forked from townforge/townforge
game: add TeakStarsDark material
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7c9d6c9bc6
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9
GameData/Materials/material_TeakStarsDark.xml
Normal file
9
GameData/Materials/material_TeakStarsDark.xml
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@ -0,0 +1,9 @@
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<material>
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<technique name="Techniques/TF_cubes.xml" />
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<texture unit="diffuse" name="Textures/Cubes/TeakStarsDark.dds" />
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<parameter name="MatSpecColor" value="3 3 3 16" />
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<parameter name="MatDiffColor" value="1 1 1 1"/>
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<parameter name="TextureTiles" value="7" />
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<parameter name="SpecContrastD" value=".1" />
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<parameter name="SpecContrastL" value="1" />
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</material>
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BIN
GameData/Textures/Cubes/TeakStarsDark.dds
Executable file
BIN
GameData/Textures/Cubes/TeakStarsDark.dds
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@ -141,6 +141,7 @@ static const struct block_variant_t block_variants[] =
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{ BLOCK_VARIANT_OAK_BURNED, ITEM_OAK, 0, "Burned Oak" },
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{ BLOCK_VARIANT_TEAK_STARS, ITEM_TEAK, 0, "Stars Teak" },
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{ BLOCK_VARIANT_TEAK_STARS_DARK, ITEM_TEAK, 0, "Dark Stars Teak" },
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};
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namespace cc
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@ -141,6 +141,7 @@ enum
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BLOCK_VARIANT_OAK_BURNED,
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BLOCK_VARIANT_TEAK_STARS,
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BLOCK_VARIANT_TEAK_STARS_DARK,
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NUM_BLOCK_VARIANTS
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};
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@ -241,6 +241,7 @@ CityMeshResources::CityMeshResources(ResourceCache *cache)
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LOAD_MATERIAL(OAK_GAPPED_PLANKS, "OakGappedPlanks");
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LOAD_MATERIAL(OAK_BURNED, "OakBurned");
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LOAD_MATERIAL(TEAK_STARS, "TeakStars");
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LOAD_MATERIAL(TEAK_STARS_DARK, "TeakStarsDark");
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#undef LOAD_MATERIAL
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