game: remove redundant function call

This commit is contained in:
Thr0lu5 2022-01-23 12:09:21 -03:00 committed by Crypto City
parent 375d6c2efb
commit 3f1c89d7f9

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@ -3016,7 +3016,6 @@ void CryptoCityUrho3D::UpdateSky()
viewport->GetRenderPath()->SetEnabled("ProcSky", true);
if (!manualSky_)
{
const float summerness = GetSummerness();
procsky->Kr_ = {Lerp(0.86f, 0.1887f, summerness), Lerp(0.88f, 0.49784f, summerness), Lerp(0.86f, 0.661606f, summerness)};
procsky->rayleighBrightness_ = Lerp(0.0f, 3.3f, summerness);
procsky->scatterStrength_ = Lerp(1.0f, 0.028f, summerness);
@ -3026,18 +3025,17 @@ void CryptoCityUrho3D::UpdateSky()
procsky->mieCollectionPower_ = Lerp(0.434783f, 0.39f, summerness);
procsky->mieDistribution_ = Lerp(0.652174f, 0.63f, summerness);
const float s = snowfall.GetStrength();
procsky->snowfall_ = s;
if (s > 0.0f)
procsky->snowfall_ = snowfall_strength;
if (snowfall_strength > 0.0f)
{
Vector3 snow_sky_color(0.6f * ambient.r_, 0.2f * ambient.g_, 0.0f);
procsky->Kr_ = Lerp(procsky->Kr_, snow_sky_color, s);
procsky->scatterStrength_ = Lerp(procsky->scatterStrength_, 0.02f, s);
procsky->rayleighStrength_ = Lerp(procsky->rayleighStrength_, 0.05f, s);
procsky->mieStrength_ = Lerp(procsky->mieStrength_, 0.01f, s);
procsky->rayleighCollectionPower_ = Lerp(procsky->rayleighCollectionPower_, 0.74f, s);
procsky->mieCollectionPower_ = Lerp(procsky->mieCollectionPower_, 0.0f, s);
procsky->mieDistribution_ = Lerp(procsky->mieDistribution_, 0.0f, s);
procsky->Kr_ = Lerp(procsky->Kr_, snow_sky_color, snowfall_strength);
procsky->scatterStrength_ = Lerp(procsky->scatterStrength_, 0.02f, snowfall_strength);
procsky->rayleighStrength_ = Lerp(procsky->rayleighStrength_, 0.05f, snowfall_strength);
procsky->mieStrength_ = Lerp(procsky->mieStrength_, 0.01f, snowfall_strength);
procsky->rayleighCollectionPower_ = Lerp(procsky->rayleighCollectionPower_, 0.74f, snowfall_strength);
procsky->mieCollectionPower_ = Lerp(procsky->mieCollectionPower_, 0.0f, snowfall_strength);
procsky->mieDistribution_ = Lerp(procsky->mieDistribution_, 0.0f, snowfall_strength);
}
}
procsky->SetTimeOfDay(timeOfDay);