townforge/GameData/MaterialEffects/Techniques/DiffEmissiveGlow.xml

12 lines
607 B
XML

<technique vs="LitSolid" ps="LitSolidGlow" psdefines="DIFFMAP">
<pass name="base" psdefines="EMISSIVEMAP" />
<pass name="litbase" psdefines="AMBIENT" />
<pass name="light" depthtest="equal" depthwrite="false" blend="add" />
<pass name="prepass" psdefines="PREPASS" />
<pass name="material" psdefines="MATERIAL EMISSIVEMAP" depthtest="equal" depthwrite="false" />
<pass name="deferred" psdefines="DEFERRED EMISSIVEMAP" />
<pass name="glowmask" psdefines="GLOWMASK" />
<pass name="depth" vs="Depth" ps="Depth" />
<pass name="shadow" vs="Shadow" ps="Shadow" />
</technique>