Commit Graph

12852 Commits

Author SHA1 Message Date
cohcho
4ff2074c74
cryptonote_protocol: don't synced pruned blocks before v11
There are a few Borromean proofs txes in the v8 era, and these
aren't supported by get_pruned_transaction_weight. Moreover, only
only the most recent variant of bulletproofs is currently supported.
2020-08-10 16:17:39 +00:00
Sarang Noether
921dd8dde5 Use domain-separated ChaCha20 for in-memory key encryption 2020-08-09 19:11:54 -04:00
Sarang Noether
6bfcd31015 Updates InProofV1, OutProofV1, and ReserveProofV1 to new V2 variants that include all public proof parameters in Schnorr challenges, along with hash function domain separators. Includes new randomized unit tests. 2020-08-09 18:42:15 -04:00
Crypto City
60f292357b urho3d: prefer dsound to WASAPI on windows 2020-08-09 18:49:26 +00:00
Crypto City
8ccb635b76 bump version to 0.20.0.0 2020-08-09 14:22:44 +00:00
Crypto City
6093bc0c4f game: fix off by one in terrain generation zoom limit 2020-08-09 14:15:07 +00:00
Crypto City
8130ef8fee add three new badges (elevation and crop area) 2020-08-09 13:51:46 +00:00
Alexander Blair
c108c5e2f0
Merge pull request #6354
67ade8005 Add randomized delay when forwarding txes from i2p/tor -> ipv4/6 (Lee Clagett)
2020-08-09 06:42:49 -07:00
Crypto City
96dedcd1c7 game: add a limit to the size of rectangle spans 2020-08-09 12:41:31 +00:00
Crypto City
11238aebcb game: guard against exceptions adding tiles past the height limit 2020-08-09 12:22:50 +00:00
Crypto City
5669ffd377 game: extend the octree higher than the max allowed 2020-08-09 12:22:25 +00:00
Crypto City
43880bd7d6 Straighten out 65535/65536 height limit 2020-08-09 11:07:39 +00:00
Crypto City
e000fb1146 game: log commands that fail processing 2020-08-09 10:54:46 +00:00
Crypto City
e9f43c65b0 game: remove obsolete TODO node 2020-08-09 10:54:18 +00:00
Crypto City
999b88e3b0 cc: fix terrain tile cache bug 2020-08-08 22:35:10 +00:00
moneromooo-monero
e916201f12
wallet2: fix setting tx keys when another is already set
insert doesn't actually insert if another element with the
same key is already in the map
2020-08-08 14:40:03 +00:00
Crypto City
449d38c7af urho3d: small extra terrain speedup 2020-08-08 11:39:14 +00:00
Crypto City
cea8e4512f cc: add hole feature point type 2020-08-08 10:14:27 +00:00
Crypto City
281c4c913f game: use faster approximate normalization where appropriate 2020-08-08 10:14:27 +00:00
Crypto City
a80a10a96c game: speed up terrain and height map update 2020-08-07 13:36:18 +00:00
Crypto City
b44be10654 cc: add a function to return a whole row of height data 2020-08-07 13:35:48 +00:00
Crypto City
f361e184e8 cc: tiny terrain speedups 2020-08-07 11:13:13 +00:00
Crypto City
4890d2a9e2 cc: fix potential overflow in terrain generation 2020-08-07 10:53:36 +00:00
Crypto City
d1acf97442 game: disable terrain tangents for speed 2020-08-07 10:48:33 +00:00
Crypto City
8d96c5fe82 cc: fix seam in terrain generation 2020-08-07 10:35:04 +00:00
Crypto City
68f9accc79 cc: speedup terrain generation 2020-08-07 02:35:50 +00:00
Crypto City
1e9af40f21 functional_tests: add some more farming tests 2020-08-07 00:41:08 +00:00
Crypto City
98106d6acd cc: add event logs for crop clearout/recovery, expand spoil event 2020-08-07 00:17:19 +00:00
Crypto City
c03561fd98 cc: fix crop clearout/recovery timing 2020-08-07 00:16:58 +00:00
Crypto City
1508512920 tests: remove int sqrt test
It's slow, and we don't rely on it
2020-08-06 14:15:48 +00:00
Crypto City
c589cd6692 game: fix crash on exit 2020-08-06 01:10:41 +00:00
Crypto City
597b730e5b game: mouse selection in material selection ui 2020-08-06 00:45:44 +00:00
Crypto City
1d0c231691 cc: build fix for windows 2020-08-05 18:50:53 +00:00
Crypto City
380b65d071 cc: decrease the central flat region a bit 2020-08-05 17:32:10 +00:00
Crypto City
9ef6939de7 add stonecutter bonus on cliffs 2020-08-05 17:32:00 +00:00
Crypto City
53a15e11b5 game: fix potential map terrain crash 2020-08-05 16:21:54 +00:00
Jason Rhinelander
20f603c6be Fix broken multisig pubkey sorting
The sort predicate is a boolean ordered-before value, but these are
returning the memcmp value directly, and thus returns true whenever the
pubkeys aren't equal.  This means:

- it isn't actually sorting.

- it can (and does) segfault for some inputs.
2020-08-05 12:42:27 -03:00
Alexander Blair
9414194b1e
Merge pull request #6571
1d31e6c00 net_node: remove dead seed nodes (selsta)
2020-08-05 07:57:54 -07:00
Alexander Blair
d9deb2c2fe
Merge pull request #6418
e5214a2ca Adding ZMQ/Pub support for txpool_add and chain_main events (Lee Clagett)
2020-08-05 07:54:31 -07:00
Crypto City
02fbfb7771 game: disable normal input when the material selector is open 2020-08-05 14:16:49 +00:00
Crypto City
0f364a96d7 cc: prevent building too close to the edges of the world 2020-08-05 14:09:06 +00:00
Crypto City
aa85887c7f cc: smooth out the potential curve 2020-08-05 14:09:06 +00:00
Crypto City
2503a39f93 game: do not add vegetation blocks to the trade screen 2020-08-05 14:09:06 +00:00
Crypto City
63409bbdd3 game: vary procsky settings based on season 2020-08-05 14:09:06 +00:00
Crypto City
a7484bd4a3 game: tweak procsky to give a feeling of cold 2020-08-05 14:09:06 +00:00
Crypto City
0682afd9c0 game: make the terrain snowy based on temperature 2020-08-05 14:09:06 +00:00
Crypto City
d628fe9185 game: include discovery bonuses on sow/harvest dialogs 2020-08-05 14:09:06 +00:00
Crypto City
3080ebc6ba cc: decrease microclimate temperature bonus 2020-08-05 14:09:06 +00:00
Crypto City
105c45df20 functional_tests: run with CC_FASTER_POW 2020-08-05 14:09:06 +00:00
Crypto City
7667bc9e9f tx_pool: ensure takers are mined when their maker is mined last 2020-08-05 14:09:06 +00:00