townforge/GameData/TB/cc/player-info.tb.txt

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WindowInfo
title Player info
centered-relative-size: 0.9 0.9
modal: 1
TBTabContainer
gravity: "all"
id: "tab-container"
tabs
TBButton: text: "Main"
TBButton: text: "Inventory"
TBButton: text: "Buildings"
TBButton: text: "Discoveries"
TBButton: text: "Badges"
TBButton: text: "Prestige"
TBButton: text: "History"
TBButton: text: "Invitations"
TBLayout: axis: x, distribution: "gravity"
TBLayout: axis: y, distribution: "gravity", gravity: "top bottom", distribution-position: "left", size: "available"
TBLayout: axis: x, distribution-position: "top", gravity: "top"
TBLayout: axis: y, distribution-position: "top left"
TBLayout: axis: x, distribution-position: "left top"
TBTextField: text: "Name:"
TBTextField: id: "name"
TBButton: id: "select-account", text: "Select other"
TBLayout: axis: x, distribution-position: "left top"
TBTextField: text: "Level:"
TBTextField: id: "level"
TBButton: id: "level-up", text: "Level up"
TBLayout: axis: x, distribution-position: "left top"
TBTextField: text: "Prestige:"
TBTextField: id: "prestige-main"
TBLayout: axis: x, distribution-position: "left top"
TBTextField: text: "Player ID:"
TBTextField: id: "id"
TBLayout: axis: x, distribution-position: "left top"
TBTextField: text: "Public key:"
TBEditField: id: "public_key", readonly: 1, multiline: 0, adapt-to-content: 1, skin: "TBEditField.public-key"
font: size: 12px
TBLayout: axis: x, distribution-position: "left top"
TBTextField: text: "Balance:"
TBTextField: id: "balance"
TBLayout: axis: y, distribution-position: "top right"
TBButton: id: "give-money", text: "Give gold"
TBButton: id: "give-items", text: "Give items"
TBButton: id: "give-land", text: "Give land"
TBSelectList: id: "attributes"
TBClickLabel: text: "Ignore", gravity: "bottom"
TBCheckBox: id: "ignore"
TBLayout: axis: y, distribution: "gravity"
TBEditField: id: "player-profile", text: "", multiline: 1, gravity: "all", placeholder: "Player profile"
TBButton: id: "save-player-profile", text: "Save"
TBLayout: axis: y, distribution-position: "left top", distribution: "gravity"
TBLayout: axis: x, distribution: "gravity"
TBSelectList: id: "item-balances", gravity: "all"
TBLayout: axis: y, size: "available", distribution: "gravity"
TBScrollContainer: id: "item-info", gravity: "all"
TBToggleContainer: id: "ownership-container", toggle: "expanded"
TBSelectList: id: "ownership", gravity: "all"
TBToggleContainer: id: "view-ownership-container", toggle: "expanded"
TBButton: id: "view-owners", text: "View owners"
TBEditField: id: "items-search", gravity: "left right", placeholder: "search", type: "search"
TBLayout: axis: y, distribution-position: "left top", distribution: "gravity"
TBSelectList: id: "flags", gravity: "all"
TBLayout: axis: x, distribution-position: "left"
TBButton: id: "repair-all", text: "Repair all"
TBButton: id: "fight-fire", text: "Fight fire"
TBTextField: id: "running-out", gravity: "right"
TBLayout: axis: x, distribution: "gravity"
TBEditField: id: "flags-search", gravity: "left right", placeholder: "search", type: "search", gravity: "all"
TBSelectDropdown: id: "columns", text: "Columns"
TBTextField: text: "Only buildings in the current city are shown"
TBLayout: axis: y, distribution-position: "left top", distribution: "gravity"
TBSelectList: id: "discoveries", gravity: "all"
TBEditField: id: "discoveries-search", gravity: "left right", placeholder: "search", type: "search"
TBLayout: axis: y, distribution-position: "left top", distribution: "gravity", id: "badges-page"
TBScrollContainer: id: "badges", gravity: "all"
TBClickLabel: text: "Show all"
TBCheckBox: id: "show-all-badges"
TBLayout: axis: y, distribution-position: "left top", distribution: "gravity", id: "prestige-page"
TBTabContainer
gravity: "all"
id: "prestige-tab-container"
tabs
TBButton: text: "Overview"
TBButton: text: "Coins"
TBButton: text: "Gilded items"
TBButton: text: "Gemstones"
TBLayout: axis: y, distribution-position: "left top", distribution: "gravity"
TBLayout: axis: y, distribution-position: "left top", distribution: "gravity", size: "preferred"
TBSeparator: gravity: "all"
TBLayout: axis: x
TBTextField: text: "Coin collection:"
TBTextField: id: "overview-coin-collection"
TBLayout: axis: x
TBTextField: text: "Gemstones:"
TBTextField: id: "overview-gemstones"
TBLayout: axis: x
TBTextField: text: "Gilded items:"
TBTextField: id: "overview-gilded-items"
TBLayout: axis: x
TBTextField: text: "Badge bonus:"
TBTextField: id: "badge-bonus"
TBLayout: axis: x
TBTextField: text: "Prestige (at last game update):"
TBTextField: id: "prestige-latest", text: ""
TBLayout: axis: x
TBTextField: text: "Current estimated Prestige:"
TBTextField: id: "prestige", text: ""
TBLayout: axis: x
TBTextField: text: "Ranking:"
TBTextField: id: "ranking", text: ""
TBLayout: axis: x
TBTextField: text: "Bonus:"
TBTextField: id: "bonus", text: ""
TBSeparator: gravity: "all"
TBEditField: multiline: 1, adapt-to-content: 1, readonly: 1, is-focusable: 0, skin: 0, gravity: "left right"
text: "Prestige is a measure of a character's in-game standing in the Townforge world.\nIt is based on:\n - the number, age and variety of collectible gold coins\n - other custom items containing gold\n - the number and type of gemstones\n - the character's level\n\nThe 20 most prestigious players receive extra income every game tick (four times a day).\nYou can see the current twenty most prestigious players in the leaderboards screen.\n"
TBSeparator: gravity: "all"
TBLayout: axis: y, distribution: "available", id: "coins-page"
TBScrollContainer: id: "coins", gravity: "all"
TBLayout: axis: y, distribution: "gravity", distribution-position: "left", size: "available"
TBTextField: text: "Calendar coins", text-align: "left"
TBEditField: multiline: 1, adapt-to-content: 1, readonly: 1, is-focusable: 0, skin: 0, gravity: "left right"
text: "Every year, a new gold coin design is introduced.\nEach complete 19 year runic cycle gives additional prestige points."
