forked from townforge/townforge
game: make music default not include chiptunes
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@ -88,6 +88,7 @@ TBTabContainer
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items
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item: id: "music-track-none", text: "None"
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item: id: "music-track-random", text: "Random"
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item: id: "music-track-random-no-chiptunes", text: "Random (no chiptunes)"
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item: id: "music-track-rising-moon", text: "Rising Moon"
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item: id: "music-track-lament", text: "Lament for a Warrior's Soul"
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item: id: "music-track-the-old-tower-inn", text: "The Old Tower Inn"
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@ -95,7 +95,7 @@ const float TOUCH_SENSITIVITY = 2.0f;
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#define CONFIG_COMPASS "compass"
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#define DEFAULT_COMPASS true
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#define CONFIG_MUSIC_TRACK "music-track"
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#define DEFAULT_MUSIC_TRACK TBIDC("music-track-random")
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#define DEFAULT_MUSIC_TRACK TBIDC("music-track-random-no-chiptunes")
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#define CONFIG_MUSIC_VOLUME "music-volume"
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#define DEFAULT_MUSIC_VOLUME 0.7f
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@ -103,6 +103,7 @@ static const std::map<TBID, std::vector<String>> music_tracks =
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{
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{ TBIDC("music-track-none"), {} },
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{ TBIDC("music-track-random"), {"Audio/Music/rising-moon.ogg", "Audio/Music/lament.ogg", "Audio/Music/the-old-tower-inn.ogg", "Audio/Music/red-forest.ogg", "Audio/Music/the-old-tower-inn-chiptune.ogg", "Audio/Music/the-bards-tale-chiptune.ogg"} },
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{ TBIDC("music-track-random-no-chiptunes"), {"Audio/Music/rising-moon.ogg", "Audio/Music/lament.ogg", "Audio/Music/the-old-tower-inn.ogg", "Audio/Music/red-forest.ogg"} },
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{ TBIDC("music-track-rising-moon"), {"Audio/Music/rising-moon.ogg"} },
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{ TBIDC("music-track-lament"), {"Audio/Music/lament.ogg"} },
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{ TBIDC("music-track-the-old-tower-inn"), {"Audio/Music/the-old-tower-inn.ogg"} },
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