Arc4random.
git-svn-id: https://unbound.nlnetlabs.nl/svn/trunk@683 be551aaa-1e26-0410-a405-d3ace91eadb9
This commit is contained in:
parent
e6d57f0ea1
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e44c3869de
@ -48,7 +48,7 @@ BUILD=build/
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LINT=splint
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LINTFLAGS=+quiet -weak -warnposix -unrecog -Din_addr_t=uint32_t -Du_int=unsigned -Du_char=uint8_t -preproc -Drlimit=rlimit64 -D__gnuc_va_list=va_list
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# compat with openssl linux edition.
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LINTFLAGS+="-DBN_ULONG=unsigned long" -Dkrb5_int32=int "-Dkrb5_ui_4=unsigned int" -DPQ_64BIT=uint64_t
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LINTFLAGS+="-DBN_ULONG=unsigned long" -Dkrb5_int32=int "-Dkrb5_ui_4=unsigned int" -DPQ_64BIT=uint64_t -DRC4_INT=unsigned
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INSTALL=$(srcdir)/install-sh
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@ -5,6 +5,9 @@
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We're going to have to ask a TLD server anyway; might as well be
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the TLD server for this name. And this resolves a lot of cases where
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the other nameserver names lead to cycles or are not available.
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- changed random generator from random(3) clone to arc4random wrapped
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for thread safety. The random generator is initialised with
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entropy from the system.
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16 October 2007: Wouter
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- no malloc in log_hex.
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@ -197,6 +197,27 @@ infra_test()
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config_delete(cfg);
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}
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#include "util/random.h"
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/** test randomness */
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static void
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rnd_test()
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{
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struct ub_randstate r;
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int num = 100, i;
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long int a[100];
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unit_assert( ub_initstate((unsigned)time(NULL), &r, 256) );
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for(i=0; i<num; i++) {
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a[i] = ub_random(&r);
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unit_assert(a[i] >= 0);
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unit_assert((size_t)a[i] <= (size_t)RAND_MAX);
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if(i > 5)
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unit_assert(a[i] != a[i-1] || a[i] != a[i-2] ||
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a[i] != a[i-3] || a[i] != a[i-4] ||
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a[i] != a[i-5] || a[i] != a[i-6]);
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}
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ub_randfree(&r);
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}
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/**
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* Main unit test program. Setup, teardown and report errors.
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* @param argc: arg count.
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@ -213,6 +234,7 @@ main(int argc, char* argv[])
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}
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printf("Start of %s unit test.\n", PACKAGE_STRING);
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checklock_start();
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rnd_test();
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verify_test();
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net_test();
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dname_test();
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451
util/random.c
451
util/random.c
@ -1,363 +1,134 @@
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/*
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* util/random.c - random numbers thread safe.
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* BSD licensed, taken from binutils 2.17.
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*/
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#include "config.h"
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#include "util/random.h"
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/*
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* Copyright (c) 1983 Regents of the University of California.
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* All rights reserved.
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*
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* util/random.c - thread safe random generator, which is reasonably secure.
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*
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* Copyright (c) 2007, NLnet Labs. All rights reserved.
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*
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* This software is open source.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* 3. [rescinded 22 July 1999]
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* 4. Neither the name of the University nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
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* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
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* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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* SUCH DAMAGE.
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*/
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/*
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* This is derived from the Berkeley source:
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* @(#)random.c 5.5 (Berkeley) 7/6/88
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* It was reworked for the GNU C Library by Roland McGrath.
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*
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* Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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*
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* Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* Neither the name of the NLNET LABS nor the names of its contributors may
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* be used to endorse or promote products derived from this software without
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* specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE
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* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*/
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/**
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* \file
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* Thread safe random functions. Similar to random(3) and initstate(3).
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* Thread safe random functions. Similar to arc4random() with an explicit
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* initialisation routine.
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*
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* The code in this file is based on arc4random from
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* openssh-4.0p1/openbsd-compat/bsd-arc4random.c
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* That code is also BSD licensed.
