forked from townforge/townforge
12 lines
618 B
XML
12 lines
618 B
XML
<technique vs="LitSolid" ps="LitSolidGlow" psdefines="DIFFMAP">
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<pass name="base" psdefines="EMISSIVEMAP" />
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<pass name="light" depthtest="equal" depthwrite="false" blend="add" />
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<pass name="prepass" psdefines="PREPASS" />
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<pass name="material" psdefines="MATERIAL EMISSIVEMAP" depthtest="equal" depthwrite="false" />
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<pass name="deferred" psdefines="DEFERRED EMISSIVEMAP" />
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<pass name="glowmask" psdefines="GLOWMASK" />
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<pass name="depth" vs="Depth" ps="Depth" />
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<pass name="shadow" vs="Shadow" ps="Shadow" />
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<pass name="alpha" depthwrite="false" blend="alpha" />
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</technique>
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