font: size: 12px
CoinLayout: id: "yearly-coins-layout"
TBLayout: axis: x
TBTextField: id: "num-complete-runic-cycles"
TBTextField: text: " complete runic cycles: +"
TBTextField: id: "complete-runic-cycles-bonus"
TBTextField: text: "%"
TBSeparator
TBTextField: text: "Other coins", text-align: "left"
CoinLayout: id: "other-coins-layout"
TBSeparator
TBEditField: multiline: 1, adapt-to-content: 1, readonly: 1, is-focusable: 0, skin: 0, gravity: "left right"
text: "Coins that can still be minted will have low effective rarity until they are not mintable anymore"
font: size: 12px
TBSeparator
TBLayout: axis: x
TBTextField: text: "Coin collection contribution to prestige score:"
TBTextField: id: "coin-contribution"
TBLayout: axis: y, distribution-position: "left top", distribution: "gravity"
TBEditField: multiline: 1, adapt-to-content: 1, readonly: 1, is-focusable: 0, skin: 0, gravity: "left right"
text: "The amount of gold in items that are not collectible coins gives a bonus, up to the amount of gold in collectible coins"
font: size: 12px
TBSeparator
TBSelectList: id: "gilded-items", gravity: "all"
TBLayout: axis: x
TBTextField: text: "Amount of gold in gilded items:"
TBTextField: id: "gilded-items-gold"
TBLayout: axis: x, distribution: "available"
TBLayout: axis: y, distribution: "gravity", distribution-position: "left"
TBSelectList: id: "gemstones", gravity: "all"
TBSeparator
TBLayout: axis: x
TBTextField: text: "Whole set bonus: "
TBTextField: id: "all-gemstones"
TBSeparator
TBLayout: axis: x
TBTextField: text: "Gemstone collection contribution to prestige score:"
TBTextField: id: "gemstone-contribution"
TBLayout: axis: y, distribution-position: "left top", distribution: "gravity"
TBSelectList: id: "history", gravity: "all"
TBLayout: axis: x, distribution: "gravity"
TBEditField: id: "history-search", gravity: "left right", placeholder: "search", type: "search"
TBButton: id: "export-history", text: "Export", gravity: "right"
TBLayout: axis: x
TBLayout: axis: x, id: "history-navigation"
TBTextField: text: " "
TBLayout: axis: x
TBButton: id: "history-go-to-page", text: "Go to page"
TBEditField: id: "history-go-to-page-data"
TBLayout: axis: y, distribution-position: "left top", distribution: "gravity"
TBTextField: text: "You can invite people to the game by paying their new account fee along with an optional extra starting gold"
TBTextField: text: "You first generate an invitation here, which you sent the person you want to invite"
TBTextField: text: "Anyone in possession of the invitation will be able to use it"
TBTextField: text: "It may only be used once, so if several people have the invitation, it'll only work for the first to use it"
TBTextField: text: "If an expiration height is set, it can only be used prior to this height"
TBLayout: axis: x
TBTextField: text: "Extra starting gold"
TBEditField: id: "invitation-extra-money", placeholder: "Amount", text: "0"
TBLayout: axis: x
TBTextField: text: "Expiration"
TBEditField: id: "invitation-expiration", placeholder: "Block height (0 to never expire)", text: "0"
TBButton: text: "Generate", id: "invitation-generate"
TBLayout: axis: x, size: "available", gravity: "left right", distribution: "gravity"
TBEditField: id: "invitation", readonly: 1, multiline: 1, adapt-to-content: 1, gravity: "left right", text: " \n \n \n \n"
TBButton: text: "Copy to clipboard", id: "invitation-copy"
TBLayout: axis: x
TBTextField: text: "You have invited"
TBTextField: id: "num-invited"
TBTextField: text: "players so far"