forked from townforge/townforge
6 lines
256 B
XML
6 lines
256 B
XML
<technique vs="LitSolid" ps="FrozenWater" psdefines="DIFFMAP">
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<pass name="alpha" depthwrite="false" blend="alpha" />
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<pass name="litalpha" depthwrite="false" blend="addalpha" />
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<pass name="shadow" vs="Shadow" ps="Shadow" />
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</technique>
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