game: add TeakStarsDark material

This commit is contained in:
Thr0lu5 2022-05-07 18:39:28 -03:00 committed by Crypto City
parent 7c9d6c9bc6
commit 259646c186
5 changed files with 12 additions and 0 deletions

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@ -0,0 +1,9 @@
<material>
<technique name="Techniques/TF_cubes.xml" />
<texture unit="diffuse" name="Textures/Cubes/TeakStarsDark.dds" />
<parameter name="MatSpecColor" value="3 3 3 16" />
<parameter name="MatDiffColor" value="1 1 1 1"/>
<parameter name="TextureTiles" value="7" />
<parameter name="SpecContrastD" value=".1" />
<parameter name="SpecContrastL" value="1" />
</material>

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@ -141,6 +141,7 @@ static const struct block_variant_t block_variants[] =
{ BLOCK_VARIANT_OAK_BURNED, ITEM_OAK, 0, "Burned Oak" },
{ BLOCK_VARIANT_TEAK_STARS, ITEM_TEAK, 0, "Stars Teak" },
{ BLOCK_VARIANT_TEAK_STARS_DARK, ITEM_TEAK, 0, "Dark Stars Teak" },
};
namespace cc

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@ -141,6 +141,7 @@ enum
BLOCK_VARIANT_OAK_BURNED,
BLOCK_VARIANT_TEAK_STARS,
BLOCK_VARIANT_TEAK_STARS_DARK,
NUM_BLOCK_VARIANTS
};

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@ -241,6 +241,7 @@ CityMeshResources::CityMeshResources(ResourceCache *cache)
LOAD_MATERIAL(OAK_GAPPED_PLANKS, "OakGappedPlanks");
LOAD_MATERIAL(OAK_BURNED, "OakBurned");
LOAD_MATERIAL(TEAK_STARS, "TeakStars");
LOAD_MATERIAL(TEAK_STARS_DARK, "TeakStarsDark");
#undef LOAD_MATERIAL