forked from townforge/townforge
28 lines
1.7 KiB
Plaintext
28 lines
1.7 KiB
Plaintext
Potential is a measure of land suitability for a given purpose.
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Every square of land has a particular potential for a number of purposes, and choosing where to erect a building has a lot to do with the potential in that area.
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The list of potentials is:
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* stability
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A measure of how stable the ground is: lower stability will cause building foundations to incur damage more easily
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* agriculture
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A measure of how fertile the land is: high agriculture potential will yield better harvests
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* geothermal
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A measure of the residual heat in the land: high geothermal potential will diminish the amount of heating required
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* gemstone
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A measure of the likelihood of the presence of [gemstones](Gemstones) in the ground
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* wood type
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A measure of the distribution of the various types of wood on the land: higher values favour more expensive woods
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* wood quantity
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A mesure of the ease of extraction of wood: higher values yield more wood production
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* stone type
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A measure of the distribution of the various types of stone on the land: higher values favour more expensive stone
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* stone quantity
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A mesure of the ease of extraction of stone: higher values yield more stone production
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* cliff
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Whether the ground is a cliff, this is the only potential to be all of nothing
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Potential values range from 0 to 255. When buying a plot of land, an aggregate potential value for the whole flag is calculated from the potential over its area
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and will define which bonuses apply to that plot of land and any building built on it.
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Note than some potentials only matter for certain building types. For example, a [basic residential](Basic residential) building is not affected by the gemstone potential of the ground it is built on.
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