forked from townforge/townforge
Turns out we can use up to 8 textures in the fragment program, and no more. So the snowy grass texture is gone, replaced by a basic mixing based on noise, and a leftover unused texture is gone, leaving us with 8 textures. |
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|---|---|---|
| .. | ||
| ApplyGlow.glsl | ||
| Armature.glsl | ||
| BlackScreen.glsl | ||
| Cloud.glsl | ||
| CopyFrameBuffer.glsl | ||
| FrozenWater.glsl | ||
| LitSolidGlow.glsl | ||
| Potential.glsl | ||
| ProcSky.glsl | ||
| Runestone.glsl | ||
| SimpleWater.glsl | ||
| Snowfall.glsl | ||
| SSAO.glsl | ||
| TF_ColorCorrection.glsl | ||
| TF_cubes.glsl | ||
| TF_GammaCorrection.glsl | ||
| TownforgeTerrain.glsl | ||
| TownforgeTerrainNeutral.glsl | ||