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*/
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#include "config.h"
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#include "util/random.h"
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#include "util/log.h"
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#include <openssl/rand.h>
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#include <openssl/rc4.h>
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#include <openssl/err.h>
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#include <errno.h>
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#ifndef ULONG_MAX
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/** in case its not defined */
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#define ULONG_MAX ((unsigned long)(~0L)) /* 0xFFFFFFFF for 32-bits */
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#endif
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#ifndef LONG_MAX
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/** in case its not defined */
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#define LONG_MAX ((long)(ULONG_MAX >> 1)) /* 0x7FFFFFFF for 32-bits*/
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#endif
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/* An improved random number generation package. In addition to the standard
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rand()/srand() like interface, this package also has a special state info
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interface. The initstate() routine is called with a seed, an array of
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bytes, and a count of how many bytes are being passed in; this array is
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then initialized to contain information for random number generation with
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that much state information. Good sizes for the amount of state
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information are 32, 64, 128, and 256 bytes. The state can be switched by
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calling the setstate() function with the same array as was initiallized
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with initstate(). By default, the package runs with 128 bytes of state
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information and generates far better random numbers than a linear
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congruential generator. If the amount of state information is less than
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32 bytes, a simple linear congruential R.N.G. is used. Internally, the
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state information is treated as an array of longs; the zeroeth element of
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the array is the type of R.N.G. being used (small integer); the remainder
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of the array is the state information for the R.N.G. Thus, 32 bytes of
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state information will give 7 longs worth of state information, which will
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allow a degree seven polynomial. (Note: The zeroeth word of state
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information also has some other information stored in it; see setstate
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for details). The random number generation technique is a linear feedback
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shift register approach, employing trinomials (since there are fewer terms
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to sum up that way). In this approach, the least significant bit of all
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the numbers in the state table will act as a linear feedback shift register,
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and will have period 2^deg - 1 (where deg is the degree of the polynomial
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being used, assuming that the polynomial is irreducible and primitive).
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The higher order bits will have longer periods, since their values are
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also influenced by pseudo-random carries out of the lower bits. The
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total period of the generator is approximately deg*(2**deg - 1); thus
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doubling the amount of state information has a vast influence on the
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period of the generator. Note: The deg*(2**deg - 1) is an approximation
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only good for large deg, when the period of the shift register is the
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dominant factor. With deg equal to seven, the period is actually much
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longer than the 7*(2**7 - 1) predicted by this formula. */
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/* For each of the currently supported random number generators, we have a
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break value on the amount of state information (you need at least thi
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bytes of state info to support this random number generator), a degree for
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the polynomial (actually a trinomial) that the R.N.G. is based on, and
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separation between the two lower order coefficients of the trinomial. */
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/** Linear congruential. */
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#define TYPE_0 0
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/** the break */
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#define BREAK_0 8
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/** the degree */
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#define DEG_0 0
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/** the sep */
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#define SEP_0 0
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/** x**7 + x**3 + 1. */
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#define TYPE_1 1
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/** the break */
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#define BREAK_1 32
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/** the degree */
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#define DEG_1 7
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/** the sep */
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#define SEP_1 3
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/** x**15 + x + 1. */
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#define TYPE_2 2
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/** the break */
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#define BREAK_2 64
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/** the degree */
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#define DEG_2 15
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/** the sep */
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#define SEP_2 1
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/** x**31 + x**3 + 1. */
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#define TYPE_3 3
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/** the break */
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#define BREAK_3 128
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/** the degree */
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#define DEG_3 31
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/** the sep */
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#define SEP_3 3
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/** x**63 + x + 1. */
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#define TYPE_4 4
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/** the break */
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#define BREAK_4 256
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/** the degree */
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#define DEG_4 63
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/** the sep */
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#define SEP_4 1
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/* Array versions of the above information to make code run faster.
