townforge/GameData/Materials/CryptoCityTerrain.xml
Crypto City 549d90e6be game: add potential visualization
The ground takes the greyscale value of the potential for that tile
2020-02-06 19:29:34 +00:00

10 lines
462 B
XML

<material>
<technique name="Techniques/TerrainBlend.xml" />
<texture unit="0" name="Textures/TerrainWeights_tiled.dds" />
<texture unit="1" name="Textures/TerrainDetail1_tiled.dds" />
<texture unit="2" name="Textures/TerrainDetail2_tiled.dds" />
<texture unit="3" name="Textures/TerrainDetail3_tiled.dds" />
<parameter name="MatSpecColor" value="0.5 0.5 0.5 16" />
<parameter name="DetailTiling" value="32 32" />
</material>