forked from townforge/townforge
game: do not spam budget with every type when removing hidden blocks
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@ -7195,7 +7195,8 @@ void CryptoCityUrho3D::RemoveHiddenBlocks()
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for (size_t i = 0; i < 256; ++i)
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{
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flag->budget[i] += blocks_recovered[i];
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if (blocks_recovered[i])
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flag->budget[i] += blocks_recovered[i];
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if (blocks_recovered[i] > 0)
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ui->AddNotification(String(blocks_recovered[i]) + " " + gameState.get_item_name(i).c_str() + " recovered");
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}
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