townforge/GameData/TB/cc/create-runestones.tb.txt

81 lines
2.6 KiB
Plaintext

WindowInfo
title Create runestones
modal: 1
TBLayout: axis: y, distribution-position: "left top", distribution: "gravity"
TBLayout: axis: x, distribution-position: "left"
TBTextField: text: "This building can create up to"
TBTextField: id: "capacity", text: "0000"
TBTextField: text: "runestones at once."
TBLayout: axis: x, distribution-position: "left"
TBTextField: text: "This building currently has"
TBTextField: id: "efficiency", text: "0000"
TBTextField: text: "efficiency,"
TBTextField: text: "Lower efficiency means more labour and stones are required per runestone."
TBSeparator
TBSeparator
TBLayout: axis: x, distribution-position: "left"
TBTextField: text: "Creating a single runestone requires"
TBTextField: id: "labour1": text: "00000"
TBTextField: text: "labour and"
TBTextField: id: "stone1": text: "00000"
TBTextField: text: "stones"
TBSeparator
TBSeparator
TBLayout: axis: x, distribution-position: "left"
TBTextField: text: "You have "
TBTextField: id: "labour-in-inventory": text: "00000"
TBTextField: text: "labour"
TBSeparator
TBSeparator
TBLayout: axis: x, distribution-position: "left"
TBTextField: text: "You have "
TBTextField: id: "sandstone-in-inventory": text: "00000"
TBTextField: text: "sandstone"
TBLayout: axis: x, distribution-position: "left"
TBTextField: text: "You have "
TBTextField: id: "granite-in-inventory": text: "00000"
TBTextField: text: "granite"
TBLayout: axis: x, distribution-position: "left"
TBTextField: text: "You have "
TBTextField: id: "marble-in-inventory": text: "00000"
TBTextField: text: "marble"
TBSeparator
TBSeparator
TBLayout: axis: x
TBTextField: text: "Use:"
TBButton: id: "create-sandstone", toggle-mode: 1, group-id: "item"
TBLayout: axis: y
TBTextField: text: "Sandstone"
TBButton: id: "create-granite", toggle-mode: 1, group-id: "item"
TBLayout: axis: y
TBTextField: text: "Granite"
TBButton: id: "create-marble", toggle-mode: 1, group-id: "item"
TBLayout: axis: y
TBTextField: text: "Marble"
TBTextField: text: "(any type of stone is accepted, but they all yield identical runestones)"
TBLayout: axis: x
TBTextField: text: "Amount of runestones:"
TBEditField: id: "amount", text: "0"
TBTextField: text: "/"
TBTextField: id: "max", text: "-"
TBLayout: axis: x
TBTextField: text: "Labour required:"
TBTextField: id: "labour"
TBLayout: axis: x
TBTextField: id: "stone-type"
TBTextField: text: "required:"
TBTextField: id: "stone"
TBLayout: axis: x
TBButton: id: "create-runestones", text: "Create runestones"
TBButton: text: "Cancel", id: "cancel"