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Relies on fact that TYPE_i == i. */
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/** Max number of types above. */
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#define MAX_TYPES 5
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/*
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static int degrees[MAX_TYPES] = { DEG_0, DEG_1, DEG_2, DEG_3, DEG_4 };
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static int seps[MAX_TYPES] = { SEP_0, SEP_1, SEP_2, SEP_3, SEP_4 };
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*/
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/* Initially, everything is set up as if from:
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initstate(1, randtbl, 128);
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Note that this initialization takes advantage of the fact that srandom
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advances the front and rear pointers 10*rand_deg times, and hence the
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rear pointer which starts at 0 will also end up at zero; thus the zeroeth
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element of the state information, which contains info about the current
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position of the rear pointer is just
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(MAX_TYPES * (rptr - state)) + TYPE_3 == TYPE_3. */
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/*
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static long int randtbl[DEG_3 + 1] =
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{ TYPE_3,
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0x9a319039, 0x32d9c024, 0x9b663182, 0x5da1f342,
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0xde3b81e0, 0xdf0a6fb5, 0xf103bc02, 0x48f340fb,
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0x7449e56b, 0xbeb1dbb0, 0xab5c5918, 0x946554fd,
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0x8c2e680f, 0xeb3d799f, 0xb11ee0b7, 0x2d436b86,
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0xda672e2a, 0x1588ca88, 0xe369735d, 0x904f35f7,
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0xd7158fd6, 0x6fa6f051, 0x616e6b96, 0xac94efdc,
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0x36413f93, 0xc622c298, 0xf5a42ab8, 0x8a88d77b,
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0xf5ad9d0e, 0x8999220b, 0x27fb47b9
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};
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*/
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/* FPTR and RPTR are two pointers into the state info, a front and a rear
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pointer. These two pointers are always rand_sep places aparts, as they
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cycle through the state information. (Yes, this does mean we could get
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away with just one pointer, but the code for random is more efficient
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this way). The pointers are left positioned as they would be from the call:
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initstate(1, randtbl, 128);
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(The position of the rear pointer, rptr, is really 0 (as explained above
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in the initialization of randtbl) because the state table pointer is set
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to point to randtbl[1] (as explained below).) */
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/*
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static long int *fptr = &randtbl[SEP_3 + 1];
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static long int *rptr = &randtbl[1];
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*/
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/* The following things are the pointer to the state information table,
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the type of the current generator, the degree of the current polynomial
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being used, and the separation between the two pointers.
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Note that for efficiency of random, we remember the first location of
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the state information, not the zeroeth. Hence it is valid to access
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state[-1], which is used to store the type of the R.N.G.
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Also, we remember the last location, since this is more efficient than
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indexing every time to find the address of the last element to see if
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the front and rear pointers have wrapped. */
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/*
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static long int *state = &randtbl[1];
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static int rand_type = TYPE_3;
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static int rand_deg = DEG_3;
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static int rand_sep = SEP_3;
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static long int *end_ptr = &randtbl[sizeof(randtbl) / sizeof(randtbl[0])];
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*/
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/* Initialize the random number generator based on the given seed. If the
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type is the trivial no-state-information type, just remember the seed.
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Otherwise, initializes state[] based on the given "seed" via a linear
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congruential generator. Then, the pointers are set to known locations
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that are exactly rand_sep places apart. Lastly, it cycles the state
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information a given number of times to get rid of any initial dependencies
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introduced by the L.C.R.N.G. Note that the initialization of randtbl[]
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for default usage relies on values produced by this routine. */
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/** init state.
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* @param s: state to init.
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* @param x: seed.
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/**
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* Struct with per-thread random state.
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* Keeps SSL types away from the header file.
