine.CompareToExpectedActionSequence( d1 );
machine.process_event( F() );
ActionArray f1 =
{
Exit< Default2< S1< M > > >,
Exit< S11< M > >,
Exit< Default0< S1< M > > >,
Exit< S1< M > >,
Trans< S0< M >, F >,
Entry< S2< M > >,
Entry< Default0< S2< M > > >,
Entry< Default1< S2< M > > >,
Entry< S21< M > >,
Entry< Default0< S21< M > > >,
Entry< S211< M > >,
Entry< Default2< S21< M > > >
};
machine.CompareToExpectedActionSequence( f1 );
machine.process_event( G() );
ActionArray g2 =
{
Exit< Default2< S0< M > > >,
Exit< Default1< S0< M > > >,
Exit< Default2< S21< M > > >,
Exit< S211< M > >,
Exit< Default0< S21< M > > >,
Exit< S21< M > >,
Exit< Default1< S2< M > > >,
Exit< Default0< S2< M > > >,
Exit< S2< M > >,
Exit< S0< M > >,
Entry< S0< M > >,
Entry< S1< M > >,
Entry< Default0< S1< M > > >,
Entry< S11< M > >,
Entry< Default2< S1< M > > >,
Entry< Default1< S0< M > > >,
Entry< Default2< S0< M > > >
};
machine.CompareToExpectedActionSequence( g2 );
machine.process_event( H() );
ActionArray h1 =
{
Trans< S11< M >, H >
};
machine.CompareToExpectedActionSequence( h1 );
machine.process_event( E() );
ActionArray e1 =
{
Exit< Default2< S0< M > > >,
Exit< Default1< S0< M > > >,
Exit< Default2< S1< M > > >,
Exit< S11< M > >,
Exit< Default0< S1< M > > >,
Exit< S1< M > >,
Exit< S0< M > >,
Entry< S0< M > >,
Entry< S2< M > >,
Entry< Default0< S2< M > > >,
Entry< Default1< S2< M > > >,
Entry< S21< M > >,
Entry< Default0< S21< M > > >,
Entry< S211< M > >,
Entry< Default2< S21< M > > >,
Entry< Default1< S0< M > > >,
Entry< Default2< S0< M > > >
};
machine.CompareToExpectedActionSequence( e1 );
machine.terminate();
ActionArray term =
{
Exit< Default2< S0< M > > >,
Exit< Default1< S0< M > > >,
Exit< Default2< S21< M > > >,
Exit< S211< M > >,
Exit< Default0< S21< M > > >,
Exit< S21< M > >,
Exit< Default1< S2< M > > >,
Exit< Default0< S2< M > > >,
Exit< S2< M > >,
Exit< S0< M > >
};
machine.CompareToExpectedActionSequence( term );
machine.ThrowAction( &Entry< Default0< S1< M > > > );
BOOST_REQUIRE_THROW( machine.initiate(), TransitionTestException );
ActionArray initThrow1 =
{
Entry< S0< M > >,
Entry< S1< M > >,
&::Throw< &::Entry< Default0< S1< M > > > >,
Dtor< S1< M > >,
Dtor< S0< M > >
};
machine.CompareToExpectedActionSequence( initThrow1 );
BOOST_REQUIRE( machine.terminated() );
machine.ThrowAction( &Entry< S11< M > > );
BOOST_REQUIRE_THROW( machine.initiate(), TransitionTestException );
ActionArray initThrow2 =
{
Entry< S0< M > >,
Entry< S1< M > >,
Entry< Default0< S1< M > > >,
&::Throw< &::Entry< S11< M > > >,
Dtor< Default0< S1< M > > >,
Dtor< S1< M > >,
Dtor< S0< M > >
};
machine.CompareToExpectedActionSequence( initThrow2 );
BOOST_REQUIRE( machine.terminated() );
machine.ThrowAction( &Trans< S0< M >, A > );
machine.initiate();
BOOST_REQUIRE_THROW( machine.process_event( A() ), TransitionTestException );
ActionArray a1Throw1 =
{
Entry< S0< M > >,
Entry< S1< M > >,
Entry< Default0< S1< M > > >,
Entry< S11< M > >,
Entry< Default2< S1< M > > >,
Entry< Default1< S0< M > > >,
