forked from townforge/townforge
game: new splash screen
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GameData/Textures/title.jpeg
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GameData/Textures/title.jpeg
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@ -5189,7 +5189,7 @@ void CryptoCityUrho3D::ShowSplashScreen()
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float w = 1.0f;
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float h = 1.0f;
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SharedPtr<Texture2D> texture(cache->GetResource<Texture2D>("Textures/title.png"));
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SharedPtr<Texture2D> texture(cache->GetResource<Texture2D>("Textures/title.jpeg"));
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ShaderVariation* vs = graphics->GetShader(VS, "Basic", "DIFFMAP VERTEXCOLOR");
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ShaderVariation* ps = graphics->GetShader(PS, "Basic", "DIFFMAP VERTEXCOLOR");
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