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*/
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struct ub_hiddenstate {
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/** key used for arc4random generation */
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RC4_KEY rc4;
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/** keeps track of key usage */
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int rc4_ready;
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};
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/** Size of key to use */
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#define SEED_SIZE 20
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/** Number of bytes to reseed after */
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#define REKEY_BYTES (1 << 24)
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/** reseed random generator */
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static void
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ub_srandom (struct ub_randstate* s, unsigned int x)
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ub_arc4random_stir(struct ub_hiddenstate* s)
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{
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s->state[0] = (long int)x;
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if (s->rand_type != TYPE_0)
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{
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register long int i;
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for (i = 1; i < s->rand_deg; ++i)
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s->state[i] = (1103515145 * s->state[i - 1]) + 12345;
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s->fptr = &s->state[s->rand_sep];
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s->rptr = &s->state[0];
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for (i = 0; i < 10 * s->rand_deg; ++i)
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(void)ub_random(s);
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}
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unsigned char rand_buf[SEED_SIZE];
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int i;
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memset(&s->rc4, 0, sizeof(s->rc4));
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if (RAND_bytes(rand_buf, (int)sizeof(rand_buf)) <= 0)
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fatal_exit("Couldn't obtain random bytes (error %ld)",
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ERR_get_error());
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RC4_set_key(&s->rc4, (int)sizeof(rand_buf), rand_buf);
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/*
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* Discard early keystream, as per recommendations in:
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* http://www.wisdom.weizmann.ac.il/~itsik/RC4/Papers/Rc4_ksa.ps
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*/
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for(i = 0; i <= 256; i += sizeof(rand_buf))
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RC4(&s->rc4, sizeof(rand_buf), rand_buf, rand_buf);
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memset(rand_buf, 0, sizeof(rand_buf));
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s->rc4_ready = REKEY_BYTES;
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}
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/* Initialize the state information in the given array of N bytes for
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future random number generation. Based on the number of bytes we
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are given, and the break values for the different R.N.G.'s, we choose
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the best (largest) one we can and set things up for it. srandom is
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then called to initialize the state information. Note that on return
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from srandom, we set state[-1] to be the type multiplexed with the current
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value of the rear pointer; this is so successive calls to initstate won't
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lose this information and will be able to restart with setstate.
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Note: The first thing we do is save the current state, if any, just like
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setstate so that it doesn't matter when initstate is called.
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Returns a pointer to the old state. */
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int
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ub_initstate (unsigned int seed, struct ub_randstate* state, unsigned long n)
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int
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ub_initstate(unsigned int ATTR_UNUSED(seed), struct ub_randstate* state,
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unsigned long ATTR_UNUSED(n))
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{
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memset(state, 0, sizeof(state));
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state->state = calloc(1, n);
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if(!state->state)
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return 0;
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if (n < BREAK_1)
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{
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if (n < BREAK_0)
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{
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errno = EINVAL;
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return 0;
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state->s = calloc(1, sizeof(*state->s));
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if(!state->s) {
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log_err("malloc failure in random init");
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return 0;
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}
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state->rand_type = TYPE_0;
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state->rand_deg = DEG_0;
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state->rand_sep = SEP_0;
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}
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else if (n < BREAK_2)
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{
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state->rand_type = TYPE_1;
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state->rand_deg = DEG_1;
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state->rand_sep = SEP_1;
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}
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else if (n < BREAK_3)
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{
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state->rand_type = TYPE_2;
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state->rand_deg = DEG_2;
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state->rand_sep = SEP_2;
|
||||
}
|
||||
else if (n < BREAK_4)
|
||||
{
|
||||
state->rand_type = TYPE_3;
|
||||
state->rand_deg = DEG_3;
|
||||
state->rand_sep = SEP_3;
|
||||
}
|
||||
else
|
||||
{
|
||||
state->rand_type = TYPE_4;
|
||||
state->rand_deg = DEG_4;
|
||||
state->rand_sep = SEP_4;
|
||||
}
|
||||
|
||||
/* Must set END_PTR before srandom. */
|
||||
state->end_ptr = &state->state[state->rand_deg];
|
||||
ub_srandom(state, seed);
|
||||
/*
|
||||
if (state->rand_type == TYPE_0)
|
||||
state->state[-1] = state->rand_type;
|
||||
else
|
||||
state->state[-1] = (MAX_TYPES * (state->rptr - state->state)) + state->rand_type;
|
||||
*/
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
/* If we are using the trivial TYPE_0 R.N.G., just do the old linear
|
||||
congruential bit. Otherwise, we do our fancy trinomial stuff, which is the
|
||||
same in all ther other cases due to all the global variables that have been
|
||||
set up. The basic operation is to add the number at the rear pointer into
|
||||
the one at the front pointer. Then both pointers are advanced to the next
|
||||
location cyclically in the table. The value returned is the sum generated,
|
||||
reduced to 31 bits by throwing away the "least random" low bit.
