forked from townforge/townforge
game: replace Leaves_Red material
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0234efd3a8
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f660b259dd
@ -1,8 +0,0 @@
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<material>
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<technique name="Techniques/Diff.xml" quality="0" />
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<texture unit="diffuse" name="Textures/leaves.dds" />
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<shader psdefines="PACKEDNORMAL" />
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<parameter name="MatSpecColor" value="0.3 0.3 0.3 16" />
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<parameter name="MatDiffColor" value="0.896 0.451 0.528 1" />
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<parameter name="TextureTiles" value="4" />
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</material>
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9
GameData/Materials/material_VegetationLeaves_Red.xml
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9
GameData/Materials/material_VegetationLeaves_Red.xml
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@ -0,0 +1,9 @@
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<material>
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<technique name="Techniques/TF_cubes.xml" />
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<texture unit="diffuse" name="Textures/Cubes/VegetationLeaves_Red.dds"/>
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<parameter name="MatSpecColor" value=".2 .2 .2 16" />
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<parameter name="MatDiffColor" value=".9 .9 .9 1"/>
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<parameter name="TextureTiles" value="5" />
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<parameter name="SpecContrastD" value=".0" />
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<parameter name="SpecContrastL" value="1" />
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</material>
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BIN
GameData/Textures/Cubes/VegetationLeaves_Red.dds
Executable file
BIN
GameData/Textures/Cubes/VegetationLeaves_Red.dds
Executable file
Binary file not shown.
@ -116,7 +116,7 @@ static const struct block_variant_t block_variants[] =
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{ BLOCK_VARIANT_VEGETATION_LEAVES_1_DARK_BROWN, ITEM_VEGETATION, 30, "Dark Brown Leaves" },
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{ BLOCK_VARIANT_VEGETATION_LEAVES_1_DARK_GREEN, ITEM_VEGETATION, 15, "Dark Green Leaves" },
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{ BLOCK_VARIANT_VEGETATION_LEAVES_1_GREY, ITEM_VEGETATION, 0, "Grey Leaves" },
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{ BLOCK_VARIANT_VEGETATION_LEAVES_1_RED, ITEM_VEGETATION, 10, "Leaves, red" },
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{ BLOCK_VARIANT_VEGETATION_LEAVES_1_RED, ITEM_VEGETATION, 10, "Red Leaves" },
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{ BLOCK_VARIANT_VEGETATION_LEAVES_1_YELLOW, ITEM_VEGETATION, 20, "Leaves, yellow" },
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{ BLOCK_VARIANT_SANDSTONE_CLEAN_COBBLESTONES, ITEM_SANDSTONE, 0, "Clean Cobblestones Sandstone" },
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@ -222,7 +222,7 @@ CityMeshResources::CityMeshResources(ResourceCache *cache)
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LOAD_MATERIAL(VEGETATION_LEAVES_1_DARK_BROWN, "VegetationLeaves_DarkBrown");
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LOAD_MATERIAL(VEGETATION_LEAVES_1_DARK_GREEN, "VegetationLeaves_DarkGreen");
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LOAD_MATERIAL(VEGETATION_LEAVES_1_GREY, "VegetationLeaves_Grey");
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LOAD_MATERIAL(VEGETATION_LEAVES_1_RED, "VegetationLeaves1_Red");
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LOAD_MATERIAL(VEGETATION_LEAVES_1_RED, "VegetationLeaves_Red");
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LOAD_MATERIAL(VEGETATION_LEAVES_1_YELLOW, "VegetationLeaves1_Yellow");
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LOAD_MATERIAL(SANDSTONE_CLEAN_COBBLESTONES, "SandstoneCobblestoneClean");
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LOAD_MATERIAL(SANDSTONE_ROCKS_DARK, "SandstoneRocksDark");
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