forked from townforge/townforge
215f524015
Starker difference between fully lit and ambient, and draw the horizon trees unlit, but change their material colour based on overall light (it'll be faster, and gets rid of the occasional white tint)
7 lines
271 B
XML
7 lines
271 B
XML
<material>
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<technique name="Techniques/DiffUnlitAlpha.xml" />
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<texture unit="diffuse" name="Textures/pine_billboard_stark.png" />
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<parameter name="MatSpecColor" value="0.3 0.3 0.3 16" />
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<parameter name="MatDiffColor" value="1 1 1 1" />
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</material>
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