forked from townforge/townforge
26 lines
1.4 KiB
XML
Executable File
26 lines
1.4 KiB
XML
Executable File
<renderpath>
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<rendertarget name="SSAO" tag="SSAO" sizedivisor="1 1" format="rgb" filter="true" />
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<rendertarget name="BlurH" tag="SSAO" sizedivisor="1 1" format="rgb" filter="true" />
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<rendertarget name="BlurV" tag="SSAO" sizedivisor="1 1" format="rgb" filter="true" />
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<command type="quad" tag="SSAO" vs="SSAO" ps="SSAO" psdefines="OCCLUDE" output="SSAO">
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<texture unit="diffuse" name="Textures/PostProcess/Noise.png" />
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<texture unit="specular" name="position" />
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<texture unit="depth" name="depth" />
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<parameter name="SSAOStrength" value="1.0" />
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<parameter name="SSAORadius" value="1.0" />
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<parameter name="SSAOBase" value=".0" />
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<parameter name="SSAOArea" value="10.0" />
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<parameter name="SSAOFalloff" value="0.001" />
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<parameter name="SSAONoiseFactor" value="16.0" />
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</command>
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<command type="quad" tag="SSAO" vs="SSAO" ps="SSAO" psdefines="BLURH" output="BlurH">
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<texture unit="diffuse" name="SSAO"/>
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</command>
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<command type="quad" tag="SSAO" vs="SSAO" ps="SSAO" psdefines="BLURV" output="BlurV">
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<texture unit="diffuse" name="BlurH"/>
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</command>
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<command type="quad" tag="SSAO" vs="SSAO" ps="SSAO" psdefines="OUTPUT" output="viewport">
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<texture unit="diffuse" name="viewport" />
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<texture unit="depth" name="BlurV" />
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</command>
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</renderpath> |