Entry< Default2< S0< M > > >,
Exit< Default2< S1< M > > >,
Exit< S11< M > >,
Exit< Default0< S1< M > > >,
Exit< S1< M > >,
&::Throw< &::Trans< S0< M >, A > >,
Dtor< Default2< S0< M > > >,
Dtor< Default1< S0< M > > >,
Dtor< S0< M > >
};
machine.CompareToExpectedActionSequence( a1Throw1 );
BOOST_REQUIRE( machine.terminated() );
machine.ThrowAction( &Entry< S211< M > > );
machine.initiate();
BOOST_REQUIRE_THROW( machine.process_event( C() ), TransitionTestException );
ActionArray c1Throw1 =
{
Entry< S0< M > >,
Entry< S1< M > >,
Entry< Default0< S1< M > > >,
Entry< S11< M > >,
Entry< Default2< S1< M > > >,
Entry< Default1< S0< M > > >,
Entry< Default2< S0< M > > >,
Exit< Default2< S1< M > > >,
Exit< S11< M > >,
Exit< Default0< S1< M > > >,
Exit< S1< M > >,
Trans< S0< M >, C >,
Entry< S2< M > >,
Entry< Default0< S2< M > > >,
Entry< Default1< S2< M > > >,
Entry< S21< M > >,
Entry< Default0< S21< M > > >,
&::Throw< &::Entry< S211< M > > >,
Dtor< Default2< S0< M > > >,
Dtor< Default1< S0< M > > >,
Dtor< Default0< S21< M > > >,
Dtor< S21< M > >,
Dtor< Default1< S2< M > > >,
Dtor< Default0< S2< M > > >,
Dtor< S2< M > >,
Dtor< S0< M > >
};
machine.CompareToExpectedActionSequence( c1Throw1 );
BOOST_REQUIRE( machine.terminated() );
machine.ThrowAction( &ExitFn< S11< M > > );
machine.initiate();
BOOST_REQUIRE_THROW( machine.process_event( C() ), TransitionTestException );
ActionArray c1Throw2 =
{
Entry< S0< M > >,
Entry< S1< M > >,
Entry< Default0< S1< M > > >,
Entry< S11< M > >,
Entry< Default2< S1< M > > >,
Entry< Default1< S0< M > > >,
Entry< Default2< S0< M > > >,
Exit< Default2< S1< M > > >,
&::Throw< &::ExitFn< S11< M > > >,
Dtor< S11< M > >,
Dtor< Default2< S0< M > > >,
Dtor< Default1< S0< M > > >,
Dtor< Default0< S1< M > > >,
Dtor< S1< M > >,
Dtor< S0< M > >
};
machine.CompareToExpectedActionSequence( c1Throw2 );
BOOST_REQUIRE( machine.terminated() );
BOOST_REQUIRE( machine.GetUnconsumedEventCount() == 1 );
}
int test_main( int, char* [] )
{
TransitionTest< sc::null_exception_translator > null_machine;
TestTransitions( null_machine );
TransitionTest< sc::exception_translator<> > machine;
TestTransitions( machine );
TransitionEventBaseTest eventBaseMachine;
eventBaseMachine.initiate();
BOOST_REQUIRE_NO_THROW( eventBaseMachine.state_cast< const X1 & >() );
eventBaseMachine.process_event( A() );
BOOST_REQUIRE_NO_THROW( eventBaseMachine.state_cast< const X2 & >() );
BOOST_REQUIRE( eventBaseMachine.GetActionCallCounter() == 0 );
eventBaseMachine.process_event( B() );
BOOST_REQUIRE_NO_THROW( eventBaseMachine.state_cast< const X1 & >() );
BOOST_REQUIRE( eventBaseMachine.GetActionCallCounter() == 1 );
eventBaseMachine.process_event( C() );
BOOST_REQUIRE_NO_THROW( eventBaseMachine.state_cast< const X2 & >() );
BOOST_REQUIRE( eventBaseMachine.GetActionCallCounter() == 1 );
eventBaseMachine.process_event( D() );
BOOST_REQUIRE_NO_THROW( eventBaseMachine.state_cast< const X1 & >() );
BOOST_REQUIRE( eventBaseMachine.GetActionCallCounter() == 2 );
return 0;
}