game: make music default not include chiptunes

This commit is contained in:
Crypto City 2020-06-27 11:43:26 +00:00
parent b6674fc24b
commit 5a4e37be99
2 changed files with 3 additions and 1 deletions

View File

@ -88,6 +88,7 @@ TBTabContainer
items
item: id: "music-track-none", text: "None"
item: id: "music-track-random", text: "Random"
item: id: "music-track-random-no-chiptunes", text: "Random (no chiptunes)"
item: id: "music-track-rising-moon", text: "Rising Moon"
item: id: "music-track-lament", text: "Lament for a Warrior's Soul"
item: id: "music-track-the-old-tower-inn", text: "The Old Tower Inn"

View File

@ -95,7 +95,7 @@ const float TOUCH_SENSITIVITY = 2.0f;
#define CONFIG_COMPASS "compass"
#define DEFAULT_COMPASS true
#define CONFIG_MUSIC_TRACK "music-track"
#define DEFAULT_MUSIC_TRACK TBIDC("music-track-random")
#define DEFAULT_MUSIC_TRACK TBIDC("music-track-random-no-chiptunes")
#define CONFIG_MUSIC_VOLUME "music-volume"
#define DEFAULT_MUSIC_VOLUME 0.7f
@ -103,6 +103,7 @@ static const std::map<TBID, std::vector<String>> music_tracks =
{
{ TBIDC("music-track-none"), {} },
{ TBIDC("music-track-random"), {"Audio/Music/rising-moon.ogg", "Audio/Music/lament.ogg", "Audio/Music/the-old-tower-inn.ogg", "Audio/Music/red-forest.ogg", "Audio/Music/the-old-tower-inn-chiptune.ogg", "Audio/Music/the-bards-tale-chiptune.ogg"} },
{ TBIDC("music-track-random-no-chiptunes"), {"Audio/Music/rising-moon.ogg", "Audio/Music/lament.ogg", "Audio/Music/the-old-tower-inn.ogg", "Audio/Music/red-forest.ogg"} },
{ TBIDC("music-track-rising-moon"), {"Audio/Music/rising-moon.ogg"} },
{ TBIDC("music-track-lament"), {"Audio/Music/lament.ogg"} },
{ TBIDC("music-track-the-old-tower-inn"), {"Audio/Music/the-old-tower-inn.ogg"} },