169 lines
6.9 KiB
Plaintext
169 lines
6.9 KiB
Plaintext
[/ Copyright 2006-2008 Daniel James.
|
|
/ Distributed under the Boost Software License, Version 1.0. (See accompanying
|
|
/ file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) ]
|
|
|
|
[section:buckets The Data Structure]
|
|
|
|
The containers are made up of a number of 'buckets', each of which can contain
|
|
any number of elements. For example, the following diagram shows an [classref
|
|
boost::unordered_set unordered_set] with 7 buckets containing 5 elements, `A`,
|
|
`B`, `C`, `D` and `E` (this is just for illustration, containers will typically
|
|
have more buckets).
|
|
|
|
[diagram buckets]
|
|
|
|
In order to decide which bucket to place an element in, the container applies
|
|
the hash function, `Hash`, to the element's key (for `unordered_set` and
|
|
`unordered_multiset` the key is the whole element, but is referred to as the key
|
|
so that the same terminology can be used for sets and maps). This returns a
|
|
value of type `std::size_t`. `std::size_t` has a much greater range of values
|
|
then the number of buckets, so the container applies another transformation to
|
|
that value to choose a bucket to place the element in.
|
|
|
|
Retrieving the elements for a given key is simple. The same process is applied
|
|
to the key to find the correct bucket. Then the key is compared with the
|
|
elements in the bucket to find any elements that match (using the equality
|
|
predicate `Pred`). If the hash function has worked well the elements will be
|
|
evenly distributed amongst the buckets so only a small number of elements will
|
|
need to be examined.
|
|
|
|
There is [link unordered.hash_equality more information on hash functions and
|
|
equality predicates in the next section].
|
|
|
|
You can see in the diagram that `A` & `D` have been placed in the same bucket.
|
|
When looking for elements in this bucket up to 2 comparisons are made, making
|
|
the search slower. This is known as a collision. To keep things fast we try to
|
|
keep collisions to a minimum.
|
|
|
|
'''
|
|
<table frame="all"><title>Methods for Accessing Buckets</title>
|
|
<tgroup cols="2">
|
|
<thead><row>
|
|
<entry><para>Method</para></entry>
|
|
<entry><para>Description</para></entry>
|
|
</row></thead>
|
|
<tbody>
|
|
<row>
|
|
<entry>'''`size_type bucket_count() const`'''</entry>
|
|
<entry>'''The number of buckets.'''</entry>
|
|
</row>
|
|
<row>
|
|
<entry>'''`size_type max_bucket_count() const`'''</entry>
|
|
<entry>'''An upper bound on the number of buckets.'''</entry>
|
|
</row>
|
|
<row>
|
|
<entry>'''`size_type bucket_size(size_type n) const`'''</entry>
|
|
<entry>'''The number of elements in bucket `n`.'''</entry>
|
|
</row>
|
|
<row>
|
|
<entry>'''`size_type bucket(key_type const& k) const`'''</entry>
|
|
<entry>'''Returns the index of the bucket which would contain `k`.'''</entry>
|
|
</row>
|
|
<row>
|
|
<entry>'''`local_iterator begin(size_type n);`'''</entry>
|
|
<entry morerows='5'>'''Return begin and end iterators for bucket `n`.'''</entry>
|
|
</row>
|
|
<row>
|
|
<entry>'''`local_iterator end(size_type n);`'''</entry>
|
|
</row>
|
|
<row>
|
|
<entry>'''`const_local_iterator begin(size_type n) const;`'''</entry>
|
|
</row>
|
|
<row>
|
|
<entry>'''`const_local_iterator end(size_type n) const;`'''</entry>
|
|
</row>
|
|
<row>
|
|
<entry>'''`const_local_iterator cbegin(size_type n) const;`'''</entry>
|
|
</row>
|
|
<row>
|
|
<entry>'''`const_local_iterator cend(size_type n) const;`'''</entry>
|
|
</row>
|
|
</tbody>
|
|
</tgroup>
|
|
</table>
|
|
'''
|
|
|
|
[h2 Controlling the number of buckets]
|
|
|
|
As more elements are added to an unordered associative container, the number
|
|
of elements in the buckets will increase causing performance to degrade.
|
|
To combat this the containers increase the bucket count as elements are inserted.
|
|
You can also tell the container to change the bucket count (if required) by
|
|
calling `rehash`.
|
|
|
|
The standard leaves a lot of freedom to the implementer to decide how the
|
|
number of buckets is chosen, but it does make some requirements based on the
|
|
container's 'load factor', the average number of elements per bucket.
|
|
Containers also have a 'maximum load factor' which they should try to keep the
|
|
load factor below.
|
|
|
|
You can't control the bucket count directly but there are two ways to
|
|
influence it:
|
|
|
|
* Specify the minimum number of buckets when constructing a container or
|
|
when calling `rehash`.
|
|
* Suggest a maximum load factor by calling `max_load_factor`.
|
|
|
|
`max_load_factor` doesn't let you set the maximum load factor yourself, it just
|
|
lets you give a /hint/. And even then, the draft standard doesn't actually
|
|
require the container to pay much attention to this value. The only time the
|
|
load factor is /required/ to be less than the maximum is following a call to
|
|
`rehash`. But most implementations will try to keep the number of elements
|
|
below the max load factor, and set the maximum load factor to be the same as
|
|
or close to the hint - unless your hint is unreasonably small or large.
|
|
|
|
[table:bucket_size Methods for Controlling Bucket Size
|
|
[[Method] [Description]]
|
|
|
|
[
|
|
[`X(size_type n)`]
|
|
[Construct an empty container with at least `n` buckets (`X` is the container type).]
|
|
]
|
|
[
|
|
[`X(InputIterator i, InputIterator j, size_type n)`]
|
|
[Construct an empty container with at least `n` buckets and insert elements
|
|
from the range \[`i`, `j`) (`X` is the container type).]
|
|
]
|
|
[
|
|
[`float load_factor() const`]
|
|
[The average number of elements per bucket.]
|
|
]
|
|
[
|
|
[`float max_load_factor() const`]
|
|
[Returns the current maximum load factor.]
|
|
]
|
|
[
|
|
[`float max_load_factor(float z)`]
|
|
[Changes the container's maximum load factor, using `z` as a hint.]
|
|
]
|
|
[
|
|
[`void rehash(size_type n)`]
|
|
[Changes the number of buckets so that there at least `n` buckets, and
|
|
so that the load factor is less than the maximum load factor.]
|
|
]
|
|
|
|
]
|
|
|
|
[h2 Iterator Invalidation]
|
|
|
|
It is not specified how member functions other than `rehash` affect
|
|
the bucket count, although `insert` is only allowed to invalidate iterators
|
|
when the insertion causes the load factor to be greater than or equal to the
|
|
maximum load factor. For most implementations this means that `insert` will only
|
|
change the number of buckets when this happens. While iterators can be
|
|
invalidated by calls to `insert` and `rehash`, pointers and references to the
|
|
container's elements are never invalidated.
|
|
|
|
In a similar manner to using `reserve` for `vector`s, it can be a good idea
|
|
to call `rehash` before inserting a large number of elements. This will get
|
|
the expensive rehashing out of the way and let you store iterators, safe in
|
|
the knowledge that they won't be invalidated. If you are inserting `n`
|
|
elements into container `x`, you could first call:
|
|
|
|
x.rehash((x.size() + n) / x.max_load_factor());
|
|
|
|
[blurb Note: `rehash`'s argument is the minimum number of buckets, not the
|
|
number of elements, which is why the new size is divided by the maximum load factor.]
|
|
|
|
[endsect]
|