Crypto City
370f18e612
game: add boids for aesthetic purposes
2020-08-15 15:12:34 +00:00
Crypto City
6d6a83687b
tx_pool: ensure commands aren't processed twice (ie, dandelion)
2020-08-15 15:12:34 +00:00
selsta
9f05df1996
travis: j3 -> j2 on i686-w64-mingw32
2020-08-15 02:42:23 +02:00
Lee Clagett
4e2377995d
Change ZMQ-JSON txextra to hex and remove unnecessary base fields
2020-08-14 23:01:00 +00:00
Lee Clagett
98c151ecb8
Optimize ZMQ-JSON vector reading; GetBlocksFast reads 24%+ faster
2020-08-14 19:47:19 +00:00
Lee Clagett
60627c9f24
Switch to insitu parsing for ZMQ-JSON; GetBlocksFast reads 13%+ faster
2020-08-14 19:46:59 +00:00
Lee Clagett
fe96e66ebe
Fix pruned tx for ZMQ's GetBlocksFast
2020-08-14 19:46:33 +00:00
moneromooo-monero
85899230d1
simplewallet: allow setting tx keys when sending to a subaddress
...
The tx key derivation is different then
2020-08-10 21:25:51 +00:00
Crypto City
f9313926eb
game: fix selection not being removed as terrain is
2020-08-10 17:03:26 +00:00
Crypto City
7ca4cafc9a
game: fix looping track playback
2020-08-10 17:03:26 +00:00
Crypto City
1bc66c1566
README: bimp version to current
2020-08-10 17:03:26 +00:00
cohcho
4ff2074c74
cryptonote_protocol: don't synced pruned blocks before v11
...
There are a few Borromean proofs txes in the v8 era, and these
aren't supported by get_pruned_transaction_weight. Moreover, only
only the most recent variant of bulletproofs is currently supported.
2020-08-10 16:17:39 +00:00
Sarang Noether
921dd8dde5
Use domain-separated ChaCha20 for in-memory key encryption
2020-08-09 19:11:54 -04:00
Sarang Noether
6bfcd31015
Updates InProofV1, OutProofV1, and ReserveProofV1 to new V2 variants that include all public proof parameters in Schnorr challenges, along with hash function domain separators. Includes new randomized unit tests.
2020-08-09 18:42:15 -04:00
Crypto City
60f292357b
urho3d: prefer dsound to WASAPI on windows
2020-08-09 18:49:26 +00:00
Crypto City
8ccb635b76
bump version to 0.20.0.0
2020-08-09 14:22:44 +00:00
Crypto City
6093bc0c4f
game: fix off by one in terrain generation zoom limit
2020-08-09 14:15:07 +00:00
Crypto City
8130ef8fee
add three new badges (elevation and crop area)
2020-08-09 13:51:46 +00:00
Alexander Blair
c108c5e2f0
Merge pull request #6354
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67ade8005
Add randomized delay when forwarding txes from i2p/tor -> ipv4/6 (Lee Clagett)
2020-08-09 06:42:49 -07:00
Crypto City
96dedcd1c7
game: add a limit to the size of rectangle spans
2020-08-09 12:41:31 +00:00
Crypto City
11238aebcb
game: guard against exceptions adding tiles past the height limit
2020-08-09 12:22:50 +00:00
Crypto City
5669ffd377
game: extend the octree higher than the max allowed
2020-08-09 12:22:25 +00:00
Crypto City
43880bd7d6
Straighten out 65535/65536 height limit
2020-08-09 11:07:39 +00:00
Crypto City
e000fb1146
game: log commands that fail processing
2020-08-09 10:54:46 +00:00
Crypto City
e9f43c65b0
game: remove obsolete TODO node
2020-08-09 10:54:18 +00:00
Crypto City
999b88e3b0
cc: fix terrain tile cache bug
2020-08-08 22:35:10 +00:00
moneromooo-monero
e916201f12
wallet2: fix setting tx keys when another is already set
...
insert doesn't actually insert if another element with the
same key is already in the map
2020-08-08 14:40:03 +00:00
Crypto City
449d38c7af
urho3d: small extra terrain speedup
2020-08-08 11:39:14 +00:00
Crypto City
cea8e4512f
cc: add hole feature point type
2020-08-08 10:14:27 +00:00
Crypto City
281c4c913f
game: use faster approximate normalization where appropriate
2020-08-08 10:14:27 +00:00
Crypto City
a80a10a96c
game: speed up terrain and height map update
2020-08-07 13:36:18 +00:00
Crypto City
b44be10654
cc: add a function to return a whole row of height data
2020-08-07 13:35:48 +00:00
Crypto City
f361e184e8
cc: tiny terrain speedups
2020-08-07 11:13:13 +00:00
Crypto City
4890d2a9e2
cc: fix potential overflow in terrain generation
2020-08-07 10:53:36 +00:00
Crypto City
d1acf97442
game: disable terrain tangents for speed
2020-08-07 10:48:33 +00:00
Crypto City
8d96c5fe82
cc: fix seam in terrain generation
2020-08-07 10:35:04 +00:00
Crypto City
68f9accc79
cc: speedup terrain generation
2020-08-07 02:35:50 +00:00
Crypto City
1e9af40f21
functional_tests: add some more farming tests
2020-08-07 00:41:08 +00:00
Crypto City
98106d6acd
cc: add event logs for crop clearout/recovery, expand spoil event
2020-08-07 00:17:19 +00:00
Crypto City
c03561fd98
cc: fix crop clearout/recovery timing
2020-08-07 00:16:58 +00:00
Crypto City
1508512920
tests: remove int sqrt test
...
It's slow, and we don't rely on it
2020-08-06 14:15:48 +00:00
Crypto City
c589cd6692
game: fix crash on exit
2020-08-06 01:10:41 +00:00
Crypto City
597b730e5b
game: mouse selection in material selection ui
2020-08-06 00:45:44 +00:00
Crypto City
1d0c231691
cc: build fix for windows
2020-08-05 18:50:53 +00:00
Crypto City
380b65d071
cc: decrease the central flat region a bit
2020-08-05 17:32:10 +00:00
Crypto City
9ef6939de7
add stonecutter bonus on cliffs
2020-08-05 17:32:00 +00:00
Crypto City
53a15e11b5
game: fix potential map terrain crash
2020-08-05 16:21:54 +00:00
Jason Rhinelander
20f603c6be
Fix broken multisig pubkey sorting
...
The sort predicate is a boolean ordered-before value, but these are
returning the memcmp value directly, and thus returns true whenever the
pubkeys aren't equal. This means:
- it isn't actually sorting.
- it can (and does) segfault for some inputs.
2020-08-05 12:42:27 -03:00
Alexander Blair
9414194b1e
Merge pull request #6571
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1d31e6c00
net_node: remove dead seed nodes (selsta)
2020-08-05 07:57:54 -07:00
Alexander Blair
d9deb2c2fe
Merge pull request #6418
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e5214a2ca
Adding ZMQ/Pub support for txpool_add and chain_main events (Lee Clagett)
2020-08-05 07:54:31 -07:00