forked from townforge/townforge
game: mention the options screen in the terrain cache directory README
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@ -67,7 +67,7 @@ static void prune_terrain_files()
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const std::string README = cache_dir + "/README";
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if (!epee::file_io_utils::is_file_exist(README))
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epee::file_io_utils::save_string_to_file(README, "There are Townforge terrain cache files.\nYou can delete them to free space and they will be regenerated as necessary.\n");
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epee::file_io_utils::save_string_to_file(README, "There are Townforge terrain cache files.\nYou can delete them to free space and they will be regenerated as necessary.\nThe terrain cache can be disabled, or its size changed, in the Townforge options screen.");
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}
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void SetTerrainCacheDirectory(const std::string &dir)
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