townforge/GameData/Shaders/GLSL/BlackScreen.glsl
2019-12-13 01:18:19 +00:00

21 lines
377 B
GLSL

#include "Uniforms.glsl"
#include "Samplers.glsl"
#include "Transform.glsl"
#include "ScreenPos.glsl"
varying vec2 vScreenPos;
void VS()
{
mat4 modelMatrix = iModelMatrix;
vec3 worldPos = GetWorldPos(modelMatrix);
gl_Position = GetClipPos(worldPos);
vScreenPos = GetScreenPosPreDiv(gl_Position);
}
void PS()
{
gl_FragColor = vec4(0.0, 0.0, 0.0, 1.0);
}