townforge/GameData/TB/encyclopedia/Potentials
2024-11-17 16:33:07 +00:00

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Potential is a measure of land suitability for a given purpose.
Every square of land has a particular potential for a number of purposes, and choosing where to erect a building has a lot to do with the potential in that area.
The list of potentials is:
* stability
A measure of how stable the ground is: lower stability will cause building foundations to incur damage more easily
* agriculture
A measure of how fertile the land is: high agriculture potential will yield better harvests
* geothermal
A measure of the residual heat in the land: high geothermal potential will diminish the amount of heating required
* gemstone
A measure of the likelihood of the presence of [gemstones](Gemstones) in the ground
* wood type
A measure of the distribution of the various types of wood on the land: higher values favour more expensive woods
* wood quantity
A mesure of the ease of extraction of wood: higher values yield more wood production
* stone type
A measure of the distribution of the various types of stone on the land: higher values favour more expensive stone
* stone quantity
A mesure of the ease of extraction of stone: higher values yield more stone production
* cliff
Whether the ground is a cliff, this is the only potential to be all of nothing
Potential values range from 0 to 255. When buying a plot of land, an aggregate potential value for the whole flag is calculated from the potential over its area
and will define which bonuses apply to that plot of land and any building built on it.
Note than some potentials only matter for certain building types. For example, a [basic residential](Basic residential) building is not affected by the gemstone potential of the ground it is built on.