all: $(MAKE) glfw sdl2 lib [ `uname` != 'Darwin' ] || $(MAKE) osx ios [ ! -d ~/.android ] || $(MAKE) and [ ! -f ~/.emscripten ] || $(MAKE) em em-glfw glfw: [ -d Build-glfw ] || cmake . -BBuild-glfw -DTB_RENDERER=GL -DTB_BUILD_DEMO=GLFW cd Build-glfw && $(MAKE) package sdl2: [ -d Build-sdl2 ] || cmake . -BBuild-sdl2 -DTB_RENDERER=GL3 -DTB_BUILD_DEMO=SDL2 cd Build-sdl2 && $(MAKE) package Build-emsc/Makefile: source ${HOME}/local/emsdk/emsdk_env.sh ; \ emconfigure cmake . -BBuild-emsc -DTB_BUILD_DEMO=SDL2 -DCMAKE_BUILD_TYPE=Debug em-sdl2: Build-emsc/Makefile cd Build-emsc && $(MAKE) Build-emscgl/Makefile: source ${HOME}/local/emsdk/emsdk_env.sh ; \ emconfigure cmake . -BBuild-emscgl -DTB_BUILD_DEMO=GLFW -DCMAKE_BUILD_TYPE=Debug em-glfw: Build-emscgl/Makefile cd Build-emscgl && $(MAKE) em: em-sdl2 em-glfw Build-osx/TurboBadger.xcodeproj: cmake . -G Xcode -BBuild-osx -DTB_RENDERER=GL3 -DTB_BUILD_DEMO=SDL2 osx: Build-osx/TurboBadger.xcodeproj cd Build-osx && cmake --build . --target package --config Debug osxr: Build-osx/TurboBadger.xcodeproj cd Build-osx && cmake --build . --target package --config Release Build-ios/TurboBadger.xcodeproj: cmake . -G Xcode -BBuild-ios -DCMAKE_TOOLCHAIN_FILE=cmake/iOS.cmake -DTB_BUILD_DEMO=SDL2 ios: Build-ios/TurboBadger.xcodeproj cd Build-ios && cmake --build . --target package --config Debug iosr: Build-ios/TurboBadger.xcodeproj cd Build-ios && cmake --build . --target package --config Release lib: [ -d Build-lib ] || cmake . -BBuild-lib -DTB_BACKEND=GLFW -DTB_BUILD_GLFW=ON # [ -d Build-lib ] || cmake . -BBuild-lib -DTB_BACKEND=SDL2 -DTB_BUILD_SDL2=ON cd Build-lib && cmake --build . --config Release and: cd DemoAndroid2 && ./gradlew build website: em-sdl2 ./doc/ghpages.sh distclean: rm -rf Build-* #%: # cd Build && $(MAKE) $@ #