townforge/GameData/TB/cc/add-texture.tb.txt

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WindowInfo
title Add texture
modal: 1
TBLayout: axis: y, distribution-position: "left top", distribution: "gravity"
TBTextField: text: "You can add a custom texture, which you can then use in your buildings"
TBTextField: text: "Other players can then choose to licence your texture to use in theirs as well"
TBSeparator
TBLayout: axis: x
TBTextField: text: "New texture fee:"
TBTextField: id: "new-texture-fee"
TBTextField: text: "gold (what you pay to add the texture to the game)"
TBLayout: axis: x
TBTextField: text: "Texture licencing fee:"
TBTextField: id: "texture-licencing-fee"
TBTextField: text: "gold (what other players pay you to use your texture)"
TBLayout: axis: x
TBTextField: id: "current-textures", text: "You have added %C/%M of your maximum texture allowance for level %L"
TBSeparator
TBContainer:
TBLayout: axis: x
UITBAnimatedImageWidget: id: "texture"
TBButton: id: "load", text: "Load"
TBLayout: axis: x, distribution: "gravity"
TBTextField: text: "Name your texture:"
TBEditField: id: "description", gravity: "left right", multline: 0
TBLayout: axis: x
TBTextField: text: "This texture is meant for this material:"
TBSelectDropdown: id: "block"
TBLayout: axis: x
TBTextField: text: "This textures will cover a rectangle of"
TBInlineSelect: id: "hscale", min: 1, max: 16, value: 8
TBTextField: text: "horizontal tiles by"
TBInlineSelect: id: "vscale", min: 1, max: 16, value: 8
TBTextField: text: "vertical tiles"
TBTextField: text: "For reference, a tile is 30x30 cm, and a person is about 6 tiles tall"
TBLayout: axis: x
TBButton: text: "OK", id: "ok"
TBButton: text: "Cancel", id: "cancel"