townforge/GameData/Materials/TownforgeTerrain.xml
Crypto City e5c5b88881 merge snow and nosnow ground shaders, and add water/nowater defines
also fix an artifact between snow and nosnow tiles
2022-08-02 06:19:05 +00:00

27 lines
1.4 KiB
XML

<material>
<technique name="Techniques/TownforgeTerrainLowQuality.xml" loddistance="2500" />
<technique name="Techniques/TownforgeTerrain.xml" loddistance="0" />
<texture unit="1" name="Textures/aerial_ground_rock_diff_2k-tiling.dds" />
<texture unit="2" name="Textures/stone063.dds" />
<texture unit="3" name="Textures/Grass-0467-tiling2k.dds" />
<texture unit="4" name="Textures/snowy-grass-texturelib.dds" />
<texture unit="5" name="Textures/pattern-sand-1141963.dds" />
<texture unit="6" />
<texture unit="7" name="Textures/pure-white-snow-surface-final-blurred.dds" />
<texture unit="8" name="Textures/surf.dds" />
<texture unit="9" name="Textures/noise.dds" />
<parameter name="MatSpecColor" value="0.25 0.25 0.25 16" />
<parameter name="DetailTiling" value="4 4" />
<parameter name="Temperature" value="0.0" />
<parameter name="SnowinessMinTemperature" value="-10.0" />
<parameter name="SnowinessMaxTemperature" value="2.0" />
<parameter name="TemperatureAltitudeFloor" value="0.0" />
<parameter name="TemperatureAltitudeDecrease" value="0.0" />
<parameter name="MaxSnowDepth" value="0.9" />
<parameter name="SnowDarkening" value="0.95" />
<parameter name="HighlightColor" value="0 0 0 1" />
<parameter name="SandThreshold" value="115.0" />
<parameter name="WaterLevel" value="100.0" />
</material>