|
||||
Note: The code takes advantage of the fact that both the front and
|
||||
rear pointers can't wrap on the same call by not testing the rear
|
||||
pointer if the front one has wrapped. Returns a 31-bit random number. */
|
||||
|
||||
long int
|
||||
ub_random (struct ub_randstate* s)
|
||||
{
|
||||
if (s->rand_type == TYPE_0)
|
||||
{
|
||||
s->state[0] = ((s->state[0] * 1103515245) + 12345) & LONG_MAX;
|
||||
return s->state[0];
|
||||
}
|
||||
else
|
||||
{
|
||||
long int i;
|
||||
*s->fptr += *s->rptr;
|
||||
/* Chucking least random bit. */
|
||||
i = (*s->fptr >> 1) & LONG_MAX;
|
||||
++s->fptr;
|
||||
if (s->fptr >= s->end_ptr)
|
||||
{
|
||||
s->fptr = s->state;
|
||||
++s->rptr;
|
||||
/* RAND_ is threadsafe, by the way */
|
||||
if(!RAND_status()) {
|
||||
log_err("Random generator has no entropy (error %ld)",
|
||||
ERR_get_error());
|
||||
return 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
++s->rptr;
|
||||
if (s->rptr >= s->end_ptr)
|
||||
s->rptr = s->state;
|
||||
}
|
||||
return i;
|
||||
}
|
||||
ub_arc4random_stir(state->s);
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
||||
void ub_randfree(struct ub_randstate* state)
|
||||
long int
|
||||
ub_random(struct ub_randstate* state)
|
||||
{
|
||||
if(!state)
|
||||
return;
|
||||
free(state->state);
|
||||
unsigned int r = 0;
|
||||
if (state->s->rc4_ready <= 0) {
|
||||
ub_arc4random_stir(state->s);
|
||||
}
|
||||
|
||||
RC4(&state->s->rc4, sizeof(r),
|
||||
(unsigned char *)&r, (unsigned char *)&r);
|
||||
state->s->rc4_ready -= sizeof(r);
|
||||
return (long int)((r) % (((unsigned)RAND_MAX + 1)));
|
||||
}
|
||||
|
||||
void
|
||||
ub_randfree(struct ub_randstate* state)
|
||||
{
|
||||
if(state)
|
||||
free(state->s);
|
||||
RAND_cleanup();
|
||||
}
|
||||
|
@ -38,34 +38,27 @@
|
||||
|
||||
/**
|
||||
* \file
|
||||
* Thread safe random functions. Similar to random(3) and initstate(3).
|
||||
* Thread safe random functions. Similar to arc4random() with an explicit
|
||||
* initialisation routine.
|
||||
*/
|
||||
|
||||
struct ub_hiddenstate;
|
||||
|
||||
/**
|
||||
* random state structure.
|
||||
*/
|
||||
struct ub_randstate {
|
||||
/** state array, malloced */
|
||||
long int* state;
|
||||
/** front ptr */
|
||||
long int* fptr;
|
||||
/** rear ptr */
|
||||
long int* rptr;
|
||||
/** rng type */
|
||||
int rand_type;
|
||||
/** rng degree */
|
||||
int rand_deg;
|
||||
/** rng sep */
|
||||
int rand_sep;
|
||||
/** rng end ptr */
|
||||
long int* end_ptr;
|
||||
/** state hidden type. */
|
||||
struct ub_hiddenstate* s;
|
||||
};
|
||||
|
||||
/**
|
||||
* Initialize a random generator state for use
|
||||
* @param seed: seed value to create state contents.
|
||||
* (ignored for arc4random).
|
||||
* @param state: struct allocated by caller.
|
||||
* @param n: size of state->state. 8, 32, 64, 128, or 256 bytes.
|
||||
* (ignored for arc4random).
|
||||
* @return false alloc failure.
|
||||
*/
|
||||
int ub_initstate(unsigned int seed, struct ub_randstate* state,
|
||||
|
Loading…
Reference in New Issue
Block a user