unordered/test/helpers/generators.hpp

94 lines
2.2 KiB
C++

// Copyright 2005-2009 Daniel James.
// Distributed under the Boost Software License, Version 1.0. (See accompanying
// file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
// This uses std::rand to generate random values for tests.
// Which is not good as different platforms will be running different tests.
// It would be much better to use Boost.Random, but it doesn't
// support all the compilers that I want to test on.
#if !defined(BOOST_UNORDERED_TEST_HELPERS_GENERATORS_HEADER)
#define BOOST_UNORDERED_TEST_HELPERS_GENERATORS_HEADER
#include "./fwd.hpp"
#include <boost/type_traits/add_const.hpp>
#include <cstdlib>
#include <stdexcept>
#include <string>
#include <utility>
namespace test {
struct seed_t
{
seed_t(unsigned int x)
{
using namespace std;
srand(x);
}
};
std::size_t random_value(std::size_t max)
{
using namespace std;
return static_cast<std::size_t>(rand()) % max;
}
inline int generate(int const*, random_generator g)
{
using namespace std;
int value = rand();
if (g == limited_range) {
value = value % 100;
}
return value;
}
inline char generate(char const*, random_generator)
{
using namespace std;
return static_cast<char>((rand() >> 1) % (128 - 32) + 32);
}
inline signed char generate(signed char const*, random_generator)
{
using namespace std;
return static_cast<signed char>(rand());
}
inline std::string generate(std::string const*, random_generator g)
{
using namespace std;
char* char_ptr = 0;
std::string result;
if (g == limited_range) {
std::size_t length = test::random_value(2) + 2;
char const* strings[] = {"'vZh(3~ms", "%m", "_Y%U", "N'Y", "4,J_J"};
for (std::size_t i = 0; i < length; ++i) {
result += strings[random_value(sizeof(strings) / sizeof(strings[0]))];
}
} else {
std::size_t length = test::random_value(10) + 1;
for (std::size_t i = 0; i < length; ++i) {
result += generate(char_ptr, g);
}
}
return result;
}
float generate(float const*, random_generator g)
{
using namespace std;
int x = 0;
int value = generate(&x, g);
return (float)value / (float)RAND_MAX;
}
}
#endif